#!/usr/bin/env node // Unified entry point for the Code CLI (fork of OpenAI Codex). import path from "path"; import { fileURLToPath } from "url"; import { realpathSync, accessSync, constants } from "fs"; import { spawnSync } from "child_process"; // __dirname equivalent in ESM const __filename = fileURLToPath(import.meta.url); const __dirname = path.dirname(__filename); const { platform, arch } = process; // If invoked as "code" and another "code" exists in PATH that is not // this package's launcher, delegate to it (e.g., VS Code's CLI). // This avoids hijacking users who already have VS Code installed. const maybeDelegateToOtherCode = () => { try { const invoked = process.env._ || ""; const invokedBase = path.basename(invoked); if (invokedBase !== "code") return false; const ourScriptReal = realpathSync(process.argv[1]); const which = spawnSync("bash", ["-lc", "which -a code 2>/dev/null"], { encoding: "utf8", stdio: ["ignore", "pipe", "ignore"], }); if (which.status !== 0 || !which.stdout) return false; const candidates = which.stdout .split(/\r?\n/) .map((s) => s.trim()) .filter(Boolean); for (const c of candidates) { // Skip the path that was used to invoke us if (c === invoked) continue; try { const real = realpathSync(c); // Skip if it resolves to our own script (same file inside our package) if (real === ourScriptReal) continue; // Ensure it's executable; if so, exec and mirror exit code accessSync(c, constants.X_OK); const run = spawnSync(c, process.argv.slice(2), { stdio: "inherit", }); // If it executed (even with non-zero), we consider delegation done. const code = run.status == null ? 1 : run.status; process.exit(code); } catch { // Try next candidate } } } catch { // Fall through to our own binary } return false; }; maybeDelegateToOtherCode(); const isWSL = () => { if (platform !== "linux") return false; try { const os = require("os"); const rel = os.release().toLowerCase(); if (rel.includes("microsoft")) return true; const fs = require("fs"); const txt = fs.readFileSync("/proc/version", "utf8").toLowerCase(); return txt.includes("microsoft"); } catch { return false; } }; let targetTriple = null; switch (platform) { case "linux": case "android": switch (arch) { case "x64": targetTriple = "x86_64-unknown-linux-musl"; break; case "arm64": targetTriple = "aarch64-unknown-linux-musl"; break; default: break; } break; case "darwin": switch (arch) { case "x64": targetTriple = "x86_64-apple-darwin"; break; case "arm64": targetTriple = "aarch64-apple-darwin"; break; default: break; } break; case "win32": switch (arch) { case "x64": targetTriple = "x86_64-pc-windows-msvc.exe"; break; case "arm64": // We do not build this today, fall through... default: break; } break; default: break; } if (!targetTriple) { throw new Error(`Unsupported platform: ${platform} (${arch})`); } // Prefer new 'code-*' binary names; fall back to legacy 'coder-*' if missing. let binaryPath = path.join(__dirname, "..", "bin", `code-${targetTriple}`); if (!existsSync(binaryPath)) { binaryPath = path.join(__dirname, "..", "bin", `coder-${targetTriple}`); } // Check if binary exists and try to fix permissions if needed import { existsSync, chmodSync, statSync, openSync, readSync, closeSync } from "fs"; if (existsSync(binaryPath)) { try { // Ensure binary is executable on Unix-like systems if (platform !== "win32") { chmodSync(binaryPath, 0o755); } } catch (e) { // Ignore permission errors, will be caught below if it's a real problem } } else { console.error(`Binary not found: ${binaryPath}`); console.error(`Please try reinstalling the package:`); console.error(` npm uninstall -g @just-every/code`); console.error(` npm install -g @just-every/code`); if (isWSL()) { console.error("Detected WSL. Install inside WSL (Ubuntu) separately:"); console.error(" npx -y @just-every/code@latest (run inside WSL)"); console.error("If installed globally on Windows, those binaries are not usable from WSL."); } process.exit(1); } // Lightweight header validation to provide clearer errors before spawn const validateBinary = (p) => { try { const st = statSync(p); if (!st.isFile() || st.size === 0) { return { ok: false, reason: "empty or not a regular file" }; } const fd = openSync(p, "r"); try { const buf = Buffer.alloc(4); const n = readSync(fd, buf, 0, 4, 0); if (n < 2) return { ok: false, reason: "too short" }; if (platform === "win32") { if (!