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Source files keep their SPDX-License-Identifier and Hanzo copyright line; the Gitea, Gogs and LFS Test Server copyrights they used to repeat now live once in NOTICE, alongside LICENSE. The header lint accepts any copyright line above the SPDX line, so it no longer demands an upstream one. Co-authored-by: Hanzo Dev <[email protected]>
61 lines
1.8 KiB
Go
61 lines
1.8 KiB
Go
// Copyright 2026 Hanzo AI, Inc. All rights reserved.
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// SPDX-License-Identifier: MIT
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package math
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import (
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"github.com/hanzoai/git/modules/markup/internal"
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forgeUtil "github.com/hanzoai/git/modules/util"
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"github.com/yuin/goldmark"
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"github.com/yuin/goldmark/parser"
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"github.com/yuin/goldmark/renderer"
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"github.com/yuin/goldmark/util"
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)
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type Options struct {
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Enabled bool
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ParseInlineDollar bool // inline $$ xxx $$ text
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ParseInlineParentheses bool // inline \( xxx \) text
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ParseBlockDollar bool // block $$ multiple-line $$ text
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ParseBlockSquareBrackets bool // block \[ multiple-line \] text
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}
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// Extension is a math extension
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type Extension struct {
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renderInternal *internal.RenderInternal
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options Options
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}
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// NewExtension creates a new math extension with the provided options
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func NewExtension(renderInternal *internal.RenderInternal, opts ...Options) *Extension {
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opt := forgeUtil.OptionalArg(opts)
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r := &Extension{
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renderInternal: renderInternal,
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options: opt,
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}
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return r
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}
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// Extend extends goldmark with our parsers and renderers
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func (e *Extension) Extend(m goldmark.Markdown) {
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if !e.options.Enabled {
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return
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}
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var inlines []util.PrioritizedValue
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if e.options.ParseInlineParentheses {
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inlines = append(inlines, util.Prioritized(NewInlineParenthesesParser(), 501))
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}
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inlines = append(inlines, util.Prioritized(NewInlineDollarParser(e.options.ParseInlineDollar), 502))
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m.Parser().AddOptions(parser.WithInlineParsers(inlines...))
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m.Parser().AddOptions(parser.WithBlockParsers(
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util.Prioritized(NewBlockParser(e.options.ParseBlockDollar, e.options.ParseBlockSquareBrackets), 701),
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))
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m.Renderer().AddOptions(renderer.WithNodeRenderers(
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util.Prioritized(NewBlockRenderer(e.renderInternal), 501),
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util.Prioritized(NewInlineRenderer(e.renderInternal), 502),
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))
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}
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