Files
forge/modules/log/level.go
zeekayandHanzo Dev 9a07b4d089 legal: Hanzo AI, Inc. copyright above the upstream notices
2978 files. The fork is 2026-07-15 (rebrand: gitea.dev -> github.com/hanzoai/git),
so 2026 is the year, and "Copyright 2026 Hanzo AI, Inc." was already the form
used by the handful of files that had ours.

Shape is now:

	// Copyright 2026 Hanzo AI, Inc. All rights reserved.
	// Copyright 2015 The Gogs Authors. All rights reserved.
	// Copyright 2019 The Gitea Authors. All rights reserved.
	// SPDX-License-Identifier: MIT

Ours on top, theirs retained verbatim. Retained because MIT requires it, and
separately because they are true — those authors did write that code.

Not renamed to "The Git Authors": Git is a different project under a different
license, and putting its name here would attribute this code to people who have
nothing to do with it. Adding our line is the fix; overwriting theirs would have
been both a licence violation and a false statement.

gofmt still reports import-order drift in some of these files. It predates this
change (verified against a stash) and is left alone rather than burying a
one-line-per-file legal change under 3000 files of unrelated reordering.

Build clean.

Co-authored-by: Hanzo Dev <[email protected]>
2026-07-27 13:49:52 -07:00

118 lines
2.0 KiB
Go

// Copyright 2026 Hanzo AI, Inc. All rights reserved.
// Copyright 2019 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package log
import (
"bytes"
"strings"
"github.com/hanzoai/git/modules/json"
)
// Level is the level of the logger
type Level int
const (
UNDEFINED Level = iota
TRACE
DEBUG
INFO
WARN
ERROR
FATAL
NONE
)
const CRITICAL = ERROR // most logger frameworks doesn't support CRITICAL, and it doesn't seem useful
var toString = map[Level]string{
UNDEFINED: "undefined",
TRACE: "trace",
DEBUG: "debug",
INFO: "info",
WARN: "warn",
ERROR: "error",
FATAL: "fatal",
NONE: "none",
}
var toLevel = map[string]Level{
"undefined": UNDEFINED,
"trace": TRACE,
"debug": DEBUG,
"info": INFO,
"warn": WARN,
"warning": WARN,
"error": ERROR,
"fatal": FATAL,
"none": NONE,
}
var levelToColor = map[Level][]ColorAttribute{
TRACE: {Bold, FgCyan},
DEBUG: {Bold, FgBlue},
INFO: {Bold, FgGreen},
WARN: {Bold, FgYellow},
ERROR: {Bold, FgRed},
FATAL: {Bold, BgRed},
NONE: {Reset},
}
func (l Level) String() string {
s, ok := toString[l]
if ok {
return s
}
return "info"
}
func (l Level) ColorAttributes() []ColorAttribute {
color, ok := levelToColor[l]
if ok {
return color
}
none := levelToColor[NONE]
return none
}
// MarshalJSON takes a Level and turns it into text
func (l Level) MarshalJSON() ([]byte, error) {
buffer := bytes.NewBufferString(`"`)
buffer.WriteString(toString[l])
buffer.WriteString(`"`)
return buffer.Bytes(), nil
}
// UnmarshalJSON takes text and turns it into a Level
func (l *Level) UnmarshalJSON(b []byte) error {
var tmp any
err := json.Unmarshal(b, &tmp)
if err != nil {
return err
}
switch v := tmp.(type) {
case string:
*l = LevelFromString(v)
case int:
*l = LevelFromString(Level(v).String())
default:
*l = INFO
}
return nil
}
// LevelFromString takes a level string and returns a Level
func LevelFromString(level string) Level {
if l, ok := toLevel[strings.ToLower(level)]; ok {
return l
}
return INFO
}