Files
zeekayandHanzo Dev aa87442fdd Record upstream authorship centrally in NOTICE instead of in every file header
Source files keep their SPDX-License-Identifier and Hanzo copyright line; the
Gitea, Gogs and LFS Test Server copyrights they used to repeat now live once in
NOTICE, alongside LICENSE. The header lint accepts any copyright line above the
SPDX line, so it no longer demands an upstream one.

Co-authored-by: Hanzo Dev <[email protected]>
2026-09-10 17:50:35 -07:00

137 lines
3.3 KiB
Go

// Copyright 2026 Hanzo AI, Inc. All rights reserved.
// SPDX-License-Identifier: MIT
package password
import (
"bytes"
"context"
"crypto/rand"
"errors"
"html/template"
"math/big"
"strings"
"sync"
"github.com/hanzoai/git/modules/setting"
"github.com/hanzoai/git/modules/translation"
)
var (
ErrComplexity = errors.New("password not complex enough")
ErrMinLength = errors.New("password not long enough")
)
// complexity contains information about a particular kind of password complexity
type complexity struct {
ValidChars string
TrNameOne string
}
var (
matchComplexityOnce sync.Once
validChars string
requiredList []complexity
charComplexities = map[string]complexity{
"lower": {
`abcdefghijklmnopqrstuvwxyz`,
"form.password_lowercase_one",
},
"upper": {
`ABCDEFGHIJKLMNOPQRSTUVWXYZ`,
"form.password_uppercase_one",
},
"digit": {
`0123456789`,
"form.password_digit_one",
},
"spec": {
` !"#$%&'()*+,-./:;<=>?@[\]^_{|}~` + "`",
"form.password_special_one",
},
}
)
// NewComplexity for preparation
func NewComplexity() {
matchComplexityOnce.Do(func() {
setupComplexity(setting.PasswordComplexity)
})
}
func setupComplexity(values []string) {
if len(values) != 1 || values[0] != "off" {
for _, val := range values {
if complexity, ok := charComplexities[val]; ok {
validChars += complexity.ValidChars
requiredList = append(requiredList, complexity)
}
}
if len(requiredList) == 0 {
// No valid character classes found; use all classes as default
for _, complexity := range charComplexities {
validChars += complexity.ValidChars
requiredList = append(requiredList, complexity)
}
}
}
if validChars == "" {
// No complexities to check; provide a sensible default for password generation
validChars = charComplexities["lower"].ValidChars + charComplexities["upper"].ValidChars + charComplexities["digit"].ValidChars
}
}
// IsComplexEnough return True if password meets complexity settings
func IsComplexEnough(pwd string) bool {
NewComplexity()
if len(validChars) > 0 {
for _, req := range requiredList {
if !strings.ContainsAny(req.ValidChars, pwd) {
return false
}
}
}
return true
}
// Generate a random password
func Generate(n int) (string, error) {
NewComplexity()
buffer := make([]byte, n)
maxInt := big.NewInt(int64(len(validChars)))
for {
for j := range n {
rnd, err := rand.Int(rand.Reader, maxInt)
if err != nil {
return "", err
}
buffer[j] = validChars[rnd.Int64()]
}
if err := IsPwned(context.Background(), string(buffer)); err != nil {
if errors.Is(err, ErrIsPwned) {
continue
}
return "", err
}
if IsComplexEnough(string(buffer)) && string(buffer[0]) != " " && string(buffer[n-1]) != " " {
return string(buffer), nil
}
}
}
// BuildComplexityError builds the error message when password complexity checks fail
func BuildComplexityError(locale translation.Locale) template.HTML {
var buffer bytes.Buffer
buffer.WriteString(locale.TrString("form.password_complexity"))
buffer.WriteString("<ul>")
for _, c := range requiredList {
buffer.WriteString("<li>")
buffer.WriteString(locale.TrString(c.TrNameOne))
buffer.WriteString("</li>")
}
buffer.WriteString("</ul>")
return template.HTML(buffer.String())
}