Files
stack/components/fctl/membershipclient/model_organization.go
2024-01-09 09:24:38 +00:00

366 lines
9.7 KiB
Go

/*
Membership API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: 0.1.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package membershipclient
import (
"encoding/json"
)
// checks if the Organization type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &Organization{}
// Organization struct for Organization
type Organization struct {
// Organization name
Name string `json:"name"`
DefaultOrganizationAccess *Role `json:"defaultOrganizationAccess,omitempty"`
DefaultStackAccess *Role `json:"defaultStackAccess,omitempty"`
// Organization domain
Domain *string `json:"domain,omitempty"`
// Organization ID
Id string `json:"id"`
// Owner ID
OwnerId string `json:"ownerId"`
// Number of available stacks
AvailableStacks *int32 `json:"availableStacks,omitempty"`
// Number of available sandboxes
AvailableSandboxes *int32 `json:"availableSandboxes,omitempty"`
}
// NewOrganization instantiates a new Organization object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewOrganization(name string, id string, ownerId string) *Organization {
this := Organization{}
this.Name = name
var defaultOrganizationAccess Role = EMPTY
this.DefaultOrganizationAccess = &defaultOrganizationAccess
var defaultStackAccess Role = EMPTY
this.DefaultStackAccess = &defaultStackAccess
this.Id = id
this.OwnerId = ownerId
return &this
}
// NewOrganizationWithDefaults instantiates a new Organization object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewOrganizationWithDefaults() *Organization {
this := Organization{}
var defaultOrganizationAccess Role = EMPTY
this.DefaultOrganizationAccess = &defaultOrganizationAccess
var defaultStackAccess Role = EMPTY
this.DefaultStackAccess = &defaultStackAccess
return &this
}
// GetName returns the Name field value
func (o *Organization) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *Organization) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *Organization) SetName(v string) {
o.Name = v
}
// GetDefaultOrganizationAccess returns the DefaultOrganizationAccess field value if set, zero value otherwise.
func (o *Organization) GetDefaultOrganizationAccess() Role {
if o == nil || IsNil(o.DefaultOrganizationAccess) {
var ret Role
return ret
}
return *o.DefaultOrganizationAccess
}
// GetDefaultOrganizationAccessOk returns a tuple with the DefaultOrganizationAccess field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Organization) GetDefaultOrganizationAccessOk() (*Role, bool) {
if o == nil || IsNil(o.DefaultOrganizationAccess) {
return nil, false
}
return o.DefaultOrganizationAccess, true
}
// HasDefaultOrganizationAccess returns a boolean if a field has been set.
func (o *Organization) HasDefaultOrganizationAccess() bool {
if o != nil && !IsNil(o.DefaultOrganizationAccess) {
return true
}
return false
}
// SetDefaultOrganizationAccess gets a reference to the given Role and assigns it to the DefaultOrganizationAccess field.
func (o *Organization) SetDefaultOrganizationAccess(v Role) {
o.DefaultOrganizationAccess = &v
}
// GetDefaultStackAccess returns the DefaultStackAccess field value if set, zero value otherwise.
func (o *Organization) GetDefaultStackAccess() Role {
if o == nil || IsNil(o.DefaultStackAccess) {
var ret Role
return ret
}
return *o.DefaultStackAccess
}
// GetDefaultStackAccessOk returns a tuple with the DefaultStackAccess field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Organization) GetDefaultStackAccessOk() (*Role, bool) {
if o == nil || IsNil(o.DefaultStackAccess) {
return nil, false
}
return o.DefaultStackAccess, true
}
// HasDefaultStackAccess returns a boolean if a field has been set.
func (o *Organization) HasDefaultStackAccess() bool {
if o != nil && !IsNil(o.DefaultStackAccess) {
return true
}
return false
}
// SetDefaultStackAccess gets a reference to the given Role and assigns it to the DefaultStackAccess field.
func (o *Organization) SetDefaultStackAccess(v Role) {
o.DefaultStackAccess = &v
}
// GetDomain returns the Domain field value if set, zero value otherwise.
func (o *Organization) GetDomain() string {
if o == nil || IsNil(o.Domain) {
var ret string
return ret
}
return *o.Domain
}
// GetDomainOk returns a tuple with the Domain field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Organization) GetDomainOk() (*string, bool) {
if o == nil || IsNil(o.Domain) {
return nil, false
}
return o.Domain, true
}
// HasDomain returns a boolean if a field has been set.
