using Unity.Entities; using Unity.Mathematics; namespace TinyKitchen { public struct SpatulaComponent : IComponentData { // Spatula parts public Entity tip; public Entity mid; public Entity pin; // Spatula specs public float len; public float snap; public float deadzone; public float friction; public float bend; public bool bendPin; public float3 spatulaPos; // Spatula physics public float2 joy; public float2 velocity; public bool kinematic; } }