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19 lines
333 B
C#
19 lines
333 B
C#
using Unity.Entities;
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namespace BlendShapeDemo
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{
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public enum CameraState
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{
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Stable,
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Moving
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}
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[GenerateAuthoringComponent]
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public struct Camera : IComponentData
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{
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public bool destinationReached;
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public float cameraSpeed;
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public CameraState cameraState;
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}
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}
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