{ "Dependencies": [], "Components": [ { "$type": "Unity.Build.Common.GeneralSettings, Unity.Build", "ProductName": "Runtime Geometry Example", "CompanyName": "Unity", "Version": "1.0.0" }, { "$type": "Unity.Build.Common.SceneList, Unity.Build", "$version": 1, "BuildCurrentScene": false, "SceneInfos": [ { "Scene": "GlobalObjectId_V1-1-eca43dc67d1c09e47bfc6c9c284cbe74-102900000-0", "AutoLoad": true } ] }, { "$type": "Unity.Tiny.Rendering.Settings.TinyRenderingSettings, Unity.Tiny.Rendering.Authoring", "WindowSize": { "x": 1920, "y": 1080 }, "RenderResolution": { "x": 1920, "y": 1080 }, "RenderGraphMode": 1, "MaxResolution": 2048, "AutoResizeFrame": true, "DisableVsync": false, "GPUSkinning": false }, { "$type": "Unity.Build.DotsRuntime.DotsRuntimeRootAssembly, Unity.Build.DotsRuntime", "BeeTargetOverride": null, "RootAssembly": "GlobalObjectId_V1-1-d21fc88516fbee64cac01755046674cd-5897886265953266890-0" }, { "$type": "Unity.Entities.Runtime.Build.DotsRuntimeBurstSettings, Unity.Entities.Runtime.Build", "EnableBurst": true }, { "$type": "Unity.Build.Common.ScreenOrientations, Unity.Build", "DefaultOrientation": 4, "AllowAutoRotateToPortrait": false, "AllowAutoRotateToReversePortrait": false, "AllowAutoRotateToLandscape": true, "AllowAutoRotateToReverseLandscape": true }, { "$type": "Unity.Build.DotsRuntime.IL2CPPSettings, Unity.Build.DotsRuntime", "ScriptDebugging": 2, "WaitForDebugger": false } ] }