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112 lines
2.3 KiB
Go
112 lines
2.3 KiB
Go
/*
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Membership API
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No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
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API version: 0.1.0
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package membershipclient
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import (
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"encoding/json"
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"fmt"
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)
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// SystemRole the model 'SystemRole'
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type SystemRole string
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// List of SystemRole
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const (
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USER SystemRole = "USER"
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SYSTEM SystemRole = "SYSTEM"
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)
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// All allowed values of SystemRole enum
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var AllowedSystemRoleEnumValues = []SystemRole{
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"USER",
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"SYSTEM",
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}
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func (v *SystemRole) UnmarshalJSON(src []byte) error {
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var value string
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err := json.Unmarshal(src, &value)
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if err != nil {
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return err
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}
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enumTypeValue := SystemRole(value)
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for _, existing := range AllowedSystemRoleEnumValues {
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if existing == enumTypeValue {
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*v = enumTypeValue
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return nil
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}
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}
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return fmt.Errorf("%+v is not a valid SystemRole", value)
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}
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// NewSystemRoleFromValue returns a pointer to a valid SystemRole
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// for the value passed as argument, or an error if the value passed is not allowed by the enum
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func NewSystemRoleFromValue(v string) (*SystemRole, error) {
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ev := SystemRole(v)
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if ev.IsValid() {
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return &ev, nil
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} else {
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return nil, fmt.Errorf("invalid value '%v' for SystemRole: valid values are %v", v, AllowedSystemRoleEnumValues)
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}
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}
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// IsValid return true if the value is valid for the enum, false otherwise
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func (v SystemRole) IsValid() bool {
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for _, existing := range AllowedSystemRoleEnumValues {
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if existing == v {
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return true
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}
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}
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return false
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}
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// Ptr returns reference to SystemRole value
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func (v SystemRole) Ptr() *SystemRole {
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return &v
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}
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type NullableSystemRole struct {
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value *SystemRole
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isSet bool
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}
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func (v NullableSystemRole) Get() *SystemRole {
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return v.value
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}
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func (v *NullableSystemRole) Set(val *SystemRole) {
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v.value = val
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v.isSet = true
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}
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func (v NullableSystemRole) IsSet() bool {
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return v.isSet
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}
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func (v *NullableSystemRole) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableSystemRole(val *SystemRole) *NullableSystemRole {
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return &NullableSystemRole{value: val, isSet: true}
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}
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func (v NullableSystemRole) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableSystemRole) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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