Files
forge/modules/charset/escape_stream.go
zeekayandHanzo Dev aa87442fdd Record upstream authorship centrally in NOTICE instead of in every file header
Source files keep their SPDX-License-Identifier and Hanzo copyright line; the
Gitea, Gogs and LFS Test Server copyrights they used to repeat now live once in
NOTICE, alongside LICENSE. The header lint accepts any copyright line above the
SPDX line, so it no longer demands an upstream one.

Co-authored-by: Hanzo Dev <[email protected]>
2026-09-10 17:50:35 -07:00

419 lines
12 KiB
Go

// Copyright 2026 Hanzo AI, Inc. All rights reserved.
// SPDX-License-Identifier: MIT
package charset
import (
"bytes"
"fmt"
"html"
"io"
"unicode"
"unicode/utf8"
"github.com/hanzoai/git/modules/setting"
"github.com/hanzoai/git/modules/translation"
)
type htmlChunkReader struct {
in io.Reader
readErr error
readBuf []byte
curInTag bool
}
type escapeStreamer struct {
htmlChunkReader
escaped *EscapeStatus
locale translation.Locale
ambiguousTables []*AmbiguousTable
allowed map[rune]bool
out io.Writer
}
func escapeStream(locale translation.Locale, in io.Reader, out io.Writer, opts ...EscapeOptions) (*EscapeStatus, error) {
es := &escapeStreamer{
escaped: &EscapeStatus{},
locale: locale,
ambiguousTables: AmbiguousTablesForLocale(locale),
htmlChunkReader: htmlChunkReader{
in: in,
readBuf: make([]byte, 0, 32*1024),
},
out: out,
}
if len(opts) > 0 {
es.allowed = opts[0].Allowed
}
readCount := 0
lastIsTag := false
for {
parts, partInTag, err := es.readRunes()
readCount++
if err == io.EOF {
return es.escaped, nil
} else if err != nil {
return nil, err
}
for i, part := range parts {
if partInTag[i] {
lastIsTag = true
if _, err := out.Write(part); err != nil {
return nil, err
}
} else {
// if last part is tag, then this part is content begin
// if the content is the first part of the first read, then it's also content begin
isContentBegin := lastIsTag || (readCount == 1 && i == 0)
lastIsTag = false
if isContentBegin {
if part, err = es.trimAndWriteBom(part); err != nil {
return nil, err
}
}
if err = es.detectAndWriteRunes(part); err != nil {
return nil, err
}
}
}
}
}
func (e *escapeStreamer) trimAndWriteBom(part []byte) ([]byte, error) {
remaining, ok := bytes.CutPrefix(part, globalVars().utf8Bom)
if ok {
part = remaining
if _, err := e.out.Write(globalVars().utf8Bom); err != nil {
return part, err
}
}
return part, nil
}
const longSentenceDetectionLimit = 20
func (e *escapeStreamer) possibleLongSentence(results []detectResult, pos int) bool {
countBasic := 0
countNonASCII := 0
for i := max(pos-longSentenceDetectionLimit, 0); i < min(pos+longSentenceDetectionLimit, len(results)); i++ {
if results[i].runeType == runeTypeBasic && results[i].runeChar != ' ' {
countBasic++
}
if results[i].runeType == runeTypeNonASCII || results[i].runeType == runeTypeAmbiguous {
countNonASCII++
}
}
countChar := countBasic + countNonASCII
// many non-ASCII runes around, it seems to be a sentence,
// don't handle the invisible/ambiguous chars in it, otherwise it will be too noisy
return countChar != 0 && countNonASCII*100/countChar >= 50
}
func (e *escapeStreamer) analyzeDetectResults(results []detectResult) {
for i := range results {
res := &results[i]
if res.runeType == runeTypeInvisible || res.runeType == runeTypeAmbiguous {
leftIsNonASCII := i > 0 && (results[i-1].runeType == runeTypeNonASCII || results[i-1].runeType == runeTypeAmbiguous)
rightIsNonASCII := i < len(results)-1 && (results[i+1].runeType == runeTypeNonASCII || results[i+1].runeType == runeTypeAmbiguous)
surroundingNonASCII := leftIsNonASCII || rightIsNonASCII
if !surroundingNonASCII {
if len(results) < longSentenceDetectionLimit {
res.needEscape = setting.UI.AmbiguousUnicodeDetection
} else if !e.possibleLongSentence(results, i) {
res.needEscape = setting.UI.AmbiguousUnicodeDetection
}
}
}
}
}
func (e *escapeStreamer) detectAndWriteRunes(part []byte) error {
results := e.detectRunes(part)
e.analyzeDetectResults(results)
return e.writeDetectResults(part, results)
}
func (e *htmlChunkReader) readRunes() (parts [][]byte, partInTag []bool, _ error) {
// we have read everything, eof
if e.readErr != nil && len(e.readBuf) == 0 {
return nil, nil, e.readErr
}
// not eof, and the there is space in the buffer, try to read more data
