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zeekayandHanzo Dev d05e5b8448 feat: drivable arcade racer template, one curve driving every system
Circuit: the track is a closed Catmull-Rom loop and the road ribbon, the
on-track test, the lap checkpoints and the autopilot racing line are all derived
from it. Moving a control point moves every system — no second copy of the track
to keep in sync.

Autopilot runs until the first key press so the demo is alive on load rather than
a parked car in an empty scene.

Why a second playable game: the catalog's differentiator versus static-SPA
builders is that hanzo.app can serve real engine and WASM workloads, and one
example reads as a fluke. This one is input-heavy (continuous steering, brake,
off-track grip loss) where the Godot entry is physics-heavy, so between them the
input and simulation paths are both covered.

Co-authored-by: Hanzo Dev <[email protected]>
2026-07-27 23:21:12 -07:00

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