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Source files keep their SPDX-License-Identifier and Hanzo copyright line; the Gitea, Gogs and LFS Test Server copyrights they used to repeat now live once in NOTICE, alongside LICENSE. The header lint accepts any copyright line above the SPDX line, so it no longer demands an upstream one. Co-authored-by: Hanzo Dev <[email protected]>
266 lines
7.8 KiB
Go
266 lines
7.8 KiB
Go
// Copyright 2026 Hanzo AI, Inc. All rights reserved.
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// SPDX-License-Identifier: MIT
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package queue
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import (
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"context"
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"fmt"
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"runtime/pprof"
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"sync"
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"sync/atomic"
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"time"
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"github.com/hanzoai/git/modules/json"
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"github.com/hanzoai/git/modules/log"
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"github.com/hanzoai/git/modules/process"
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"github.com/hanzoai/git/modules/setting"
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)
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// WorkerPoolQueue is a queue that uses a pool of workers to process items
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// It can use different underlying (base) queue types
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type WorkerPoolQueue[T any] struct {
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ctxRun context.Context
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ctxRunCancel process.FinishedFunc
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shutdownDone chan struct{}
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shutdownTimeout atomic.Int64 // in case some buggy handlers (workers) would hang forever, "shutdown" should finish in predictable time
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origHandler HandlerFuncT[T]
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safeHandler HandlerFuncT[T]
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baseQueueType string
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baseConfig *BaseConfig
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baseQueue baseQueue
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batchChan chan []T
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flushChan chan flushType
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isFlushing atomic.Bool
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batchLength int
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workerNum int
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workerMaxNum int
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workerActiveNum int
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workerNumMu sync.Mutex
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}
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type flushType struct {
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timeout time.Duration
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c chan struct{}
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}
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var _ ManagedWorkerPoolQueue = (*WorkerPoolQueue[any])(nil)
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func (q *WorkerPoolQueue[T]) GetName() string {
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return q.baseConfig.ManagedName
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}
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func (q *WorkerPoolQueue[T]) GetType() string {
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return q.baseQueueType
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}
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func (q *WorkerPoolQueue[T]) GetItemTypeName() string {
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var t T
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return fmt.Sprintf("%T", t)
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}
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func (q *WorkerPoolQueue[T]) GetWorkerNumber() int {
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q.workerNumMu.Lock()
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defer q.workerNumMu.Unlock()
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return q.workerNum
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}
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func (q *WorkerPoolQueue[T]) GetWorkerActiveNumber() int {
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q.workerNumMu.Lock()
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defer q.workerNumMu.Unlock()
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return q.workerActiveNum
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}
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func (q *WorkerPoolQueue[T]) GetWorkerMaxNumber() int {
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q.workerNumMu.Lock()
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defer q.workerNumMu.Unlock()
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return q.workerMaxNum
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}
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func (q *WorkerPoolQueue[T]) SetWorkerMaxNumber(num int) {
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q.workerNumMu.Lock()
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defer q.workerNumMu.Unlock()
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q.workerMaxNum = num
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}
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func (q *WorkerPoolQueue[T]) GetQueueItemNumber() int {
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cnt, err := q.baseQueue.Len(q.ctxRun)
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if err != nil {
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log.Error("Failed to get number of items in queue %q: %v", q.GetName(), err)
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}
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return cnt
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}
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func (q *WorkerPoolQueue[T]) FlushWithContext(ctx context.Context, timeout time.Duration) (err error) {
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if q.isBaseQueueDummy() {
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return nil
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}
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log.Debug("Try to flush queue %q with timeout %v", q.GetName(), timeout)
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defer log.Debug("Finish flushing queue %q, err: %v", q.GetName(), err)
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var after <-chan time.Time
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after = infiniteTimerC
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if timeout > 0 {
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after = time.After(timeout)
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}
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flush := flushType{timeout: timeout, c: make(chan struct{})}
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// send flush request
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// if it blocks, it means that there is a flush in progress or the queue hasn't been started yet
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select {
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case q.flushChan <- flush:
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case <-ctx.Done():
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return ctx.Err()
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case <-q.ctxRun.Done():
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return q.ctxRun.Err()
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case <-after:
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return context.DeadlineExceeded
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}
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// wait for flush to finish
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select {
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case <-flush.c:
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return nil
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case <-ctx.Done():
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return ctx.Err()
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case <-q.ctxRun.Done():
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return q.ctxRun.Err()
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case <-after:
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return context.DeadlineExceeded
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}
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}
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// RemoveAllItems removes all items in the baes queue
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func (q *WorkerPoolQueue[T]) RemoveAllItems(ctx context.Context) error {
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return q.baseQueue.RemoveAll(ctx)
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}
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func (q *WorkerPoolQueue[T]) marshal(data T) []byte {
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bs, err := json.Marshal(data)
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if err != nil {
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log.Error("Failed to marshal item for queue %q: %v", q.GetName(), err)
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return nil
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}
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return bs
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}
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func (q *WorkerPoolQueue[T]) unmarshal(data []byte) (t T, ok bool) {
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if err := json.Unmarshal(data, &t); err != nil {
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log.Error("Failed to unmarshal item from queue %q: %v", q.GetName(), err)
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return t, false
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}
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return t, true
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}
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func (q *WorkerPoolQueue[T]) isBaseQueueDummy() bool {
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_, isDummy := q.baseQueue.(*baseDummy)
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return isDummy
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}
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// Push adds an item to the queue, it may block for a while and then returns an error if the queue is full
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func (q *WorkerPoolQueue[T]) Push(data T) error {
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if q.isBaseQueueDummy() && q.safeHandler != nil {
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// FIXME: the "immediate" queue is only for testing, but it really causes problems because its behavior is different from a real queue.
