- Enhanced rust-ci.yml with comprehensive lint/build/test jobs for both codex-rs and hanzo-dev
- Added SDK TypeScript features: modelReasoningEffort, webSearchMode, approvalPolicy, networkAccessEnabled
- Added signal/AbortSignal support for cancellable exec runs
- Enhanced bug report template with issue description field
- Synced models.json and config options from upstream
🎯 Major directory restructure and publication preparation:
**Directory Rename:**
- Renamed code-rs/ → hanzo-dev/ for better branding alignment
- Updated all build scripts, GitHub workflows, and documentation
- Fixed all path references across the codebase
**Publication Setup:**
- Updated workspace version to 0.6.0 (production ready)
- Configured main CLI crate as 'hanzo-dev' (available on crates.io)
- Set publish = true for core crates (hanzo-core, hanzo-tui)
- Added proper package metadata (description, license, repository, etc.)
- Maintained internal crate names to minimize dependency changes
**Updated Components:**
- package.json build scripts now reference hanzo-dev/
- GitHub Actions workflows updated for new directory structure
- build-fast.sh and related scripts updated
- Documentation and README references updated
- All Cargo.toml manifests updated with publication metadata
**Publishing Strategy:**
- Main binary: hanzo-dev (new, available for publication)
- Core library: hanzo-core (existing name, ready to publish)
- TUI library: hanzo-tui (existing name, ready to publish)
- Avoids conflict with existing Hanzo AI infrastructure crates
This prepares the codebase for official publication to crates.io while
maintaining full compatibility with the existing build system and
providing clear branding as 'Hanzo Dev' CLI tool.
- Added complete Copilot integration module in hanzo-core
- Created comprehensive CLI commands for Copilot interaction:
* chat: Interactive chat with GitHub Copilot
* suggest: Get code suggestions and completions
* review: Code review and analysis with git diff support
* docs: Generate documentation (comments, README, API docs)
* explain: Code explanation with multiple detail levels
* shell: Generate shell commands from natural language
* commit: Auto-generate git commit messages
* setup: Installation and configuration management
* complete: Auto-complete code at cursor position
- Features include:
* GitHub CLI and Copilot extension detection
* Multiple output formats (text, JSON, markdown)
* File and stdin input support
* Git integration for diffs and commits
* Context-aware suggestions with language detection
* Interactive and non-interactive modes
- Updated documentation with comprehensive usage guide
- Enhanced README with Copilot integration highlights
- Fully integrated into main CLI with 'dev copilot' commands
This makes Hanzo Dev a powerful CLI editing/agent backend with
AI-powered assistance directly from the command line.
## Problem
Codex’s TUI quit behavior has historically been easy to trigger
accidentally and hard to reason
about.
- `Ctrl+C`/`Ctrl+D` could terminate the UI immediately, which is a
common key to press while trying
to dismiss a modal, cancel a command, or recover from a stuck state.
- “Quit” and “shutdown” were not consistently separated, so some exit
paths could bypass the
shutdown/cleanup work that should run before the process terminates.
This PR makes quitting both safer (harder to do by accident) and more
uniform across quit
gestures, while keeping the shutdown-first semantics explicit.
## Mental model
After this change, the system treats quitting as a UI request that is
coordinated by the app
layer.
- The UI requests exit via `AppEvent::Exit(ExitMode)`.
- `ExitMode::ShutdownFirst` is the normal user path: the app triggers
`Op::Shutdown`, continues
rendering while shutdown runs, and only ends the UI loop once shutdown
has completed.
- `ExitMode::Immediate` exists as an escape hatch (and as the
post-shutdown “now actually exit”
signal); it bypasses cleanup and should not be the default for
user-triggered quits.
User-facing quit gestures are intentionally “two-step” for safety:
- `Ctrl+C` and `Ctrl+D` no longer exit immediately.
- The first press arms a 1-second window and shows a footer hint (“ctrl
+ <key> again to quit”).
