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Source files keep their SPDX-License-Identifier and Hanzo copyright line; the Gitea, Gogs and LFS Test Server copyrights they used to repeat now live once in NOTICE, alongside LICENSE. The header lint accepts any copyright line above the SPDX line, so it no longer demands an upstream one. Co-authored-by: Hanzo Dev <[email protected]>
257 lines
7.1 KiB
Go
257 lines
7.1 KiB
Go
// Copyright 2026 Hanzo AI, Inc. All rights reserved.
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// SPDX-License-Identifier: MIT
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package graceful
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import (
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"context"
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"runtime/pprof"
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"sync"
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"time"
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"github.com/hanzoai/git/modules/gtprof"
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"github.com/hanzoai/git/modules/log"
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"github.com/hanzoai/git/modules/process"
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"github.com/hanzoai/git/modules/setting"
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)
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type state uint8
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const (
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stateInit state = iota
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stateRunning
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stateShuttingDown
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stateTerminate
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)
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type RunCanceler interface {
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Run()
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Cancel()
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}
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// There are some places that could inherit sockets:
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//
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// * HTTP or HTTPS main listener
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// * HTTP or HTTPS install listener
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// * HTTP redirection fallback
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// * Builtin SSH listener
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//
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// If you add a new place you must increment this number
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// and add a function to call manager.InformCleanup if it's not going to be used
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const numberOfServersToCreate = 4
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var (
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manager *Manager
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initOnce sync.Once
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)
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// GetManager returns the Manager
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func GetManager() *Manager {
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initManager(context.Background())
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return manager
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}
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// InitManager creates the graceful manager in the provided context
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func InitManager(ctx context.Context) {
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if manager != nil {
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log.Error("graceful.InitManager called more than once")
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}
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initManager(ctx) // FIXME: this design is not right, it conflicts with the "Background" context used in GetManager
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}
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func initManager(ctx context.Context) {
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initOnce.Do(func() {
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manager = newGracefulManager(ctx)
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// Set the process default context to the HammerContext
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process.DefaultContext = manager.HammerContext()
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})
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}
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// RunWithCancel helps to run a function with a custom context, the Cancel function will be called at shutdown
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// The Cancel function should stop the Run function in predictable time.
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func (g *Manager) RunWithCancel(rc RunCanceler) {
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g.RunAtShutdown(context.Background(), rc.Cancel)
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g.runningServerWaitGroup.Add(1)
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defer g.runningServerWaitGroup.Done()
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rc.Run()
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}
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// RunWithShutdownContext takes a function that has a context to watch for shutdown.
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// After the provided context is Done(), the main function must return once shutdown is complete.
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// (Optionally the HammerContext may be obtained and waited for however, this should be avoided if possible.)
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func (g *Manager) RunWithShutdownContext(run func(context.Context)) {
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g.runningServerWaitGroup.Add(1)
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defer g.runningServerWaitGroup.Done()
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ctx := g.ShutdownContext()
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pprof.SetGoroutineLabels(ctx) // We don't have a label to restore back to but I think this is fine
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run(ctx)
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}
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// RunAtTerminate adds to the terminate wait group and creates a go-routine to run the provided function at termination
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func (g *Manager) RunAtTerminate(terminate func()) {
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g.terminateWaitGroup.Add(1)
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g.lock.Lock()
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defer g.lock.Unlock()
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g.toRunAtTerminate = append(g.toRunAtTerminate,
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func() {
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defer g.terminateWaitGroup.Done()
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defer func() {
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if err := recover(); err != nil {
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log.Error("PANIC during RunAtTerminate: %v\nStacktrace: %s", err, log.Stack(2))
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}
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}()
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terminate()
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})
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}
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// RunAtShutdown creates a go-routine to run the provided function at shutdown
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func (g *Manager) RunAtShutdown(ctx context.Context, shutdown func()) {
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g.lock.Lock()
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defer g.lock.Unlock()
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g.toRunAtShutdown = append(g.toRunAtShutdown,
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func() {
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defer func() {
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if err := recover(); err != nil {
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log.Error("PANIC during RunAtShutdown: %v\nStacktrace: %s", err, log.Stack(2))
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}
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}()
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select {
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case <-ctx.Done():
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return
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default:
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shutdown()
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}
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})
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}
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func (g *Manager) doShutdown() {
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if !g.setStateTransition(stateRunning, stateShuttingDown) {
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g.DoImmediateHammer()
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return
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}
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g.lock.Lock()
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g.shutdownCtxCancel()
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atShutdownCtx := pprof.WithLabels(g.hammerCtx, pprof.Labels(gtprof.LabelGracefulLifecycle, "post-shutdown"))
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pprof.SetGoroutineLabels(atShutdownCtx)
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for _, fn := range g.toRunAtShutdown {
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go fn()
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}
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g.lock.Unlock()
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if setting.GracefulHammerTime >= 0 {
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go g.doHammerTime(setting.GracefulHammerTime)
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}
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go func() {
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g.runningServerWaitGroup.Wait()
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// Mop up any remaining unclosed events.
