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14 lines
267 B
C#
14 lines
267 B
C#
using Unity.Entities;
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using Unity.Mathematics;
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namespace TinyPhysics
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{
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[GenerateAuthoringComponent]
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public struct Moveable : IComponentData
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{
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public float moveForce;
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public float3 moveDirection;
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public bool isGrounded;
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}
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}
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