Files

18 lines
408 B
C#

using Unity.Entities;
using Unity.Mathematics;
namespace TinyPhysics
{
[GenerateAuthoringComponent]
public struct VirtualJoystick : IComponentData
{
public Entity knob;
public float inputRadius;
public bool IsPressed { get; set; }
public int PointerId { get; set; }
public float2 Center { get; set; }
public float2 Value { get; set; }
}
}