Files
forge/modules/markup/markdown/math/math.go
zeekayandHanzo Dev aa87442fdd Record upstream authorship centrally in NOTICE instead of in every file header
Source files keep their SPDX-License-Identifier and Hanzo copyright line; the
Gitea, Gogs and LFS Test Server copyrights they used to repeat now live once in
NOTICE, alongside LICENSE. The header lint accepts any copyright line above the
SPDX line, so it no longer demands an upstream one.

Co-authored-by: Hanzo Dev <[email protected]>
2026-09-10 17:50:35 -07:00

61 lines
1.8 KiB
Go

// Copyright 2026 Hanzo AI, Inc. All rights reserved.
// SPDX-License-Identifier: MIT
package math
import (
"github.com/hanzoai/git/modules/markup/internal"
forgeUtil "github.com/hanzoai/git/modules/util"
"github.com/yuin/goldmark"
"github.com/yuin/goldmark/parser"
"github.com/yuin/goldmark/renderer"
"github.com/yuin/goldmark/util"
)
type Options struct {
Enabled bool
ParseInlineDollar bool // inline $$ xxx $$ text
ParseInlineParentheses bool // inline \( xxx \) text
ParseBlockDollar bool // block $$ multiple-line $$ text
ParseBlockSquareBrackets bool // block \[ multiple-line \] text
}
// Extension is a math extension
type Extension struct {
renderInternal *internal.RenderInternal
options Options
}
// NewExtension creates a new math extension with the provided options
func NewExtension(renderInternal *internal.RenderInternal, opts ...Options) *Extension {
opt := forgeUtil.OptionalArg(opts)
r := &Extension{
renderInternal: renderInternal,
options: opt,
}
return r
}
// Extend extends goldmark with our parsers and renderers
func (e *Extension) Extend(m goldmark.Markdown) {
if !e.options.Enabled {
return
}
var inlines []util.PrioritizedValue
if e.options.ParseInlineParentheses {
inlines = append(inlines, util.Prioritized(NewInlineParenthesesParser(), 501))
}
inlines = append(inlines, util.Prioritized(NewInlineDollarParser(e.options.ParseInlineDollar), 502))
m.Parser().AddOptions(parser.WithInlineParsers(inlines...))
m.Parser().AddOptions(parser.WithBlockParsers(
util.Prioritized(NewBlockParser(e.options.ParseBlockDollar, e.options.ParseBlockSquareBrackets), 701),
))
m.Renderer().AddOptions(renderer.WithNodeRenderers(
util.Prioritized(NewBlockRenderer(e.renderInternal), 501),
util.Prioritized(NewInlineRenderer(e.renderInternal), 502),
))
}