- Pressing the same key again within the window requests a
shutdown-first quit; otherwise the
hint expires and the next press starts a fresh window.
Key routing remains modal-first:
- A modal/popup gets first chance to consume `Ctrl+C`.
- If a modal handles `Ctrl+C`, any armed quit shortcut is cleared so
dismissing a modal cannot
prime a subsequent `Ctrl+C` to quit.
- `Ctrl+D` only participates in quitting when the composer is empty and
no modal/popup is active.
The design doc `docs/exit-confirmation-prompt-design.md` captures the
intended routing and the
invariants the UI should maintain.
## Non-goals
- This does not attempt to redesign modal UX or make modals uniformly
dismissible via `Ctrl+C`.
It only ensures modals get priority and that quit arming does not leak
across modal handling.
- This does not introduce a persistent confirmation prompt/menu for
quitting; the goal is to keep
the exit gesture lightweight and consistent.
- This does not change the semantics of core shutdown itself; it changes
how the UI requests and
sequences it.
## Tradeoffs
- Quitting via `Ctrl+C`/`Ctrl+D` now requires a deliberate second
keypress, which adds friction for
users who relied on the old “instant quit” behavior.
- The UI now maintains a small time-bounded state machine for the armed
shortcut, which increases
complexity and introduces timing-dependent behavior.
This design was chosen over alternatives (a modal confirmation prompt or
a long-lived “are you
sure” state) because it provides an explicit safety barrier while
keeping the flow fast and
keyboard-native.
## Architecture
- `ChatWidget` owns the quit-shortcut state machine and decides when a
quit gesture is allowed
(idle vs cancellable work, composer state, etc.).
- `BottomPane` owns rendering and local input routing for modals/popups.
It is responsible for
consuming cancellation keys when a view is active and for
showing/expiring the footer hint.
- `App` owns shutdown sequencing: translating
`AppEvent::Exit(ShutdownFirst)` into `Op::Shutdown`
and only terminating the UI loop when exit is safe.
This keeps “what should happen” decisions (quit vs interrupt vs ignore)
in the chat/widget layer,
while keeping “how it looks and which view gets the key” in the
bottom-pane layer.
## Observability
You can tell this is working by running the TUIs and exercising the quit
gestures:
- While idle: pressing `Ctrl+C` (or `Ctrl+D` with an empty composer and
no modal) shows a footer
hint for ~1 second; pressing again within that window exits via
shutdown-first.
- While streaming/tools/review are active: `Ctrl+C` interrupts work
rather than quitting.
- With a modal/popup open: `Ctrl+C` dismisses/handles the modal (if it
chooses to) and does not
arm a quit shortcut; a subsequent quick `Ctrl+C` should not quit unless
the user re-arms it.
Failure modes are visible as:
- Quits that happen immediately (no hint window) from `Ctrl+C`/`Ctrl+D`.
- Quits that occur while a modal is open and consuming `Ctrl+C`.
- UI termination before shutdown completes (cleanup skipped).
## Tests
- Updated/added unit and snapshot coverage in `codex-tui` and
`codex-tui2` to validate:
- The quit hint appears and expires on the expected key.
- Double-press within the window triggers a shutdown-first quit request.
- Modal-first routing prevents quit bypass and clears any armed shortcut
when a modal consumes
`Ctrl+C`.
These tests focus on the UI-level invariants and rendered output; they
do not attempt to validate
real terminal key-repeat timing or end-to-end process shutdown behavior.
---
Screenshot:
<img width="912" height="740" alt="Screenshot 2026-01-13 at 1 05 28 PM"
src="https://github.com/user-attachments/assets/18f3d22e-2557-47f2-a369-ae7a9531f29f"
/>
User-facing symptom: On terminals that deliver pastes as rapid
KeyCode::Char/Enter streams (notably Windows), paste-burst transient
state
can leak into the next input. Users can see Enter insert a newline when
they meant to submit, or see characters appear late / handled through
the
wrong path.