(buf[0] === 0x4d && buf[1] === 0x5a)) return { ok: false, reason: "invalid PE header (missing MZ)" }; } else if (platform === "linux" || platform === "android") { if (!(buf[0] === 0x7f && buf[1] === 0x45 && buf[2] === 0x4c && buf[3] === 0x46)) return { ok: false, reason: "invalid ELF header" }; } else if (platform === "darwin") { const isMachO = (buf[0] === 0xcf && buf[1] === 0xfa && buf[2] === 0xed && buf[3] === 0xfe) || (buf[0] === 0xca && buf[1] === 0xfe && buf[2] === 0xba && buf[3] === 0xbe); if (!isMachO) return { ok: false, reason: "invalid Mach-O header" }; } } finally { closeSync(fd); } return { ok: true }; } catch (e) { return { ok: false, reason: e.message }; } }; const validation = validateBinary(binaryPath); if (!validation.ok) { console.error(`The native binary at ${binaryPath} appears invalid: ${validation.reason}`); console.error("This can happen if the download failed or was modified by antivirus/proxy."); console.error("Please try reinstalling:"); console.error(" npm uninstall -g @just-every/code"); console.error(" npm install -g @just-every/code"); if (platform === "win32") { console.error("If the issue persists, clear npm cache and disable antivirus temporarily:"); console.error(" npm cache clean --force"); } if (isWSL()) { console.error("Detected WSL. Ensure you install/run inside WSL, not Windows:"); console.error(" npx -y @just-every/code@latest (inside WSL)"); } process.exit(1); } // Use an asynchronous spawn instead of spawnSync so that Node is able to // respond to signals (e.g. Ctrl-C / SIGINT) while the native binary is // executing. This allows us to forward those signals to the child process // and guarantees that when either the child terminates or the parent // receives a fatal signal, both processes exit in a predictable manner. const { spawn } = await import("child_process"); const child = spawn(binaryPath, process.argv.slice(2), { stdio: "inherit", env: { ...process.env, CODER_MANAGED_BY_NPM: "1", CODEX_MANAGED_BY_NPM: "1" }, }); child.on("error", (err) => { // Typically triggered when the binary is missing or not executable. const code = err && err.code; if (code === 'EACCES') { console.error(`Permission denied: ${binaryPath}`); console.error(`Try running: chmod +x "${binaryPath}"`); console.error(`Or reinstall the package with: npm install -g @just-every/code`); } else if (code === 'EFTYPE' || code === 'ENOEXEC') { console.error(`Failed to execute native binary: ${binaryPath}`); console.error("The file may be corrupt or of the wrong type. Reinstall usually fixes this:"); console.error(" npm uninstall -g @just-every/code && npm install -g @just-every/code"); if (platform === 'win32') { console.error("On Windows, ensure the .exe downloaded correctly (proxy/AV can interfere)."); console.error("Try clearing cache: npm cache clean --force"); } if (isWSL()) { console.error("Detected WSL. Windows binaries cannot be executed from WSL."); console.error("Install inside WSL and run there: npx -y @just-every/code@latest"); } } else { console.error(err); } process.exit(1); }); // Forward common termination signals to the child so that it shuts down // gracefully. In the handler we temporarily disable the default behavior of // exiting immediately; once the child has been signaled we simply wait for // its exit event which will in turn terminate the parent (see below). const forwardSignal = (signal) => { if (child.killed) { return; } try { child.kill(signal); } catch { /* ignore */ } }; ["SIGINT", "SIGTERM", "SIGHUP"].forEach((sig) => { process.on(sig, () => forwardSignal(sig)); }); // When the child exits, mirror its termination reason in the parent so that // shell scripts and other tooling observe the correct exit status. // Wrap the lifetime of the child process in a Promise so that we can await // its termination in a structured way. The Promise resolves with an object // describing how the child exited: either via exit code or due to a signal. const childResult = await new Promise((resolve) => { child.on("exit", (code, signal) => { if (signal) { resolve({ type: "signal", signal }); } else { resolve({ type: "code", exitCode: code ?? 1 }); } }); }); if (childResult.type === "signal") { // Re-emit the same signal so that the parent terminates with the expected // semantics (this also sets the correct exit code of 128 + n). process.kill(process.pid, childResult.signal); } else { process.exit(childResult.exitCode); }