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Source files keep their SPDX-License-Identifier and Hanzo copyright line; the Gitea, Gogs and LFS Test Server copyrights they used to repeat now live once in NOTICE, alongside LICENSE. The header lint accepts any copyright line above the SPDX line, so it no longer demands an upstream one. Co-authored-by: Hanzo Dev <[email protected]>
117 lines
2.0 KiB
Go
117 lines
2.0 KiB
Go
// Copyright 2026 Hanzo AI, Inc. All rights reserved.
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// SPDX-License-Identifier: MIT
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package log
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import (
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"bytes"
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"strings"
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"github.com/hanzoai/git/modules/json"
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)
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// Level is the level of the logger
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type Level int
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const (
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UNDEFINED Level = iota
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TRACE
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DEBUG
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INFO
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WARN
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ERROR
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FATAL
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NONE
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)
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const CRITICAL = ERROR // most logger frameworks doesn't support CRITICAL, and it doesn't seem useful
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var toString = map[Level]string{
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UNDEFINED: "undefined",
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TRACE: "trace",
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DEBUG: "debug",
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INFO: "info",
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WARN: "warn",
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ERROR: "error",
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FATAL: "fatal",
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NONE: "none",
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}
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var toLevel = map[string]Level{
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"undefined": UNDEFINED,
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"trace": TRACE,
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"debug": DEBUG,
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"info": INFO,
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"warn": WARN,
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"warning": WARN,
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"error": ERROR,
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"fatal": FATAL,
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"none": NONE,
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}
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var levelToColor = map[Level][]ColorAttribute{
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TRACE: {Bold, FgCyan},
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DEBUG: {Bold, FgBlue},
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INFO: {Bold, FgGreen},
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WARN: {Bold, FgYellow},
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ERROR: {Bold, FgRed},
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FATAL: {Bold, BgRed},
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NONE: {Reset},
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}
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func (l Level) String() string {
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s, ok := toString[l]
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if ok {
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return s
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}
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return "info"
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}
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func (l Level) ColorAttributes() []ColorAttribute {
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color, ok := levelToColor[l]
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if ok {
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return color
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}
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none := levelToColor[NONE]
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return none
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}
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// MarshalJSON takes a Level and turns it into text
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func (l Level) MarshalJSON() ([]byte, error) {
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buffer := bytes.NewBufferString(`"`)
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buffer.WriteString(toString[l])
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buffer.WriteString(`"`)
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return buffer.Bytes(), nil
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}
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// UnmarshalJSON takes text and turns it into a Level
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func (l *Level) UnmarshalJSON(b []byte) error {
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var tmp any
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err := json.Unmarshal(b, &tmp)
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if err != nil {
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return err
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}
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switch v := tmp.(type) {
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case string:
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*l = LevelFromString(v)
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case int:
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*l = LevelFromString(Level(v).String())
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default:
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*l = INFO
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}
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return nil
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}
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// LevelFromString takes a level string and returns a Level
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func LevelFromString(level string) Level {
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if l, ok := toLevel[strings.ToLower(level)]; ok {
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return l
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}
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return INFO
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}
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