Files
forge/build/generate-emoji.go
zeekayandHanzo Dev 27cde39e36 Name every remaining identifier, path and default for this product
Storage buckets, indexer names, the bleve analyzer, the lock prefix, SSH host
keys, the markdown front-matter key, the container data paths, the RPM repo id
and the API security scheme all read as this product now, and app.example.ini
matches the code again. The upstream maintainer list and the changelog
generator config went with the release history they belonged to, and the
citation comments state the fact rather than link the issue.

Three inert rules turn out to have been inert because they named a module path
this tree does not use: gci grouped no first-party imports under prefix(), and
depguard let models/migrations import models and modules/structs. They now name
github.com/hanzoai/git. The config example also documented .gitea/workflows
while the code has read .hanzo/workflows for some time.

The authorized_keys marker follows the delegate-hook precedent: the new name is
written and the old one is still recognised, because a marker we do not know is
copied through as a hand-added key and leaves a revoked key authorized. The
stored user_setting key keeps its value; only a migration may change that.

Co-authored-by: Hanzo Dev <[email protected]>
2026-09-10 19:14:35 -07:00

220 lines
4.7 KiB
Go

// Copyright 2026 Hanzo AI, Inc. All rights reserved.
// Copyright 2015 Kenneth Shaw
// SPDX-License-Identifier: MIT
//go:build ignore
package main
import (
"flag"
"fmt"
"go/format"
"io"
"log"
"net/http"
"os"
"regexp"
"sort"
"strconv"
"strings"
"unicode/utf8"
"github.com/hanzoai/git/modules/json"
)
const (
gemojiURL = "https://raw.githubusercontent.com/rhysd/gemoji/537ff2d7e0496e9964824f7f73ec7ece88c9765a/db/emoji.json"
maxUnicodeVersion = 16
)
var flagOut = flag.String("o", "modules/emoji/emoji_data.go", "out")
// Gemoji is a set of emoji data.
type Gemoji []Emoji
// Emoji represents a single emoji and associated data.
type Emoji struct {
Emoji string `json:"emoji"`
Description string `json:"description,omitempty"`
Aliases []string `json:"aliases"`
UnicodeVersion string `json:"unicode_version,omitempty"`
SkinTones bool `json:"skin_tones,omitempty"`
}
// Don't include some fields in JSON
func (e Emoji) MarshalJSON() ([]byte, error) {
type emoji Emoji
x := emoji(e)
x.UnicodeVersion = ""
x.Description = ""
x.SkinTones = false
return json.Marshal(x)
}
func main() {
flag.Parse()
// generate data
buf, err := generate()
if err != nil {
log.Fatalf("generate err: %v", err)
}
// write
err = os.WriteFile(*flagOut, buf, 0o644)
if err != nil {
log.Fatalf("WriteFile err: %v", err)
}
}
var replacer = strings.NewReplacer(
"main.Gemoji", "Gemoji",
"main.Emoji", "\n",
"}}", "},\n}",
", Description:", ", ",
", Aliases:", ", ",
", UnicodeVersion:", ", ",
", SkinTones:", ", ",
)
var emojiRE = regexp.MustCompile(`\{Emoji:"([^"]*)"`)
func generate() ([]byte, error) {
// load gemoji data
res, err := http.Get(gemojiURL)
if err != nil {
return nil, err
}
defer res.Body.Close()
// read all
body, err := io.ReadAll(res.Body)
if err != nil {
return nil, err
}
// unmarshal
var data Gemoji
err = json.Unmarshal(body, &data)
if err != nil {
return nil, err
}
skinTones := make(map[string]string)
skinTones["\U0001f3fb"] = "Light Skin Tone"
skinTones["\U0001f3fc"] = "Medium-Light Skin Tone"
skinTones["\U0001f3fd"] = "Medium Skin Tone"
skinTones["\U0001f3fe"] = "Medium-Dark Skin Tone"
skinTones["\U0001f3ff"] = "Dark Skin Tone"
var tmp Gemoji
// filter out emoji that require greater than max unicode version
for i := range data {
val, _ := strconv.ParseFloat(data[i].UnicodeVersion, 64)
if int(val) <= maxUnicodeVersion {
tmp = append(tmp, data[i])
}
}
data = tmp
sort.Slice(data, func(i, j int) bool {
return data[i].Aliases[0] < data[j].Aliases[0]
})
aliasMap := make(map[string]int, len(data))
for i, e := range data {
if e.Emoji == "" || len(e.Aliases) == 0 {
continue
}
for _, a := range e.Aliases {
if a == "" {
continue
}
aliasMap[a] = i
}
}
// local customizations
i, ok := aliasMap["tada"]
if ok {
data[i].Aliases = append(data[i].Aliases, "hooray")
}
i, ok = aliasMap["laughing"]
if ok {
data[i].Aliases = append(data[i].Aliases, "laugh")
}
// write a JSON file to use with tribute (write before adding skin tones since we can't support them there yet)
file, _ := json.MarshalIndent(data, "", " ")
_ = os.WriteFile("assets/emoji.json", append(file, '\n'), 0o644)
// Add skin tones to emoji that support it
var (
s []string
newEmoji string
newDescription string
newData Emoji
)
for i := range data {
if data[i].SkinTones {
for k, v := range skinTones {
s = strings.Split(data[i].Emoji, "")
if utf8.RuneCountInString(data[i].Emoji) == 1 {
s = append(s, k)
} else {
// insert into slice after first element because all emoji that support skin tones
// have that modifier placed at this spot
s = append(s, "")
copy(s[2:], s[1:])
s[1] = k
}
newEmoji = strings.Join(s, "")
newDescription = data[i].Description + ": " + v
newAlias := data[i].Aliases[0] + "_" + strings.ReplaceAll(v, " ", "_")
newData = Emoji{newEmoji, newDescription, []string{newAlias}, "12.0", false}
data = append(data, newData)
}
}
}
sort.Slice(data, func(i, j int) bool {
return data[i].Aliases[0] < data[j].Aliases[0]
})
// add header
str := replacer.Replace(fmt.Sprintf(hdr, gemojiURL, data))
// change the format of the unicode string
str = emojiRE.ReplaceAllStringFunc(str, func(s string) string {
var err error
s, err = strconv.Unquote(s[len("{Emoji:"):])
if err != nil {
panic(err)
}
return "{" + strconv.QuoteToASCII(s)
})
// format
return format.Source([]byte(str))
}
const hdr = `
// Copyright 2026 Hanzo AI, Inc. All rights reserved.
// SPDX-License-Identifier: MIT
package emoji
// Code generated by build/generate-emoji.go. DO NOT EDIT.
// Sourced from %s
var GemojiData = %#v
`