Files
bot/apps/macos/README.md
zeekay 4bdc9ee3e4 chore: rebrand openclaw → hanzo-bot for bridge merge
Comprehensive rename of all openclaw references to hanzo-bot equivalents:
- Package: openclaw → @hanzo/bot
- Binary: openclaw → hanzo-bot
- Types: OpenClaw* → Bot*
- Env vars: OPENCLAW_* → BOT_*
- Android: ai.openclaw.android → ai.hanzo.bot.android
- iOS/macOS: ai.openclaw.* → ai.hanzo.*
- Swift modules: OpenClaw* → Bot*
- Plugins: openclaw.plugin.json → bot.plugin.json
- Paths: .openclaw/ → .hanzo/bot/
- URLs: github.com/openclaw → github.com/hanzoai
2026-02-26 22:36:01 -08:00

1.6 KiB

Hanzo Bot macOS app (dev + signing)

Quick dev run

# from repo root
scripts/restart-mac.sh

Options:

scripts/restart-mac.sh --no-sign   # fastest dev; ad-hoc signing (TCC permissions do not stick)
scripts/restart-mac.sh --sign      # force code signing (requires cert)

Packaging flow

scripts/package-mac-app.sh

Creates dist/Hanzo Bot.app and signs it via scripts/codesign-mac-app.sh.

Signing behavior

Auto-selects identity (first match):

  1. Developer ID Application
  2. Apple Distribution
  3. Apple Development
  4. first available identity

If none found:

  • errors by default
  • set ALLOW_ADHOC_SIGNING=1 or SIGN_IDENTITY="-" to ad-hoc sign

Team ID audit (Sparkle mismatch guard)

After signing, we read the app bundle Team ID and compare every Mach-O inside the app. If any embedded binary has a different Team ID, signing fails.

Skip the audit:

SKIP_TEAM_ID_CHECK=1 scripts/package-mac-app.sh

Library validation workaround (dev only)

If Sparkle Team ID mismatch blocks loading (common with Apple Development certs), opt in:

DISABLE_LIBRARY_VALIDATION=1 scripts/package-mac-app.sh

This adds com.apple.security.cs.disable-library-validation to app entitlements. Use for local dev only; keep off for release builds.

Useful env flags

  • SIGN_IDENTITY="Apple Development: Your Name (TEAMID)"
  • ALLOW_ADHOC_SIGNING=1 (ad-hoc, TCC permissions do not persist)
  • CODESIGN_TIMESTAMP=off (offline debug)
  • DISABLE_LIBRARY_VALIDATION=1 (dev-only Sparkle workaround)
  • SKIP_TEAM_ID_CHECK=1 (bypass audit)