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forge/modules/avatar/identicon/polygon.go
zeekayandHanzo Dev aa87442fdd Record upstream authorship centrally in NOTICE instead of in every file header
Source files keep their SPDX-License-Identifier and Hanzo copyright line; the
Gitea, Gogs and LFS Test Server copyrights they used to repeat now live once in
NOTICE, alongside LICENSE. The header lint accepts any copyright line above the
SPDX line, so it no longer demands an upstream one.

Co-authored-by: Hanzo Dev <[email protected]>
2026-09-10 17:50:35 -07:00

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// Copyright 2026 Hanzo AI, Inc. All rights reserved.
// SPDX-License-Identifier: MIT
// Copied and modified from https://github.com/issue9/identicon/ (MIT License)
package identicon
var (
// cos(0),cos(90),cos(180),cos(270)
cos = []int{1, 0, -1, 0}
// sin(0),sin(90),sin(180),sin(270)
sin = []int{0, 1, 0, -1}
)
// rotate the points by center point (x,y)
// angle: [0,1,2,3] means [0,90,180,270] degree
func rotate(points []int, x, y, angle int) {
// the angle is only used internally, and it has been guaranteed to be 0/1/2/3, so we do not check it again
for i := 0; i < len(points); i += 2 {
px, py := points[i]-x, points[i+1]-y
points[i] = px*cos[angle] - py*sin[angle] + x
points[i+1] = px*sin[angle] + py*cos[angle] + y
}
}
// check whether the point is inside the polygon (defined by the points)
// the first and the last point must be the same
func pointInPolygon(x, y int, polygonPoints []int) bool {
if len(polygonPoints) < 8 { // a valid polygon must have more than 2 points
return false
}
// reference: nonzero winding rule, https://en.wikipedia.org/wiki/Nonzero-rule
// split the plane into two by the check point horizontally:
// y>0,includes (x>0 && y==0)
// y<0,includes (x<0 && y==0)
//
// then scan every point in the polygon.
//
// if current point and previous point are in different planes (eg: curY>0 && prevY<0),
// check the clock-direction from previous point to current point (use check point as origin).
// if the direction is clockwise, then r++, otherwise then r--
// finally, if 2==abs(r), then the check point is inside the polygon
r := 0
prevX, prevY := polygonPoints[0], polygonPoints[1]
prev := (prevY > y) || ((prevX > x) && (prevY == y))
for i := 2; i < len(polygonPoints); i += 2 {
currX, currY := polygonPoints[i], polygonPoints[i+1]
curr := (currY > y) || ((currX > x) && (currY == y))
if curr == prev {
prevX, prevY = currX, currY
continue
}
if mul := (prevX-x)*(currY-y) - (currX-x)*(prevY-y); mul >= 0 {
r++
} else { // mul < 0
r--
}
prevX, prevY = currX, currY
prev = curr
}
return r == 2 || r == -2
}