using Unity.Entities; using Unity.Mathematics; namespace TinyKitchen { // // Settings to have different levels // public struct LevelBufferElement : IBufferElementData { //Pot Settings public float3 potPosition; public float radius; public bool isMoving; public float potSpeed; public float3 initialPosition; public float3 finalPosition; //Fan Settings public float3 fanPosition; public float3 fanHeading; public float fanForce; public bool isRotating; public float rotationSpeed; public float3 initialHeading; public float3 finalHeading; public float3 fanUIPos; } }