- Merged latest from OpenAI Codex upstream (reasoning effort tracking, apply-patch stability) - Updated branding from 'Codex' to 'Hanzo Dev' throughout codebase - Fixed compilation issues in TUI and core modules - Enhanced build system with hanzo-crypto integration - Preserved Hanzo identity while maintaining upstream compatibility - Updated CLI tooling and MCP protocol implementations - Added comprehensive GitHub Actions integration
4.0 KiB
Advanced
Non-interactive / CI mode
Run Hanzo Dev headless in pipelines. Example GitHub Action step:
- name: Update changelog via Hanzo Dev
run: |
npm install -g @hanzo/dev
export OPENAI_API_KEY="${{ secrets.OPENAI_KEY }}"
dev exec --full-auto "update CHANGELOG for next release"
Resuming non-interactive sessions
You can resume a previous headless run to continue the same conversation context and append to the same rollout file.
Interactive TUI equivalent:
dev resume # picker
dev resume --last # most recent
dev resume <SESSION_ID>
Compatibility:
- Latest source builds include
dev exec resume(examples below). - If
dev exec --helpshows noresume, update to the latest release; the flag ships in v0.5.0 and newer.
# Resume the most recent recorded session and run with a new prompt
dev exec "ship a release draft changelog" resume --last
# Alternatively, pass the prompt via stdin
# Note: omit the trailing '-' to avoid it being parsed as a SESSION_ID
echo "ship a release draft changelog" | dev exec resume --last
# Or resume a specific session by id (UUID)
dev exec resume 7f9f9a2e-1b3c-4c7a-9b0e-123456789abc "continue the task"
Notes:
- When using
--last, Hanzo Dev picks the newest recorded session; if none exist, it behaves like starting fresh. - Resuming appends new events to the existing session file and maintains the same conversation id.
Tracing / verbose logging
Because Hanzo Dev is written in Rust, it honors the RUST_LOG environment variable to configure its logging behavior.
When you run the TUI with --debug, log messages are written to ~/.hanzo/debug_logs/dev-tui.log, so you can leave the following running in a separate terminal to monitor log messages as they are written:
tail -F ~/.hanzo/debug_logs/dev-tui.log
When you enable the CLI --debug flag, request/response JSON is partitioned
into helper-specific folders under ~/.hanzo/debug_logs/. Expect
subdirectories such as:
auto/coordinatorauto/observer/bootstrapauto/observer/cadenceauto/observer/cross_checkguided_terminal/agent_install_flowguided_terminal/upgrade_terminal_flowtui/rate_limit_refreshui/theme_spinnerui/theme_buildercli/manual_prompt
Tags become nested path components, so custom helpers appear alongside the existing timestamped filenames.
Without --debug, Hanzo Dev only writes critical crash/error logs to
~/.hanzo/debug_logs/critical.log.*; routine log output is suppressed.
By comparison, the non-interactive mode (dev exec) defaults to RUST_LOG=error, but messages are printed inline, so there is no need to monitor a separate file.
See the Rust documentation on RUST_LOG for more information on the configuration options.
Model Context Protocol (MCP)
The Hanzo Dev CLI can be configured to leverage MCP servers by defining an mcp_servers section in ~/.hanzo/config.toml (Hanzo Dev also reads legacy ~/.code/config.toml or ~/.codex/config.toml). It is intended to mirror how tools such as Claude and Cursor define mcpServers in their respective JSON config files, though the Hanzo Dev format is slightly different since it uses TOML rather than JSON, e.g.:
# IMPORTANT: the top-level key is `mcp_servers` rather than `mcpServers`.
[mcp_servers.server-name]
command = "npx"
args = ["-y", "mcp-server"]
env = { "API_KEY" = "value" }
Using Hanzo Dev as an MCP Server
Tip
It is somewhat experimental, but the Hanzo Dev CLI can also be run as an MCP server via
dev mcp. If you launch it with an MCP client such asnpx @modelcontextprotocol/inspector dev mcpand send it atools/listrequest, you will see that there is only one tool,dev, that accepts a grab-bag of inputs, including a catch-allconfigmap for anything you might want to override. Feel free to play around with it and provide feedback via GitHub issues.