Files
zeekayandHanzo Dev aa87442fdd Record upstream authorship centrally in NOTICE instead of in every file header
Source files keep their SPDX-License-Identifier and Hanzo copyright line; the
Gitea, Gogs and LFS Test Server copyrights they used to repeat now live once in
NOTICE, alongside LICENSE. The header lint accepts any copyright line above the
SPDX line, so it no longer demands an upstream one.

Co-authored-by: Hanzo Dev <[email protected]>
2026-09-10 17:50:35 -07:00

130 lines
2.8 KiB
Go

// Copyright 2026 Hanzo AI, Inc. All rights reserved.
// SPDX-License-Identifier: MIT
package badge
import (
"strings"
"sync"
"unicode"
actions_model "github.com/hanzoai/git/models/actions"
)
// The Badge layout: |offset|label|message|
// We use 10x scale to calculate more precisely
// Then scale down to normal size in tmpl file
type Text struct {
text string
width int
x int
}
func (t Text) Text() string {
return t.text
}
func (t Text) Width() int {
return t.width
}
func (t Text) X() int {
return t.x
}
func (t Text) TextLength() int {
return int(float64(t.width-defaultOffset) * 10)
}
type Badge struct {
IDPrefix string
FontFamily string
Color string
FontSize int
Label Text
Message Text
}
func (b Badge) Width() int {
return b.Label.width + b.Message.width
}
// Style follows https://shields.io/badges
const (
StyleFlat = "flat"
StyleFlatSquare = "flat-square"
)
const (
defaultOffset = 10
defaultFontSize = 11
DefaultColor = "#9f9f9f" // Grey
DefaultFontFamily = "DejaVu Sans,Verdana,Geneva,sans-serif"
DefaultStyle = StyleFlat
)
var GlobalVars = sync.OnceValue(func() (ret struct {
StatusColorMap map[actions_model.Status]string
DejaVuGlyphWidthData map[rune]uint8
AllStyles []string
},
) {
ret.StatusColorMap = map[actions_model.Status]string{
actions_model.StatusSuccess: "#4c1", // Green
actions_model.StatusSkipped: "#dfb317", // Yellow
actions_model.StatusUnknown: "#97ca00", // Light Green
actions_model.StatusFailure: "#e05d44", // Red
actions_model.StatusCancelled: "#fe7d37", // Orange
actions_model.StatusWaiting: "#dfb317", // Yellow
actions_model.StatusRunning: "#dfb317", // Yellow
actions_model.StatusBlocked: "#dfb317", // Yellow
}
ret.DejaVuGlyphWidthData = dejaVuGlyphWidthDataFunc()
ret.AllStyles = []string{StyleFlat, StyleFlatSquare}
return ret
})
// GenerateBadge generates badge with given template
func GenerateBadge(label, message, color string) Badge {
lw := calculateTextWidth(label) + defaultOffset
mw := calculateTextWidth(message) + defaultOffset
lx := lw * 5
mx := lw*10 + mw*5 - 10
return Badge{
FontFamily: DefaultFontFamily,
Label: Text{
text: label,
width: lw,
x: lx,
},
Message: Text{
text: message,
width: mw,
x: mx,
},
FontSize: defaultFontSize * 10,
Color: color,
}
}
func calculateTextWidth(text string) int {
width := 0
widthData := GlobalVars().DejaVuGlyphWidthData
for _, char := range strings.TrimSpace(text) {
charWidth, ok := widthData[char]
if !ok {
// use the width of 'm' in case of missing glyph width data for a printable character
if unicode.IsPrint(char) {
charWidth = widthData['m']
} else {
charWidth = 0
}
}
width += int(charWidth)
}
return width
}