Files

22 lines
401 B
C#

using Unity.Entities;
namespace TinyPhysics
{
public enum ElevatorState
{
Stopped,
GoingUp,
GoingDown
}
[GenerateAuthoringComponent]
public struct Elevator : IComponentData
{
public float loweredPosition;
public float raisedPosition;
public float moveSpeed;
public ElevatorState ElevatorState { get; set; }
}
}