Files
AbdulandGitHub a2441db455 Update tiny samples to 0.29 preview (#14)
* Update tiny samples to 0.29 preview

* Add project settings
2020-08-25 21:23:11 -07:00

125 lines
2.2 KiB
C#

using Unity.Entities;
using Unity.Mathematics;
namespace Unity.TinyGems
{
public struct CellManager : IComponentData
{
public Entity CellPrefab;
public Entity CellBackground;
public int MaxCol;
public int MaxRow;
}
public struct CellSprite : IBufferElementData
{
public Entity Sprite;
}
public struct HeartManager : IComponentData
{
public Entity HeartPrefab;
public Entity HeartBackgroundPrefab;
public int NoOfHearts;
}
public struct Heart : IBufferElementData
{
public Entity Value;
}
public struct HeartBackground : IComponentData
{
}
public struct CellBackground : IComponentData
{
}
public struct Cell : IComponentData
{
public int2 Position;
public int Color;
}
public struct Swap : IComponentData
{
public float Progress;
public int2 Position;
}
public enum Scenes
{
None,
Title,
Game
}
public struct ActiveScene : IComponentData
{
public Scenes Value;
}
public enum GameState
{
None,
Spawn,
Drop,
Move,
Match,
Swap,
GameOver
}
public struct GameStateData : IComponentData
{
public GameState State;
public int Hearts;
}
public struct ActiveInput : IComponentData
{
public SwapInput Value;
}
public struct SwapInput
{
public Entity Cell;
public float2 DeltaInput;
}
public struct HudShowState : IComponentData
{
public Scenes Value;
}
public struct HudObject : IBufferElementData
{
public Entity Value;
}
public struct AudioLibrary : IComponentData
{
}
public enum AudioTypes
{
None,
StartGame,
Match0,
Match1,
Match2,
Match3,
Fail0,
Fail1,
Fail2,
Fail3,
GameOver
}
public struct AudioObject : IBufferElementData
{
public AudioTypes Type;
public Entity Clip;
}
}