if e.readErr == nil && len(e.readBuf) <= cap(e.readBuf)*3/4 {
n, err := e.in.Read(e.readBuf[len(e.readBuf):cap(e.readBuf)])
e.readErr = err
e.readBuf = e.readBuf[:len(e.readBuf)+n]
}
if len(e.readBuf) == 0 {
return nil, nil, e.readErr
}
// try to exact tag parts and content parts
pos := 0
for pos < len(e.readBuf) {
var curPartEnd int
nextInTag := e.curInTag
if e.curInTag {
// if cur part is in tag, try to find the tag close char '>'
idx := bytes.IndexByte(e.readBuf[pos:], '>')
if idx == -1 {
// if no tag close char, then the whole buffer is in tag
curPartEnd = len(e.readBuf)
} else {
// tag part ends, switch to content part
curPartEnd = pos + idx + 1
nextInTag = !nextInTag
}
} else {
// if cur part is in content, try to find the tag open char '<'
idx := bytes.IndexByte(e.readBuf[pos:], '<')
if idx == -1 {
// if no tag open char, then the whole buffer is in content
curPartEnd = len(e.readBuf)
} else {
// content part ends, switch to tag part
curPartEnd = pos + idx
nextInTag = !nextInTag
}
}
curPartLen := curPartEnd - pos
if curPartLen == 0 {
// if cur part is empty, only need to switch the part type
if e.curInTag == nextInTag {
panic("impossible, curPartLen is 0 but the part in tag status is not switched")
}
e.curInTag = nextInTag
continue
}
// now, curPartLen can't be 0
curPart := make([]byte, curPartLen)
copy(curPart, e.readBuf[pos:curPartEnd])
// now we get the curPart bytes, but we can't directly use it, the last rune in it might have been cut
// try to decode the last rune, if it's invalid, then we cut the last byte and try again until we get a valid rune or no byte left
for i := curPartLen - 1; i >= 0; i-- {
last, lastSize := utf8.DecodeRune(curPart[i:])
if last == utf8.RuneError && lastSize == 1 {
curPartLen--
} else {
curPartLen += lastSize - 1
break
}
}
if curPartLen == 0 {
// actually it's impossible that the part doesn't contain any valid rune,
// the only case is that the cap(readBuf) is too small, or the origin contain indeed doesn't contain any valid rune
// * try to leave the last 4 bytes (possible longest utf-8 encoding) to next round
// * at least consume 1 byte to avoid infinite loop
curPartLen = max(len(curPart)-utf8.UTFMax, 1)
}
// if curPartLen is not the same as curPart, it means we have cut some bytes,
// need to wait for more data if not eof
trailingCorrupted := curPartLen != len(curPart)
// finally, we get the real part we need
curPart = curPart[:curPartLen]
parts = append(parts, curPart)
partInTag = append(partInTag, e.curInTag)
pos += curPartLen
e.curInTag = nextInTag
if trailingCorrupted && e.readErr == nil {
// if the last part is corrupted, and we haven't reach eof, then we need to wait for more data to get the complete part
break
}
}
copy(e.readBuf, e.readBuf[pos:])
e.readBuf = e.readBuf[:len(e.readBuf)-pos]
return parts, partInTag, nil
}
func (e *escapeStreamer) writeDetectResults(data []byte, results []detectResult) error {
lastWriteRawIdx := -1
for idx := range results {
res := &results[idx]
if !res.needEscape {
if lastWriteRawIdx == -1 {
lastWriteRawIdx = idx
}
continue
}
if lastWriteRawIdx != -1 {
if _, err := e.out.Write(data[results[lastWriteRawIdx].position:res.position]); err != nil {
return err
}
lastWriteRawIdx = -1
}
switch res.runeType {
case runeTypeBroken:
if err := e.writeBrokenRune(data[res.position : res.position+res.runeSize]); err != nil {
return err
}
case runeTypeAmbiguous:
if err := e.writeAmbiguousRune(res.runeChar, res.confusable); err != nil {
return err
}
case runeTypeInvisible:
if err := e.writeInvisibleRune(res.runeChar); err != nil {
return err
}
case runeTypeControlChar:
if err := e.writeControlRune(res.runeChar); err != nil {
return err
}
default:
panic("unreachable")
}
}
if lastWriteRawIdx != -1 {
lastResult := results[len(results)-1]
if _, err := e.out.Write(data[results[lastWriteRawIdx].position : lastResult.position+lastResult.runeSize]); err != nil {
return err
}
}
return nil
}
func (e *escapeStreamer) writeBrokenRune(_ []byte) (err error) {
// Although we'd like to use the original bytes to display (show the real broken content to users),
// however, when this "escape stream" module is applied to the content, the content has already been processed by other modules.
