Files
AbdulandGitHub a2441db455 Update tiny samples to 0.29 preview (#14)
* Update tiny samples to 0.29 preview

* Add project settings
2020-08-25 21:23:11 -07:00

138 lines
2.6 KiB
C#

using Unity.Entities;
using Unity.Mathematics;
namespace Unity.Spaceship
{
public struct Asteroid : IComponentData
{
}
public struct AsteroidSpawner : IComponentData
{
public Entity Prefab;
public float Rate;
public float MinSpeed;
public float MaxSpeed;
public float PathVariation;
}
public struct AsteroidSprite : IBufferElementData
{
public Entity Sprite;
}
public struct ExplosionSpawner : IComponentData
{
public Entity Prefab;
public float TimePerSprite;
}
public struct ExplosionSprite : IBufferElementData
{
public Entity Sprite;
}
public struct ActiveInput : IComponentData
{
public bool Reverse;
public bool Accelerate;
public bool Left;
public bool Right;
}
public struct Player : IComponentData
{
public float RotationSpeed;
public float MoveSpeed;
public float FireRate;
public float FireSpeed;
public Entity MissilePrefab;
}
public struct Explosion : IComponentData
{
public float Timer;
}
public struct Missile : IComponentData
{
}
public enum GameStates
{
None,
Start,
InGame
}
public struct GameState : IComponentData
{
public GameStates Value;
}
public struct HudShowState : IComponentData
{
public GameStates Value;
}
public struct HudObject : IBufferElementData
{
public Entity Value;
}
public enum ButtonTypes
{
None,
UpArrow,
DownArrow,
LeftArrow,
RightArrow
}
public struct ButtonIdentifier : IComponentData
{
public ButtonTypes Value;
}
public struct ScaleOscillator : IComponentData
{
public float PulseSpeed;
public float PulseSize;
public float3 BaseScale;
}
public struct SpriteSelection : IBufferElementData
{
public Entity Value;
}
public struct SpriteSelectionNotSetup : IComponentData
{
}
public struct AudioLibrary : IComponentData
{
}
public enum AudioTypes
{
None,
AsteroidExplosionLarge,
AsteroidExplosionMedium,
AsteroidExplosionSmall,
ExtraShip,
Heartbeat1,
Heartbeat2,
PlayerExplosion,
PlayerFire,
PlayerThruster,
SaucerBig,
SaucerSmall
}
public struct AudioObject : IBufferElementData
{
public AudioTypes Type;
public Entity Clip;
}
}