Files
better-sqlite3/src/util/binder.cpp
T

211 lines
6.7 KiB
C++

class Binder {
public:
explicit Binder(sqlite3_stmt* _handle) {
handle = _handle;
param_count = sqlite3_bind_parameter_count(_handle);
anon_index = 0;
success = true;
}
bool Bind(NODE_ARGUMENTS info, int argc, Statement* stmt) {
assert(anon_index == 0);
Napi::Env env = info.Env();
Result result = BindArgs(info, argc, stmt);
if (success && result.count != param_count) {
if (result.count < param_count) {
if (!result.bound_object && stmt->GetBindMap(env).GetSize()) {
Fail(ThrowTypeError, env, "Missing named parameters");
} else {
Fail(ThrowRangeError, env, "Too few parameter values were provided");
}
} else {
Fail(ThrowRangeError, env, "Too many parameter values were provided");
}
}
return success;
}
private:
struct Result {
int count;
bool bound_object;
};
static Napi::Value GetPrototype(Napi::Env env, Napi::Object obj) {
napi_value proto;
// This can fail (e.g., a Proxy whose getPrototypeOf trap throws), in
// which case an empty value is returned and an exception is pending.
if (napi_get_prototype(env, obj, &proto) != napi_ok) return Napi::Value();
return Napi::Value(env, proto);
}
// An object is "plain" if its prototype is null or a top-level prototype
// (i.e., some realm's Object.prototype). Rather than comparing against the
// current realm's Object.prototype -- which would reject plain objects from
// other contexts, such as the "vm" module -- we walk to the top of the
// prototype chain. A plain object's chain is exactly "obj -> proto -> null",
// so its immediate prototype must itself have a null prototype. This mirrors
// the cross-realm heuristic used by lodash's isPlainObject.
static bool IsPlainObject(Napi::Env env, Napi::Object obj) {
Napi::Value proto = GetPrototype(env, obj);
if (proto.IsEmpty()) return false;
if (proto.IsNull()) return true;
Napi::Value grandproto = GetPrototype(env, proto.As<Napi::Object>());
if (grandproto.IsEmpty()) return false;
return grandproto.IsNull();
}
void Fail(Napi::Value (*Throw)(Napi::Env, const char*), Napi::Env env, const char* message) {
assert(success == true);
assert((Throw == NULL) == (message == NULL));
assert(Throw == ThrowError || Throw == ThrowTypeError || Throw == ThrowRangeError || Throw == NULL);
if (Throw) Throw(env, message);
success = false;
}
int NextAnonIndex() {
while (sqlite3_bind_parameter_name(handle, ++anon_index) != NULL) {}
return anon_index;
}
// Binds the value at the given index or throws an appropriate error.
void BindValue(Napi::Env env, Napi::Value value, int index) {
int status = Data::BindValueFromJS(env, handle, index, value);
if (status != SQLITE_OK) {
switch (status) {
case -1:
return Fail(ThrowTypeError, env, "SQLite3 can only bind numbers, strings, bigints, buffers, and null");
case SQLITE_TOOBIG:
return Fail(ThrowRangeError, env, "The bound string, buffer, or bigint is too big");
case SQLITE_RANGE:
return Fail(ThrowRangeError, env, "Too many parameter values were provided");
case SQLITE_NOMEM:
return Fail(ThrowError, env, "Out of memory");
default:
return Fail(ThrowError, env, "An unexpected error occured while trying to bind parameters");
}
assert(false);
}
}
// Binds each value in the array or throws an appropriate error.
// The number of successfully bound parameters is returned.
int BindArray(Napi::Env env, Napi::Array arr) {
uint32_t length = arr.Length();
if (length > INT_MAX) {
Fail(ThrowRangeError, env, "Too many parameter values were provided");
return 0;
}
int len = static_cast<int>(length);
for (int i = 0; i < len; ++i) {
Napi::Value value = SafeGetElement(env, arr, static_cast<uint32_t>(i));
if (value.IsEmpty()) {
Fail(NULL, env, NULL);
return i;
}
BindValue(env, value, NextAnonIndex());
if (!success) {
return i;
}
}
return len;
}
// Binds all named parameters using the values found in the given object.
// The number of successfully bound parameters is returned.
// If a named parameter is missing from the object, an error is thrown.
// This should only be invoked once per instance.
int BindObject(Napi::Env env, Napi::Object obj, Statement* stmt) {
BindMap& bind_map = stmt->GetBindMap(env);
BindMap::Pair* pairs = bind_map.GetPairs();
int len = bind_map.GetSize();
for (int i = 0; i < len; ++i) {
Napi::String key = pairs[i].GetName(env);
// Check if the named parameter was provided.
bool has_property;
if (!SafeHasOwnProperty(env, obj, key, &has_property)) {
Fail(NULL, env, NULL);
return i;
}
if (!has_property) {
std::string param_name = key.Utf8Value();
Fail(ThrowRangeError, env, (std::string("Missing named parameter \"") + param_name + "\"").c_str());
return i;
}
// Get the current property value.
Napi::Value value = SafeGet(env, obj, key);
if (value.IsEmpty()) {
Fail(NULL, env, NULL);
return i;
}
BindValue(env, value, pairs[i].GetIndex());
if (!success) {
return i;
}
}
return len;
}
// Binds all parameters using the values found in the arguments object.
// Anonymous parameter values can be directly in the arguments object or in an Array.
// Named parameter values can be provided in a plain Object argument.
// Only one plain Object argument may be provided.
// If an error occurs, an appropriate error is thrown.
// The return value is a struct indicating how many parameters were successfully bound
// and whether or not it tried to bind an object.
Result BindArgs(NODE_ARGUMENTS info, int argc, Statement* stmt) {
Napi::Env env = info.Env();
int count = 0;
bool bound_object = false;
for (int i = 0; i < argc; ++i) {
Napi::Value arg = info[i];
if (arg.IsArray()) {
count += BindArray(env, arg.As<Napi::Array>());
if (!success) break;
continue;
}
if (arg.IsObject() && !arg.IsBuffer()) {
Napi::Object obj = arg.As<Napi::Object>();
if (IsPlainObject(env, obj)) {
if (bound_object) {
Fail(ThrowTypeError, env, "You cannot specify named parameters in two different objects");
break;
}
bound_object = true;
count += BindObject(env, obj, stmt);
if (!success) break;
continue;
} else if (env.IsExceptionPending()) {
Fail(NULL, env, NULL);
break;
} else if (stmt->GetBindMap(env).GetSize()) {
Fail(ThrowTypeError, env, "Named parameters can only be passed within plain objects");
break;
}
}
BindValue(env, arg, NextAnonIndex());
if (!success) break;
count += 1;
}
return { count, bound_object };
}
sqlite3_stmt* handle;
int param_count;
int anon_index; // This value should only be used by NextAnonIndex()
bool success; // This value should only be set by Fail()
};