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go.mod still declared `module github.com/hanzoai/deploy` after the repo was renamed. A Go module path is not cosmetic — it is the resolvable location. So `go get github.com/hanzoai/cd` could not work, and anything importing this module had to spell a name that no longer exists at that address. The build log of v3.6.0 is where it surfaced: the compiler was still emitting github.com/hanzoai/deploy/cmd/cd/commands. 3541 import paths across 690 .go, 19 .proto, 4 .yaml, 3 .sh, 2 .mod, Procfile and Makefile. Plus the 62 ghcr.io/hanzoai/deploy image references, moved to ghcr.io/hanzoai/cd to match hanzo.yml's build target — a distinct string from the module path, replaced separately so neither could clobber the other. go mod tidy clean, CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build ./... clean. Co-authored-by: Hanzo Dev <[email protected]>
54 lines
1.5 KiB
Go
54 lines
1.5 KiB
Go
package session
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import (
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"time"
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"github.com/hanzoai/cd/test/e2e/fixture"
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)
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// Consequences implements the "then" part of given/when/then for session/logout tests.
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type Consequences struct {
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context *Context
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actions *Actions
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}
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// ActionShouldSucceed asserts that the last action completed without error.
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func (c *Consequences) ActionShouldSucceed() *Consequences {
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c.context.T().Helper()
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if c.actions.lastError != nil {
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c.context.T().Errorf("expected action to succeed, got error: %v", c.actions.lastError)
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}
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return c
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}
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// ActionShouldFail asserts that the last action returned an error and passes
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// it to the callback for further inspection.
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func (c *Consequences) ActionShouldFail(block func(err error)) *Consequences {
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c.context.T().Helper()
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if c.actions.lastError == nil {
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c.context.T().Error("expected action to fail, but it succeeded")
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return c
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}
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block(c.actions.lastError)
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return c
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}
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// AndCLIOutput passes the CLI output and error from the last action to the
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// callback for custom assertions.
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func (c *Consequences) AndCLIOutput(block func(output string, err error)) *Consequences {
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c.context.T().Helper()
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block(c.actions.lastOutput, c.actions.lastError)
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return c
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}
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// Given returns the Context to allow chaining back to setup.
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func (c *Consequences) Given() *Context {
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return c.context
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}
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// When returns the Actions to allow chaining back to actions.
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func (c *Consequences) When() *Actions {
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time.Sleep(fixture.WhenThenSleepInterval)
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return c.actions
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}
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