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2978 files. The fork is 2026-07-15 (rebrand: gitea.dev -> github.com/hanzoai/git), so 2026 is the year, and "Copyright 2026 Hanzo AI, Inc." was already the form used by the handful of files that had ours. Shape is now: // Copyright 2026 Hanzo AI, Inc. All rights reserved. // Copyright 2015 The Gogs Authors. All rights reserved. // Copyright 2019 The Gitea Authors. All rights reserved. // SPDX-License-Identifier: MIT Ours on top, theirs retained verbatim. Retained because MIT requires it, and separately because they are true — those authors did write that code. Not renamed to "The Git Authors": Git is a different project under a different license, and putting its name here would attribute this code to people who have nothing to do with it. Adding our line is the fix; overwriting theirs would have been both a licence violation and a false statement. gofmt still reports import-order drift in some of these files. It predates this change (verified against a stash) and is left alone rather than burying a one-line-per-file legal change under 3000 files of unrelated reordering. Build clean. Co-authored-by: Hanzo Dev <[email protected]>
49 lines
1.2 KiB
Go
49 lines
1.2 KiB
Go
// Copyright 2026 Hanzo AI, Inc. All rights reserved.
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// Copyright 2025 The Gitea Authors. All rights reserved.
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// SPDX-License-Identifier: MIT
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package fileicon
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import (
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"html/template"
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"strings"
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"github.com/hanzoai/git/modules/setting"
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)
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type RenderedIconPool struct {
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IconSVGs map[string]template.HTML
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}
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func NewRenderedIconPool() *RenderedIconPool {
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return &RenderedIconPool{
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IconSVGs: make(map[string]template.HTML),
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}
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}
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func (p *RenderedIconPool) RenderToHTML() template.HTML {
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if len(p.IconSVGs) == 0 {
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return ""
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}
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sb := &strings.Builder{}
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sb.WriteString(`<div class="svg-icon-container">`)
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for _, icon := range p.IconSVGs {
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sb.WriteString(string(icon))
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}
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sb.WriteString(`</div>`)
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return template.HTML(sb.String())
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}
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func RenderEntryIconHTML(renderedIconPool *RenderedIconPool, entry *EntryInfo) template.HTML {
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// Use folder theme for directories and symlinks to directories
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theme := setting.UI.FileIconTheme
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if entry.EntryMode.IsDir() || (entry.EntryMode.IsLink() && entry.SymlinkToMode.IsDir()) {
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theme = setting.UI.FolderIconTheme
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}
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if theme == "material" {
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return DefaultMaterialIconProvider().EntryIconHTML(renderedIconPool, entry)
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}
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return BasicEntryIconHTML(entry)
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}
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