mirror of
https://github.com/hanzoai/expr.git
synced 2026-09-24 16:58:58 +00:00
288 lines
6.3 KiB
Go
288 lines
6.3 KiB
Go
package optimizer
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import (
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"math"
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"reflect"
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. "github.com/antonmedv/expr/ast"
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"github.com/antonmedv/expr/file"
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)
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type fold struct {
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applied bool
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err *file.Error
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}
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func (fold *fold) Visit(node *Node) {
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patch := func(newNode Node) {
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fold.applied = true
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Patch(node, newNode)
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}
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// for IntegerNode the type may have been changed from int->float
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// preserve this information by setting the type after the Patch
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patchWithType := func(newNode Node, leafType reflect.Type) {
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patch(newNode)
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newNode.SetType(leafType)
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}
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switch n := (*node).(type) {
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case *UnaryNode:
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switch n.Operator {
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case "-":
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if i, ok := n.Node.(*IntegerNode); ok {
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patchWithType(&IntegerNode{Value: -i.Value}, n.Node.Type())
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}
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if i, ok := n.Node.(*FloatNode); ok {
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patchWithType(&FloatNode{Value: -i.Value}, n.Node.Type())
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}
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case "+":
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if i, ok := n.Node.(*IntegerNode); ok {
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patchWithType(&IntegerNode{Value: i.Value}, n.Node.Type())
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}
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if i, ok := n.Node.(*FloatNode); ok {
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patchWithType(&FloatNode{Value: i.Value}, n.Node.Type())
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}
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}
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case *BinaryNode:
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switch n.Operator {
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case "+":
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{
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a := toInteger(n.Left)
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b := toInteger(n.Right)
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if a != nil && b != nil {
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patchWithType(&IntegerNode{Value: a.Value + b.Value}, a.Type())
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}
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}
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{
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a := toInteger(n.Left)
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b := toFloat(n.Right)
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if a != nil && b != nil {
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patchWithType(&FloatNode{Value: float64(a.Value) + b.Value}, a.Type())
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}
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}
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{
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a := toFloat(n.Left)
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b := toInteger(n.Right)
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if a != nil && b != nil {
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patchWithType(&FloatNode{Value: a.Value + float64(b.Value)}, a.Type())
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}
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}
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{
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a := toFloat(n.Left)
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b := toFloat(n.Right)
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if a != nil && b != nil {
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patchWithType(&FloatNode{Value: a.Value + b.Value}, a.Type())
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}
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}
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{
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a := toString(n.Left)
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b := toString(n.Right)
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if a != nil && b != nil {
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patch(&StringNode{Value: a.Value + b.Value})
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}
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}
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case "-":
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{
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a := toInteger(n.Left)
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b := toInteger(n.Right)
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if a != nil && b != nil {
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patchWithType(&IntegerNode{Value: a.Value - b.Value}, a.Type())
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}
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}
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{
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a := toInteger(n.Left)
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b := toFloat(n.Right)
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if a != nil && b != nil {
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patchWithType(&FloatNode{Value: float64(a.Value) - b.Value}, a.Type())
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}
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}
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{
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a := toFloat(n.Left)
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b := toInteger(n.Right)
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if a != nil && b != nil {
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patchWithType(&FloatNode{Value: a.Value - float64(b.Value)}, a.Type())
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}
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}
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{
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a := toFloat(n.Left)
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b := toFloat(n.Right)
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if a != nil && b != nil {
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patchWithType(&FloatNode{Value: a.Value - b.Value}, a.Type())
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}
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}
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case "*":
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{
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a := toInteger(n.Left)
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b := toInteger(n.Right)
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if a != nil && b != nil {
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patchWithType(&IntegerNode{Value: a.Value * b.Value}, a.Type())
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}
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}
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{
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a := toInteger(n.Left)
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b := toFloat(n.Right)
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if a != nil && b != nil {
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patchWithType(&FloatNode{Value: float64(a.Value) * b.Value}, a.Type())
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}
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}
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{
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a := toFloat(n.Left)
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b := toInteger(n.Right)
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if a != nil && b != nil {
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patchWithType(&FloatNode{Value: a.Value * float64(b.Value)}, a.Type())
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}
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}
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{
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a := toFloat(n.Left)
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b := toFloat(n.Right)
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if a != nil && b != nil {
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patchWithType(&FloatNode{Value: a.Value * b.Value}, a.Type())
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}
