using Unity.Entities; using Unity.Mathematics; namespace TinyKitchen { [GenerateAuthoringComponent] public struct SettingsSingleton : IComponentData { public float2 inputScale; public float sensitivity; // (0, 1) public float launchHeight; public float launchStrengthMultiplier; public float maxAirtime; public float launchRotateAmount; public float transparentTime; public float changeLevelTime; public float potEdgeThickness; public float maxInputAngle; public float3 cameraFollowAmount; public float cameraTrackAmount; public float cameraDamp; public float launchExp; public float heightExp; public float effectTime; } }