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g.doHammerTime(0)
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<-time.After(1 * time.Second)
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g.doTerminate()
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g.terminateWaitGroup.Wait()
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g.lock.Lock()
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g.managerCtxCancel()
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g.lock.Unlock()
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}()
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}
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func (g *Manager) doHammerTime(d time.Duration) {
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time.Sleep(d)
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g.lock.Lock()
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select {
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case <-g.hammerCtx.Done():
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default:
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log.Warn("Setting Hammer condition")
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g.hammerCtxCancel()
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atHammerCtx := pprof.WithLabels(g.terminateCtx, pprof.Labels(gtprof.LabelGracefulLifecycle, "post-hammer"))
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pprof.SetGoroutineLabels(atHammerCtx)
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}
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g.lock.Unlock()
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}
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func (g *Manager) doTerminate() {
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if !g.setStateTransition(stateShuttingDown, stateTerminate) {
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return
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}
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g.lock.Lock()
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select {
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case <-g.terminateCtx.Done():
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default:
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log.Warn("Terminating")
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g.terminateCtxCancel()
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atTerminateCtx := pprof.WithLabels(g.managerCtx, pprof.Labels(gtprof.LabelGracefulLifecycle, "post-terminate"))
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pprof.SetGoroutineLabels(atTerminateCtx)
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for _, fn := range g.toRunAtTerminate {
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go fn()
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}
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}
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g.lock.Unlock()
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}
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// IsChild returns if the current process is a child of previous forge process
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func (g *Manager) IsChild() bool {
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return g.isChild
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}
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// IsShutdown returns a channel which will be closed at shutdown.
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// The order of closure is shutdown, hammer (potentially), terminate
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func (g *Manager) IsShutdown() <-chan struct{} {
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return g.shutdownCtx.Done()
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}
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// IsHammer returns a channel which will be closed at hammer.
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// Servers running within the running server wait group should respond to IsHammer
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// if not shutdown already
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func (g *Manager) IsHammer() <-chan struct{} {
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return g.hammerCtx.Done()
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}
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// ServerDone declares a running server done and subtracts one from the
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// running server wait group. Users probably do not want to call this
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// and should use one of the RunWithShutdown* functions
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func (g *Manager) ServerDone() {
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g.runningServerWaitGroup.Done()
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}
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func (g *Manager) setStateTransition(oldState, newState state) bool {
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g.lock.Lock()
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if g.state != oldState {
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g.lock.Unlock()
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return false
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}
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g.state = newState
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g.lock.Unlock()
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return true
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}
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// InformCleanup tells the cleanup wait group that we have either taken a listener or will not be taking a listener.
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// At the moment the total number of servers (numberOfServersToCreate) are pre-defined as a const before global init,
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// so this function MUST be called if a server is not used.
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func (g *Manager) InformCleanup() {
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g.createServerCond.L.Lock()
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defer g.createServerCond.L.Unlock()
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g.createdServer++
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g.createServerCond.Signal()
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}
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// Done allows the manager to be viewed as a context.Context, it returns a channel that is closed when the server is finished terminating
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func (g *Manager) Done() <-chan struct{} {
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return g.managerCtx.Done()
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}
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// Err allows the manager to be viewed as a context.Context done at Terminate
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func (g *Manager) Err() error {
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return g.managerCtx.Err()
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}
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// Value allows the manager to be viewed as a context.Context done at Terminate
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func (g *Manager) Value(key any) any {
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return g.managerCtx.Value(key)
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}
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// Deadline returns nil as there is no fixed Deadline for the manager, it allows the manager to be viewed as a context.Context
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func (g *Manager) Deadline() (deadline time.Time, ok bool) {
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return g.managerCtx.Deadline()
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}
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