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}
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case "/":
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{
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a := toInteger(n.Left)
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b := toInteger(n.Right)
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if a != nil && b != nil {
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patchWithType(&FloatNode{Value: float64(a.Value) / float64(b.Value)}, a.Type())
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}
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}
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{
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a := toInteger(n.Left)
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b := toFloat(n.Right)
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if a != nil && b != nil {
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patchWithType(&FloatNode{Value: float64(a.Value) / b.Value}, a.Type())
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}
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}
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{
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a := toFloat(n.Left)
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b := toInteger(n.Right)
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if a != nil && b != nil {
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patchWithType(&FloatNode{Value: a.Value / float64(b.Value)}, a.Type())
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}
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}
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{
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a := toFloat(n.Left)
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b := toFloat(n.Right)
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if a != nil && b != nil {
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patchWithType(&FloatNode{Value: a.Value / b.Value}, a.Type())
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}
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}
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case "%":
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if a, ok := n.Left.(*IntegerNode); ok {
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if b, ok := n.Right.(*IntegerNode); ok {
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if b.Value == 0 {
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fold.err = &file.Error{
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Location: (*node).Location(),
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Message: "integer divide by zero",
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}
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return
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}
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patch(&IntegerNode{Value: a.Value % b.Value})
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}
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}
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case "**", "^":
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{
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a := toInteger(n.Left)
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b := toInteger(n.Right)
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if a != nil && b != nil {
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patchWithType(&FloatNode{Value: math.Pow(float64(a.Value), float64(b.Value))}, a.Type())
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}
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}
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{
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a := toInteger(n.Left)
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b := toFloat(n.Right)
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if a != nil && b != nil {
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patchWithType(&FloatNode{Value: math.Pow(float64(a.Value), b.Value)}, a.Type())
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}
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}
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{
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a := toFloat(n.Left)
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b := toInteger(n.Right)
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if a != nil && b != nil {
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patchWithType(&FloatNode{Value: math.Pow(a.Value, float64(b.Value))}, a.Type())
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}
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}
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{
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a := toFloat(n.Left)
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b := toFloat(n.Right)
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if a != nil && b != nil {
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patchWithType(&FloatNode{Value: math.Pow(a.Value, b.Value)}, a.Type())
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}
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}
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}
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case *ArrayNode:
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if len(n.Nodes) > 0 {
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for _, a := range n.Nodes {
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switch a.(type) {
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case *IntegerNode, *FloatNode, *StringNode, *BoolNode:
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continue
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default:
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return
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}
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}
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value := make([]interface{}, len(n.Nodes))
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for i, a := range n.Nodes {
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switch b := a.(type) {
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case *IntegerNode:
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value[i] = b.Value
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case *FloatNode:
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value[i] = b.Value
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case *StringNode:
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value[i] = b.Value
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case *BoolNode:
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value[i] = b.Value
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}
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}
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patch(&ConstantNode{Value: value})
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}
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case *BuiltinNode:
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switch n.Name {
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case "filter":
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if len(n.Arguments) != 2 {
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return
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}
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if base, ok := n.Arguments[0].(*BuiltinNode); ok && base.Name == "filter" {
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patch(&BuiltinNode{
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Name: "filter",
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Arguments: []Node{
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base.Arguments[0],
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&BinaryNode{
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Operator: "&&",
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Left: base.Arguments[1],
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Right: n.Arguments[1],
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},
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},
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})
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}
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}
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}
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}
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func toString(n Node) *StringNode {
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switch a := n.(type) {
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case *StringNode:
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return a
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}
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return nil
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}
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func toInteger(n Node) *IntegerNode {
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switch a := n.(type) {
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case *IntegerNode:
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return a
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}
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return nil
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}
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func toFloat(n Node) *FloatNode {
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switch a := n.(type) {
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case *FloatNode:
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return a
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}
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return nil
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}
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