Files

26 lines
469 B
C#

using Unity.Entities;
namespace TinyKitchen
{
public enum GameState
{
Initialization = 0,
Idle,
Aiming,
Flying,
Landed,
Missed,
Scored
}
[GenerateAuthoringComponent]
public struct Game : IComponentData
{
public GameState gameState;
public Entity FoodOnSpatula;
public int currentLevel;
public int score;
public bool scoredLast;
}
}