Files
forge/modules/markup/markdown/math/inline_renderer.go
zeekayandHanzo Dev 9a07b4d089 legal: Hanzo AI, Inc. copyright above the upstream notices
2978 files. The fork is 2026-07-15 (rebrand: gitea.dev -> github.com/hanzoai/git),
so 2026 is the year, and "Copyright 2026 Hanzo AI, Inc." was already the form
used by the handful of files that had ours.

Shape is now:

	// Copyright 2026 Hanzo AI, Inc. All rights reserved.
	// Copyright 2015 The Gogs Authors. All rights reserved.
	// Copyright 2019 The Gitea Authors. All rights reserved.
	// SPDX-License-Identifier: MIT

Ours on top, theirs retained verbatim. Retained because MIT requires it, and
separately because they are true — those authors did write that code.

Not renamed to "The Git Authors": Git is a different project under a different
license, and putting its name here would attribute this code to people who have
nothing to do with it. Adding our line is the fix; overwriting theirs would have
been both a licence violation and a false statement.

gofmt still reports import-order drift in some of these files. It predates this
change (verified against a stash) and is left alone rather than burying a
one-line-per-file legal change under 3000 files of unrelated reordering.

Build clean.

Co-authored-by: Hanzo Dev <[email protected]>
2026-07-27 13:49:52 -07:00

55 lines
1.6 KiB
Go

// Copyright 2026 Hanzo AI, Inc. All rights reserved.
// Copyright 2022 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package math
import (
"bytes"
"github.com/hanzoai/git/modules/markup/internal"
"github.com/yuin/goldmark/ast"
"github.com/yuin/goldmark/renderer"
"github.com/yuin/goldmark/util"
)
// Inline render output:
// <code class="language-math">...</code>
// InlineRenderer is an inline renderer
type InlineRenderer struct {
renderInternal *internal.RenderInternal
}
// NewInlineRenderer returns a new renderer for inline math
func NewInlineRenderer(renderInternal *internal.RenderInternal) renderer.NodeRenderer {
return &InlineRenderer{renderInternal: renderInternal}
}
func (r *InlineRenderer) renderInline(w util.BufWriter, source []byte, n ast.Node, entering bool) (ast.WalkStatus, error) {
if entering {
_, _ = w.WriteString(string(r.renderInternal.ProtectSafeAttrs(`<code class="language-math">`)))
for c := n.FirstChild(); c != nil; c = c.NextSibling() {
segment := c.(*ast.Text).Segment
value := util.EscapeHTML(segment.Value(source))
if bytes.HasSuffix(value, []byte("\n")) {
_, _ = w.Write(value[:len(value)-1])
if c != n.LastChild() {
_, _ = w.Write([]byte(" "))
}
} else {
_, _ = w.Write(value)
}
}
return ast.WalkSkipChildren, nil
}
_, _ = w.WriteString(`</code>`)
return ast.WalkContinue, nil
}
// RegisterFuncs registers the renderer for inline math nodes
func (r *InlineRenderer) RegisterFuncs(reg renderer.NodeRendererFuncRegisterer) {
reg.Register(KindInline, r.renderInline)
}