func (o *Organization) HasDomain() bool {
if o != nil && !IsNil(o.Domain) {
return true
}
return false
}
// SetDomain gets a reference to the given string and assigns it to the Domain field.
func (o *Organization) SetDomain(v string) {
o.Domain = &v
}
// GetId returns the Id field value
func (o *Organization) GetId() string {
if o == nil {
var ret string
return ret
}
return o.Id
}
// GetIdOk returns a tuple with the Id field value
// and a boolean to check if the value has been set.
func (o *Organization) GetIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Id, true
}
// SetId sets field value
func (o *Organization) SetId(v string) {
o.Id = v
}
// GetOwnerId returns the OwnerId field value
func (o *Organization) GetOwnerId() string {
if o == nil {
var ret string
return ret
}
return o.OwnerId
}
// GetOwnerIdOk returns a tuple with the OwnerId field value
// and a boolean to check if the value has been set.
func (o *Organization) GetOwnerIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.OwnerId, true
}
// SetOwnerId sets field value
func (o *Organization) SetOwnerId(v string) {
o.OwnerId = v
}
// GetAvailableStacks returns the AvailableStacks field value if set, zero value otherwise.
func (o *Organization) GetAvailableStacks() int32 {
if o == nil || IsNil(o.AvailableStacks) {
var ret int32
return ret
}
return *o.AvailableStacks
}
// GetAvailableStacksOk returns a tuple with the AvailableStacks field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Organization) GetAvailableStacksOk() (*int32, bool) {
if o == nil || IsNil(o.AvailableStacks) {
return nil, false
}
return o.AvailableStacks, true
}
// HasAvailableStacks returns a boolean if a field has been set.
func (o *Organization) HasAvailableStacks() bool {
if o != nil && !IsNil(o.AvailableStacks) {
return true
}
return false
}
// SetAvailableStacks gets a reference to the given int32 and assigns it to the AvailableStacks field.
func (o *Organization) SetAvailableStacks(v int32) {
o.AvailableStacks = &v
}
// GetAvailableSandboxes returns the AvailableSandboxes field value if set, zero value otherwise.
func (o *Organization) GetAvailableSandboxes() int32 {
if o == nil || IsNil(o.AvailableSandboxes) {
var ret int32
return ret
}
return *o.AvailableSandboxes
}
// GetAvailableSandboxesOk returns a tuple with the AvailableSandboxes field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Organization) GetAvailableSandboxesOk() (*int32, bool) {
if o == nil || IsNil(o.AvailableSandboxes) {
return nil, false
}
return o.AvailableSandboxes, true
}
// HasAvailableSandboxes returns a boolean if a field has been set.
func (o *Organization) HasAvailableSandboxes() bool {
if o != nil && !IsNil(o.AvailableSandboxes) {
return true
}
return false
}
// SetAvailableSandboxes gets a reference to the given int32 and assigns it to the AvailableSandboxes field.
func (o *Organization) SetAvailableSandboxes(v int32) {
o.AvailableSandboxes = &v
}
func (o Organization) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o Organization) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["name"] = o.Name
if !IsNil(o.DefaultOrganizationAccess) {
toSerialize["defaultOrganizationAccess"] = o.DefaultOrganizationAccess
}
if !IsNil(o.DefaultStackAccess) {
toSerialize["defaultStackAccess"] = o.DefaultStackAccess
}
if !IsNil(o.Domain) {
toSerialize["domain"] = o.Domain
}
toSerialize["id"] = o.Id
toSerialize["ownerId"] = o.OwnerId
if !IsNil(o.AvailableStacks) {
toSerialize["availableStacks"] = o.AvailableStacks
}
if !IsNil(o.AvailableSandboxes) {
toSerialize["availableSandboxes"] = o.AvailableSandboxes
}
return toSerialize, nil
}
type NullableOrganization struct {
value *Organization
isSet bool
}
func (v NullableOrganization) Get() *Organization {
return v.value
}
func (v *NullableOrganization) Set(val *Organization) {
v.value = val
v.isSet = true
}
func (v NullableOrganization) IsSet() bool {
return v.isSet
}
func (v *NullableOrganization) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableOrganization(val *Organization) *NullableOrganization {
return &NullableOrganization{value: val, isSet: true}
}
func (v NullableOrganization) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableOrganization) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}