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zeekayandHanzo Dev d05e5b8448 feat: drivable arcade racer template, one curve driving every system
Circuit: the track is a closed Catmull-Rom loop and the road ribbon, the
on-track test, the lap checkpoints and the autopilot racing line are all derived
from it. Moving a control point moves every system — no second copy of the track
to keep in sync.

Autopilot runs until the first key press so the demo is alive on load rather than
a parked car in an empty scene.

Why a second playable game: the catalog's differentiator versus static-SPA
builders is that hanzo.app can serve real engine and WASM workloads, and one
example reads as a fluke. This one is input-heavy (continuous steering, brake,
off-track grip loss) where the Godot entry is physics-heavy, so between them the
input and simulation paths are both covered.

Co-authored-by: Hanzo Dev <[email protected]>
2026-07-27 23:21:12 -07:00

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{
"name": "kart-racer",
"private": true,
"type": "module",
"scripts": { "build": "esbuild src/main.js --bundle --format=esm --minify --target=es2022 --outfile=app.js" },
"dependencies": { "three": "^0.185.1" },
"devDependencies": { "esbuild": "^0.25.0" }
}