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// Even if tests pass, it doesn't mean that there is no bug in code.
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if data, ok := q.unmarshal(q.marshal(data)); ok {
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q.safeHandler(data)
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}
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}
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return q.baseQueue.PushItem(q.ctxRun, q.marshal(data))
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}
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// Has only works for unique queues. Keep in mind that this check may not be reliable (due to lacking of proper transaction support)
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// There could be a small chance that duplicate items appear in the queue
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func (q *WorkerPoolQueue[T]) Has(data T) (bool, error) {
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return q.baseQueue.HasItem(q.ctxRun, q.marshal(data))
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}
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func (q *WorkerPoolQueue[T]) Run() {
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q.doRun()
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}
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func (q *WorkerPoolQueue[T]) Cancel() {
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q.ctxRunCancel()
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}
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// ShutdownWait shuts down the queue, waits for all workers to finish their jobs, and pushes the unhandled items back to the base queue
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// It waits for all workers (handlers) to finish their jobs, in case some buggy handlers would hang forever, a reasonable timeout is needed
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func (q *WorkerPoolQueue[T]) ShutdownWait(timeout time.Duration) {
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q.shutdownTimeout.Store(int64(timeout))
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q.ctxRunCancel()
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<-q.shutdownDone
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}
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func getNewQueueFn(t string) (string, func(cfg *BaseConfig, unique bool) (baseQueue, error)) {
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switch t {
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case "dummy", "immediate":
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// Not a queue: work runs synchronously on the caller. Kept because
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// "process this now, inline" is a different behaviour, not a second
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// implementation of queueing.
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return t, newBaseDummy
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default: // zapdb — the one queue
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// Every other TYPE resolves here, so an existing app.ini keeps starting.
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// There is one queue: ZapDB, embedded and durable. "channel" was a second
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// in-process queue that happened not to survive a restart, and "kv" was a
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// second DURABLE queue that needed a server to be one — both did this
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// job, neither did it better, and each was another thing to configure
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// wrong.
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return "zapdb", newBaseZapDBGeneric
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}
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}
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func newWorkerPoolQueueForTest[T any](name string, queueSetting setting.QueueSettings, handler HandlerFuncT[T], unique bool) (*WorkerPoolQueue[T], error) {
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return NewWorkerPoolQueueWithContext(context.Background(), name, queueSetting, handler, unique)
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}
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func NewWorkerPoolQueueWithContext[T any](ctx context.Context, name string, queueSetting setting.QueueSettings, handler HandlerFuncT[T], unique bool) (*WorkerPoolQueue[T], error) {
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if handler == nil {
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log.Debug("Use dummy queue for %q because handler is nil and caller doesn't want to process the queue items", name)
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queueSetting.Type = "dummy"
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}
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var w WorkerPoolQueue[T]
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var err error
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queueType, newQueueFn := getNewQueueFn(queueSetting.Type)
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w.baseQueueType = queueType
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w.baseConfig = toBaseConfig(name, queueSetting)
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w.baseQueue, err = newQueueFn(w.baseConfig, unique)
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if err != nil {
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return nil, err
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}
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log.Trace("Created queue %q of type %q", name, queueType)
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w.ctxRun, _, w.ctxRunCancel = process.GetManager().AddTypedContext(ctx, "Queue: "+w.GetName(), process.SystemProcessType, false)
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w.batchChan = make(chan []T)
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w.flushChan = make(chan flushType)
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w.shutdownDone = make(chan struct{})
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w.shutdownTimeout.Store(int64(shutdownDefaultTimeout))
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w.workerMaxNum = queueSetting.MaxWorkers
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w.batchLength = queueSetting.BatchLength
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w.origHandler = handler
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w.safeHandler = func(t ...T) (unhandled []T) {
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defer func() {
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// FIXME: there is no ctx support in the handler, so process manager is unable to restore the labels
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// so here we explicitly set the "queue ctx" labels again after the handler is done
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pprof.SetGoroutineLabels(w.ctxRun)
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err := recover()
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if err != nil {
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log.Error("Recovered from panic in queue %q handler: %v\n%s", name, err, log.Stack(2))
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}
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}()
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if w.origHandler != nil {
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return w.origHandler(t...)
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}
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return nil
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}
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return &w, nil
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}
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