Files

46 lines
1.4 KiB
C#

using UnityEngine;
using UnityEngine.Assertions;
using Unity.Entities;
using Unity.Mathematics;
namespace TinyKitchen
{
public class Spatula : MonoBehaviour, IConvertGameObjectToEntity
{
public Entity AudioSpatula;
public Transform tip, mid, pin;
[Min(0)] public float len = 1.0f;
public float snap = 0.25f;
[Range(0, 1)] public float friction = 0.01f;
[Min(0)] public float deadzone = 1.0f;
public float bend = 1.0f;
public bool bendPin = false;
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
{
Assert.IsNotNull(tip);
Assert.IsNotNull(mid);
Assert.IsNotNull(pin);
var spatula = default(SpatulaComponent);
spatula.len = len;
spatula.snap = snap;
spatula.deadzone = deadzone;
spatula.friction = friction;
spatula.bend = bend;
spatula.bendPin = bendPin;
spatula.tip = conversionSystem.GetPrimaryEntity(tip);
spatula.mid = conversionSystem.GetPrimaryEntity(mid);
spatula.pin = conversionSystem.GetPrimaryEntity(pin);
spatula.joy = math.float2(0);
spatula.velocity = math.float2(0);
spatula.kinematic = true;
dstManager.AddComponentData(entity, spatula);
}
}
}