Files
zeekay 286f257aae De-brand the client: clickhouse-cpp -> datastore-cpp
Pure rename applied on top of upstream tag v2.6.2 (8d2415d6), not HEAD.
The fork was cut at 737145d = v2.6.2-57, which still declared version 2.6.2
in version.h; renaming there would have shipped 57 unreleased commits wearing
a 2.6.2 label. Reset to the tag first so this commit changes names only.

  clickhouse/            -> datastore/            (public include root)
  namespace clickhouse   -> namespace datastore
  CLICKHOUSE_CPP_VERSION -> DATASTORE_CPP_VERSION
  clickhouse-cpp-lib/-ut -> datastore-cpp-lib/-ut (CMake, Bazel)
  CH_MAP_BOOL_TO_UINT8   -> DS_MAP_BOOL_TO_UINT8
  CLICKHOUSE_*           -> DATASTORE_*           (test env vars)
  doc links              -> docs.hanzo.ai/datastore

This client speaks the NATIVE binary protocol only - there is no HTTP path
and no X-ClickHouse-* header anywhere in it, so the header rename that the
HTTP clients required does not apply and nothing here was broken.

The one string that reaches the wire is CLIENT_NAME, sent by both SendHello
and SendQuery's ClientInfo from a single macro, and it lands in
system.query_log.client_name. Both sites still read the one macro, so they
stay consistent and the server's Hello/Query consistency check is satisfied.
Old rows keep the old name; that is a reporting discontinuity, not a
migration, since nothing keys on it.

CI is repointed at our own server: ghcr.io/hanzoai/datastore:26.2.3.2, the
image production runs. Its entrypoint honours DATASTORE_SKIP_USER_SETUP, not
the CLICKHOUSE_ spelling the compose file used, and its config lives in
/etc/hanzo-datastore-server. ci/docker-compose/config.xml is now layered in
as a config.d drop-in so the image keeps its own white-labelling. That file
and users.xml deliberately keep a <clickhouse> root: it must match the roots
of the drop-ins the image ships, and a mismatch fails silently - the server
logs "Merging bypassed" and starts with every drop-in discarded.

The remote-TLS suites used to default to the third-party host
play.clickhouse.com. They now read DATASTORE_SECURE*_HOST and skip when it is
unset rather than point at a host we do not run.

Dropped as upstream infrastructure with no meaning here: AI_POLICY.md
(upstream's policy about their codebase), .travis.yml (dead CI referencing a
third-party apt repo), cross-repo-bug-relay.yml (relays our issues into an
upstream triage repo). LICENSE keeps its copyright notice, as Apache-2.0
requires.

Verified: cmake configure + 115-target build clean; the full suite is green
against ghcr.io/hanzoai/datastore:26.2.3.2 (894 passed, 0 failed); the
pristine v2.6.2 build run against that same server passes the identical set,
and both logged the same 3914 queries under their respective client names.
2026-07-26 11:44:39 -07:00

178 lines
4.0 KiB
C++

#pragma once
#include "platform.h"
#include "input.h"
#include "output.h"
#include "endpoints_iterator.h"
#include <cstddef>
#include <string>
#include <chrono>
#if defined(_win_)
# include <winsock2.h>
# include <ws2tcpip.h>
#else
# include <arpa/inet.h>
# include <sys/types.h>
# include <sys/socket.h>
# include <poll.h>
# if !defined(SOCKET)
# define SOCKET int
# endif
#endif
#include <memory>
#include <system_error>
struct addrinfo;
namespace datastore {
struct ClientOptions;
/** Address of a host to establish connection to.
*
*/
class NetworkAddress {
public:
explicit NetworkAddress(const std::string& host,
const std::string& port = "0");
~NetworkAddress();
const struct addrinfo* Info() const;
const std::string & Host() const;
private:
const std::string host_;
struct addrinfo* info_;
};
#if defined(_win_)
class windowsErrorCategory : public std::error_category {
public:
char const* name() const noexcept override final;
std::string message(int c) const override final;
static windowsErrorCategory const& category();
};
#endif
#if defined(_unix_)
class getaddrinfoErrorCategory : public std::error_category {
public:
char const* name() const noexcept override final;
std::string message(int c) const override final;
static getaddrinfoErrorCategory const& category();
};
#endif
class SocketBase {
public:
virtual ~SocketBase();
virtual std::unique_ptr<InputStream> makeInputStream() const = 0;
virtual std::unique_ptr<OutputStream> makeOutputStream() const = 0;
};
class SocketFactory {
public:
virtual ~SocketFactory();
// TODO: move connection-related options to ConnectionOptions structure.
virtual std::unique_ptr<SocketBase> connect(const ClientOptions& opts, const Endpoint& endpoint) = 0;
virtual void sleepFor(const std::chrono::milliseconds& duration);
};
struct SocketTimeoutParams {
std::chrono::milliseconds connect_timeout{ 5000 };
std::chrono::milliseconds recv_timeout{ 0 };
std::chrono::milliseconds send_timeout{ 0 };
};
class Socket : public SocketBase {
public:
Socket(const NetworkAddress& addr, const SocketTimeoutParams& timeout_params);
Socket(const NetworkAddress& addr);
Socket(Socket&& other) noexcept;
Socket& operator=(Socket&& other) noexcept;
~Socket() override;
/// @params idle the time (in seconds) the connection needs to remain
/// idle before TCP starts sending keepalive probes.
/// @params intvl the time (in seconds) between individual keepalive probes.
/// @params cnt the maximum number of keepalive probes TCP should send
/// before dropping the connection.
void SetTcpKeepAlive(int idle, int intvl, int cnt) noexcept;
/// @params nodelay whether to enable TCP_NODELAY
void SetTcpNoDelay(bool nodelay) noexcept;
std::unique_ptr<InputStream> makeInputStream() const override;
std::unique_ptr<OutputStream> makeOutputStream() const override;
protected:
Socket(const Socket&) = delete;
Socket& operator = (const Socket&) = delete;
void Close();
SOCKET handle_;
};
class NonSecureSocketFactory : public SocketFactory {
public:
~NonSecureSocketFactory() override;
std::unique_ptr<SocketBase> connect(const ClientOptions& opts, const Endpoint& endpoint) override;
protected:
virtual std::unique_ptr<Socket> doConnect(const NetworkAddress& address, const ClientOptions& opts);
void setSocketOptions(Socket& socket, const ClientOptions& opts);
};
class SocketInput : public InputStream {
public:
explicit SocketInput(SOCKET s);
~SocketInput();
protected:
bool Skip(size_t bytes) override;
size_t DoRead(void* buf, size_t len) override;
private:
SOCKET s_;
};
class SocketOutput : public OutputStream {
public:
explicit SocketOutput(SOCKET s);
~SocketOutput();
protected:
size_t DoWrite(const void* data, size_t len) override;
private:
SOCKET s_;
};
static struct NetrworkInitializer {
NetrworkInitializer();
} gNetrworkInitializer;
}