// So the invalid bytes just can't be kept till this step, in most (all) cases, the only thing we see here is utf8.RuneError
_, err = io.WriteString(e.out, `<span class="broken-code-point">�</span>`)
return err
}
func (e *escapeStreamer) writeEscapedCharHTML(tag1, attr, tag2, content, tag3 string) (err error) {
_, err = io.WriteString(e.out, tag1)
if err != nil {
return err
}
_, err = io.WriteString(e.out, html.EscapeString(attr))
if err != nil {
return err
}
_, err = io.WriteString(e.out, tag2)
if err != nil {
return err
}
_, err = io.WriteString(e.out, html.EscapeString(content))
if err != nil {
return err
}
_, err = io.WriteString(e.out, tag3)
return err
}
func runeToHex(r rune) string {
return fmt.Sprintf("[U+%04X]", r)
}
func (e *escapeStreamer) writeAmbiguousRune(r, c rune) (err error) {
e.escaped.Escaped = true
e.escaped.HasAmbiguous = true
return e.writeEscapedCharHTML(
`<span class="ambiguous-code-point" data-tooltip-content="`,
e.locale.TrString("repo.ambiguous_character", string(r)+" "+runeToHex(r), string(c)+" "+runeToHex(c)),
`"><span class="char">`,
string(r),
`</span></span>`,
)
}
func (e *escapeStreamer) writeInvisibleRune(r rune) error {
e.escaped.Escaped = true
e.escaped.HasInvisible = true
return e.writeEscapedCharHTML(
`<span class="escaped-code-point" data-escaped="`,
runeToHex(r),
`"><span class="char">`,
string(r),
`</span></span>`,
)
}
func (e *escapeStreamer) writeControlRune(r rune) error {
var display string
if r >= 0 && r <= 0x1f {
display = string(0x2400 + r)
} else if r == 0x7f {
display = string(rune(0x2421))
} else {
display = runeToHex(r)
}
return e.writeEscapedCharHTML(
`<span class="broken-code-point" data-escaped="`,
display,
`"><span class="char">`,
string(r),
`</span></span>`,
)
}
type detectResult struct {
runeChar rune
runeType int
runeSize int
position int
confusable rune
needEscape bool
}
const (
runeTypeBasic int = iota
runeTypeBroken
runeTypeNonASCII
runeTypeAmbiguous
runeTypeInvisible
runeTypeControlChar
)
func (e *escapeStreamer) detectRunes(data []byte) []detectResult {
runeCount := utf8.RuneCount(data)
results := make([]detectResult, runeCount)
invisibleRangeTable := globalVars().invisibleRangeTable
var i int
var confusable rune
for pos := 0; pos < len(data); i++ {
r, runeSize := utf8.DecodeRune(data[pos:])
results[i].runeChar = r
results[i].runeSize = runeSize
results[i].position = pos
pos += runeSize
switch {
case r == utf8.RuneError:
results[i].runeType = runeTypeBroken
results[i].needEscape = true
case r == ' ' || r == '\t' || r == '\n' || e.allowed[r]:
results[i].runeType = runeTypeBasic
if r >= 0x80 {
results[i].runeType = runeTypeNonASCII
}
case r < 0x20 || r == 0x7f:
results[i].runeType = runeTypeControlChar
results[i].needEscape = true
case unicode.Is(invisibleRangeTable, r):
results[i].runeType = runeTypeInvisible
// not sure about results[i].needEscape, will be detected separately
case isAmbiguous(r, &confusable, e.ambiguousTables...):
results[i].runeType = runeTypeAmbiguous
results[i].confusable = confusable
// not sure about results[i].needEscape, will be detected separately
case r >= 0x80:
results[i].runeType = runeTypeNonASCII
default: // details to basic runes
}
}
return results
}