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Source files keep their SPDX-License-Identifier and Hanzo copyright line; the Gitea, Gogs and LFS Test Server copyrights they used to repeat now live once in NOTICE, alongside LICENSE. The header lint accepts any copyright line above the SPDX line, so it no longer demands an upstream one. Co-authored-by: Hanzo Dev <[email protected]>
54 lines
1.5 KiB
Go
54 lines
1.5 KiB
Go
// Copyright 2026 Hanzo AI, Inc. All rights reserved.
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// SPDX-License-Identifier: MIT
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package math
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import (
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"bytes"
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"github.com/hanzoai/git/modules/markup/internal"
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"github.com/yuin/goldmark/ast"
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"github.com/yuin/goldmark/renderer"
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"github.com/yuin/goldmark/util"
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)
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// Inline render output:
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// <code class="language-math">...</code>
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// InlineRenderer is an inline renderer
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type InlineRenderer struct {
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renderInternal *internal.RenderInternal
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}
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// NewInlineRenderer returns a new renderer for inline math
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func NewInlineRenderer(renderInternal *internal.RenderInternal) renderer.NodeRenderer {
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return &InlineRenderer{renderInternal: renderInternal}
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}
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func (r *InlineRenderer) renderInline(w util.BufWriter, source []byte, n ast.Node, entering bool) (ast.WalkStatus, error) {
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if entering {
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_, _ = w.WriteString(string(r.renderInternal.ProtectSafeAttrs(`<code class="language-math">`)))
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for c := n.FirstChild(); c != nil; c = c.NextSibling() {
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segment := c.(*ast.Text).Segment
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value := util.EscapeHTML(segment.Value(source))
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if bytes.HasSuffix(value, []byte("\n")) {
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_, _ = w.Write(value[:len(value)-1])
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if c != n.LastChild() {
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_, _ = w.Write([]byte(" "))
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}
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} else {
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_, _ = w.Write(value)
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}
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}
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return ast.WalkSkipChildren, nil
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}
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_, _ = w.WriteString(`</code>`)
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return ast.WalkContinue, nil
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}
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// RegisterFuncs registers the renderer for inline math nodes
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func (r *InlineRenderer) RegisterFuncs(reg renderer.NodeRendererFuncRegisterer) {
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reg.Register(KindInline, r.renderInline)
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}
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