Files
forge/modules/graceful/manager_windows.go
zeekayandHanzo Dev aa87442fdd Record upstream authorship centrally in NOTICE instead of in every file header
Source files keep their SPDX-License-Identifier and Hanzo copyright line; the
Gitea, Gogs and LFS Test Server copyrights they used to repeat now live once in
NOTICE, alongside LICENSE. The header lint accepts any copyright line above the
SPDX line, so it no longer demands an upstream one.

Co-authored-by: Hanzo Dev <[email protected]>
2026-09-10 17:50:35 -07:00

191 lines
4.6 KiB
Go

// Copyright 2026 Hanzo AI, Inc. All rights reserved.
// SPDX-License-Identifier: MIT
// This code is heavily inspired by the archived gofacebook/gracenet/net.go handler
//go:build windows
package graceful
import (
"os"
"runtime/pprof"
"strconv"
"time"
"github.com/hanzoai/git/modules/log"
"github.com/hanzoai/git/modules/setting"
"golang.org/x/sys/windows/svc"
"golang.org/x/sys/windows/svc/debug"
)
// WindowsServiceName is the name of the Windows service
var WindowsServiceName = "gitd"
const (
hammerCode = 128
hammerCmd = svc.Cmd(hammerCode)
acceptHammerCode = svc.Accepted(hammerCode)
)
func (g *Manager) start() {
// Now label this and all goroutines created by this goroutine with the graceful-lifecycle manager
pprof.SetGoroutineLabels(g.managerCtx)
defer pprof.SetGoroutineLabels(g.ctx)
if skip, _ := strconv.ParseBool(os.Getenv("SKIP_MINWINSVC")); skip {
log.Trace("Skipping SVC check as SKIP_MINWINSVC is set")
return
}
// Make SVC process
run := svc.Run
isAnInteractiveSession, err := svc.IsAnInteractiveSession() //nolint:staticcheck // must use IsAnInteractiveSession because IsWindowsService has a different permissions profile
if err != nil {
log.Error("Unable to ascertain if running as an Windows Service: %v", err)
return
}
if isAnInteractiveSession {
log.Trace("Not running a service ... using the debug SVC manager")
run = debug.Run
}
go func() {
_ = run(WindowsServiceName, g)
}()
}
// Execute makes Manager implement svc.Handler
func (g *Manager) Execute(args []string, changes <-chan svc.ChangeRequest, status chan<- svc.Status) (svcSpecificEC bool, exitCode uint32) {
if setting.StartupTimeout > 0 {
status <- svc.Status{State: svc.StartPending, WaitHint: uint32(setting.StartupTimeout / time.Millisecond)}
} else {
status <- svc.Status{State: svc.StartPending}
}
log.Trace("Awaiting server start-up")
// Now need to wait for everything to start...
if !g.awaitServer(setting.StartupTimeout) {
log.Trace("... start-up failed ... Stopped")
return false, 1
}
log.Trace("Sending Running state to SVC")
// We need to implement some way of svc.AcceptParamChange/svc.ParamChange
status <- svc.Status{
State: svc.Running,
Accepts: svc.AcceptStop | svc.AcceptShutdown | acceptHammerCode,
}
log.Trace("Started")
waitTime := 30 * time.Second
loop:
for {
select {
case <-g.ctx.Done():
log.Trace("Shutting down")
g.DoGracefulShutdown()
waitTime += setting.GracefulHammerTime
break loop
case <-g.shutdownRequested:
log.Trace("Shutting down")
waitTime += setting.GracefulHammerTime
break loop
case change := <-changes:
switch change.Cmd {
case svc.Interrogate:
log.Trace("SVC sent interrogate")
status <- change.CurrentStatus
case svc.Stop, svc.Shutdown:
log.Trace("SVC requested shutdown - shutting down")
g.DoGracefulShutdown()
waitTime += setting.GracefulHammerTime
break loop
case hammerCode:
log.Trace("SVC requested hammer - shutting down and hammering immediately")
g.DoGracefulShutdown()
g.DoImmediateHammer()
break loop
default:
log.Debug("Unexpected control request: %v", change.Cmd)
}
}
}
log.Trace("Sending StopPending state to SVC")
status <- svc.Status{
State: svc.StopPending,
WaitHint: uint32(waitTime / time.Millisecond),
}
hammerLoop:
for {
select {
case change := <-changes:
switch change.Cmd {
case svc.Interrogate:
log.Trace("SVC sent interrogate")
status <- change.CurrentStatus
case svc.Stop, svc.Shutdown, hammerCmd:
log.Trace("SVC requested hammer - hammering immediately")
g.DoImmediateHammer()
break hammerLoop
default:
log.Debug("Unexpected control request: %v", change.Cmd)
}
case <-g.hammerCtx.Done():
break hammerLoop
}
}
log.Trace("Stopped")
return false, 0
}
func (g *Manager) awaitServer(limit time.Duration) bool {
c := make(chan struct{})
go func() {
g.createServerCond.L.Lock()
for {
if g.createdServer >= numberOfServersToCreate {
g.createServerCond.L.Unlock()
close(c)
return
}
select {
case <-g.IsShutdown():
g.createServerCond.L.Unlock()
return
default:
}
g.createServerCond.Wait()
}
}()
var tc <-chan time.Time
if limit > 0 {
tc = time.After(limit)
}
select {
case <-c:
return true // completed normally
case <-tc:
return false // timed out
case <-g.IsShutdown():
g.createServerCond.Signal()
return false
}
}
func (g *Manager) notify(msg systemdNotifyMsg) {
// Windows doesn't use systemd to notify
}
func KillParent() {
// Windows doesn't need to "kill parent" because there is no graceful restart
}