System problem: PasteBurst is time-based. Clearing only the
classification window (e.g. via clear_window_after_non_char()) can erase
last_plain_char_time without emitting buffered text. If a buffer is
still
non-empty after that, flush_if_due() no longer has a timeout clock to
flush against, so the buffer can get "stuck" until another plain char
arrives.
This was surfaced while adding deterministic regression tests for
paste-burst behavior.
Fix: when disabling burst detection, defuse any in-flight burst state:
flush held/buffered text through handle_paste() (so it follows normal
paste integration), then clear timing and Enter suppression.
Document the rationale inline and update docs/tui-chat-composer.md so
"disable_paste_burst" matches the actual behavior.
Add a narrative doc and inline rustdoc explaining how `ChatComposer`
and `PasteBurst` compose into a single state machine on terminals that
lack reliable bracketed paste (notably Windows).
This documents the key states, invariants, and integration points
(`handle_input_basic`, `handle_non_ascii_char`, tick-driven flush) so
future changes are easier to reason about.
### What
Add JSON Schema generation for `config.toml`, with checked‑in
`docs/config.schema.json`. We can move the schema elsewhere if preferred
(and host it if there's demand).
Add fixture test to prevent drift and `just write-config-schema` to
regenerate on schema changes.
Generate MCP config schema from `RawMcpServerConfig` instead of
`McpServerConfig` because that is the runtime type used for
deserialization.
Populate feature flag values into generated schema so they can be
autocompleted.
### Tests
Added tests + regenerate script to prevent drift. Tested autocompletions
using generated jsonschema locally with Even Better TOML.
https://github.com/user-attachments/assets/5aa7cd39-520c-4a63-96fb-63798183d0bc
Fixes#2558
Codex uses alternate screen mode (CSI 1049) which, per xterm spec,
doesn't support scrollback. Zellij follows this strictly, so users can't
scroll back through output.
**Changes:**
- Add `tui.alternate_screen` config: `auto` (default), `always`, `never`
- Add `--no-alt-screen` CLI flag
- Auto-detect Zellij and skip alt screen (uses existing `ZELLIJ` env var
detection)
**Usage:**
```bash
# CLI flag
codex --no-alt-screen
# Or in config.toml
[tui]
alternate_screen = "never"
```
With default `auto` mode, Zellij users get working scrollback without
any config changes.
---------
Co-authored-by: Josh McKinney <[email protected]>
Add metrics capabilities to Codex. The `README.md` is up to date.
This will not be merged with the metrics before this PR of course:
https://github.com/openai/codex/pull/8350
The transcript viewport draws every frame. Ratatui's Line::render_ref
does grapheme segmentation and span layout, so repeated redraws can burn
CPU during streaming even when the visible transcript hasn't changed.
Introduce TranscriptViewCache to reduce per-frame work:
- WrappedTranscriptCache memoizes flattened+wrapped transcript lines per
width, appends incrementally as new cells arrive, and rebuilds on width
change, truncation (backtrack), or transcript replacement.
- TranscriptRasterCache caches rasterized rows (Vec<Cell>) per line
index and user-row styling; redraws copy cells instead of rerendering
spans.
The caches are width-scoped and store base transcript content only;
selection highlighting and copy affordances are applied after drawing.
User rows include the row-wide base style in the cached raster.
Refactor transcript_render to expose append_wrapped_transcript_cell for
incremental building and add a test that incremental append matches the
full build.
Add docs/tui2/performance-testing.md as a playbook for macOS sample
profiles and hotspot greps.
Expand transcript_view_cache tests to cover rebuild conditions, raster
equivalence vs direct rendering, user-row caching, and eviction.
Test: cargo test -p codex-tui2
This eliminates redundant user documentation and allows us to focus our
documentation investments.
I left tombstone files for most of the existing ".md" docs files to
avoid broken links. These now contain brief links to the developers docs
site.