Files
forge/modules/fileicon/render.go
zeekayandHanzo Dev 9a07b4d089 legal: Hanzo AI, Inc. copyright above the upstream notices
2978 files. The fork is 2026-07-15 (rebrand: gitea.dev -> github.com/hanzoai/git),
so 2026 is the year, and "Copyright 2026 Hanzo AI, Inc." was already the form
used by the handful of files that had ours.

Shape is now:

	// Copyright 2026 Hanzo AI, Inc. All rights reserved.
	// Copyright 2015 The Gogs Authors. All rights reserved.
	// Copyright 2019 The Gitea Authors. All rights reserved.
	// SPDX-License-Identifier: MIT

Ours on top, theirs retained verbatim. Retained because MIT requires it, and
separately because they are true — those authors did write that code.

Not renamed to "The Git Authors": Git is a different project under a different
license, and putting its name here would attribute this code to people who have
nothing to do with it. Adding our line is the fix; overwriting theirs would have
been both a licence violation and a false statement.

gofmt still reports import-order drift in some of these files. It predates this
change (verified against a stash) and is left alone rather than burying a
one-line-per-file legal change under 3000 files of unrelated reordering.

Build clean.

Co-authored-by: Hanzo Dev <[email protected]>
2026-07-27 13:49:52 -07:00

49 lines
1.2 KiB
Go

// Copyright 2026 Hanzo AI, Inc. All rights reserved.
// Copyright 2025 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package fileicon
import (
"html/template"
"strings"
"github.com/hanzoai/git/modules/setting"
)
type RenderedIconPool struct {
IconSVGs map[string]template.HTML
}
func NewRenderedIconPool() *RenderedIconPool {
return &RenderedIconPool{
IconSVGs: make(map[string]template.HTML),
}
}
func (p *RenderedIconPool) RenderToHTML() template.HTML {
if len(p.IconSVGs) == 0 {
return ""
}
sb := &strings.Builder{}
sb.WriteString(`<div class="svg-icon-container">`)
for _, icon := range p.IconSVGs {
sb.WriteString(string(icon))
}
sb.WriteString(`</div>`)
return template.HTML(sb.String())
}
func RenderEntryIconHTML(renderedIconPool *RenderedIconPool, entry *EntryInfo) template.HTML {
// Use folder theme for directories and symlinks to directories
theme := setting.UI.FileIconTheme
if entry.EntryMode.IsDir() || (entry.EntryMode.IsLink() && entry.SymlinkToMode.IsDir()) {
theme = setting.UI.FolderIconTheme
}
if theme == "material" {
return DefaultMaterialIconProvider().EntryIconHTML(renderedIconPool, entry)
}
return BasicEntryIconHTML(entry)
}