mirror of
https://github.com/hanzoai/forge.git
synced 2026-10-30 15:00:39 +00:00
2978 files. The fork is 2026-07-15 (rebrand: gitea.dev -> github.com/hanzoai/git), so 2026 is the year, and "Copyright 2026 Hanzo AI, Inc." was already the form used by the handful of files that had ours. Shape is now: // Copyright 2026 Hanzo AI, Inc. All rights reserved. // Copyright 2015 The Gogs Authors. All rights reserved. // Copyright 2019 The Gitea Authors. All rights reserved. // SPDX-License-Identifier: MIT Ours on top, theirs retained verbatim. Retained because MIT requires it, and separately because they are true — those authors did write that code. Not renamed to "The Git Authors": Git is a different project under a different license, and putting its name here would attribute this code to people who have nothing to do with it. Adding our line is the fix; overwriting theirs would have been both a licence violation and a false statement. gofmt still reports import-order drift in some of these files. It predates this change (verified against a stash) and is left alone rather than burying a one-line-per-file legal change under 3000 files of unrelated reordering. Build clean. Co-authored-by: Hanzo Dev <[email protected]>
55 lines
1.6 KiB
Go
55 lines
1.6 KiB
Go
// Copyright 2026 Hanzo AI, Inc. All rights reserved.
|
|
// Copyright 2022 The Gitea Authors. All rights reserved.
|
|
// SPDX-License-Identifier: MIT
|
|
|
|
package math
|
|
|
|
import (
|
|
"bytes"
|
|
|
|
"github.com/hanzoai/git/modules/markup/internal"
|
|
|
|
"github.com/yuin/goldmark/ast"
|
|
"github.com/yuin/goldmark/renderer"
|
|
"github.com/yuin/goldmark/util"
|
|
)
|
|
|
|
// Inline render output:
|
|
// <code class="language-math">...</code>
|
|
|
|
// InlineRenderer is an inline renderer
|
|
type InlineRenderer struct {
|
|
renderInternal *internal.RenderInternal
|
|
}
|
|
|
|
// NewInlineRenderer returns a new renderer for inline math
|
|
func NewInlineRenderer(renderInternal *internal.RenderInternal) renderer.NodeRenderer {
|
|
return &InlineRenderer{renderInternal: renderInternal}
|
|
}
|
|
|
|
func (r *InlineRenderer) renderInline(w util.BufWriter, source []byte, n ast.Node, entering bool) (ast.WalkStatus, error) {
|
|
if entering {
|
|
_, _ = w.WriteString(string(r.renderInternal.ProtectSafeAttrs(`<code class="language-math">`)))
|
|
for c := n.FirstChild(); c != nil; c = c.NextSibling() {
|
|
segment := c.(*ast.Text).Segment
|
|
value := util.EscapeHTML(segment.Value(source))
|
|
if bytes.HasSuffix(value, []byte("\n")) {
|
|
_, _ = w.Write(value[:len(value)-1])
|
|
if c != n.LastChild() {
|
|
_, _ = w.Write([]byte(" "))
|
|
}
|
|
} else {
|
|
_, _ = w.Write(value)
|
|
}
|
|
}
|
|
return ast.WalkSkipChildren, nil
|
|
}
|
|
_, _ = w.WriteString(`</code>`)
|
|
return ast.WalkContinue, nil
|
|
}
|
|
|
|
// RegisterFuncs registers the renderer for inline math nodes
|
|
func (r *InlineRenderer) RegisterFuncs(reg renderer.NodeRendererFuncRegisterer) {
|
|
reg.Register(KindInline, r.renderInline)
|
|
}
|