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Generated from Runtime's OpenAPI document, and pure standard library — it requires nothing else, so a caller pays only for this package. It lives here rather than inside Runtime because a nested module is resolved by the path it declares, and one declaring a path it does not sit at is reachable by nobody: no proxy answers for it and no consumer can name it. Co-authored-by: Hanzo Dev <[email protected]>
188 lines
4.4 KiB
Go
188 lines
4.4 KiB
Go
/*
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Runtime
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Runtime AI platform API Docs
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API version: 1.0
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Contact: [email protected]
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package apiclient
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import (
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"bytes"
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"encoding/json"
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"fmt"
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)
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// checks if the SandboxVolume type satisfies the MappedNullable interface at compile time
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var _ MappedNullable = &SandboxVolume{}
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// SandboxVolume struct for SandboxVolume
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type SandboxVolume struct {
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// The ID of the volume
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VolumeId string `json:"volumeId"`
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// The mount path for the volume
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MountPath string `json:"mountPath"`
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}
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type _SandboxVolume SandboxVolume
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// NewSandboxVolume instantiates a new SandboxVolume object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewSandboxVolume(volumeId string, mountPath string) *SandboxVolume {
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this := SandboxVolume{}
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this.VolumeId = volumeId
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this.MountPath = mountPath
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return &this
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}
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// NewSandboxVolumeWithDefaults instantiates a new SandboxVolume object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewSandboxVolumeWithDefaults() *SandboxVolume {
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this := SandboxVolume{}
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return &this
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}
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// GetVolumeId returns the VolumeId field value
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func (o *SandboxVolume) GetVolumeId() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.VolumeId
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}
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// GetVolumeIdOk returns a tuple with the VolumeId field value
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// and a boolean to check if the value has been set.
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func (o *SandboxVolume) GetVolumeIdOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.VolumeId, true
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}
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// SetVolumeId sets field value
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func (o *SandboxVolume) SetVolumeId(v string) {
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o.VolumeId = v
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}
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// GetMountPath returns the MountPath field value
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func (o *SandboxVolume) GetMountPath() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.MountPath
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}
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// GetMountPathOk returns a tuple with the MountPath field value
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// and a boolean to check if the value has been set.
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func (o *SandboxVolume) GetMountPathOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.MountPath, true
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}
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// SetMountPath sets field value
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func (o *SandboxVolume) SetMountPath(v string) {
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o.MountPath = v
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}
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func (o SandboxVolume) MarshalJSON() ([]byte, error) {
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toSerialize, err := o.ToMap()
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if err != nil {
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return []byte{}, err
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}
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return json.Marshal(toSerialize)
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}
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func (o SandboxVolume) ToMap() (map[string]interface{}, error) {
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toSerialize := map[string]interface{}{}
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toSerialize["volumeId"] = o.VolumeId
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toSerialize["mountPath"] = o.MountPath
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return toSerialize, nil
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}
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func (o *SandboxVolume) UnmarshalJSON(data []byte) (err error) {
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// This validates that all required properties are included in the JSON object
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// by unmarshalling the object into a generic map with string keys and checking
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// that every required field exists as a key in the generic map.
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requiredProperties := []string{
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"volumeId",
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"mountPath",
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}
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allProperties := make(map[string]interface{})
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err = json.Unmarshal(data, &allProperties)
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if err != nil {
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return err
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}
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for _, requiredProperty := range requiredProperties {
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if _, exists := allProperties[requiredProperty]; !exists {
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return fmt.Errorf("no value given for required property %v", requiredProperty)
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}
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}
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varSandboxVolume := _SandboxVolume{}
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decoder := json.NewDecoder(bytes.NewReader(data))
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decoder.DisallowUnknownFields()
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err = decoder.Decode(&varSandboxVolume)
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if err != nil {
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return err
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}
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*o = SandboxVolume(varSandboxVolume)
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return err
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}
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type NullableSandboxVolume struct {
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value *SandboxVolume
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isSet bool
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}
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func (v NullableSandboxVolume) Get() *SandboxVolume {
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return v.value
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}
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func (v *NullableSandboxVolume) Set(val *SandboxVolume) {
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v.value = val
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v.isSet = true
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}
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func (v NullableSandboxVolume) IsSet() bool {
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return v.isSet
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}
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func (v *NullableSandboxVolume) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableSandboxVolume(val *SandboxVolume) *NullableSandboxVolume {
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return &NullableSandboxVolume{value: val, isSet: true}
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}
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func (v NullableSandboxVolume) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableSandboxVolume) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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