@hanzo/frame is taken by the hero video primitive — one full-bleed video
element — which has held that name on npm since it shipped. This repo is the
video toolchain: a CLI, a renderer, a studio, a player. Plural is what it is,
so the CLI publishes as @hanzo/frames and the workspace packages follow it
(@hanzo/frames-core, @hanzo/frames-engine, and the rest).
The binary stays `frames`, and now actually ships. The manifest mapped it to
bin/frames.mjs while the file on disk was bin/hyperframes.mjs, so a global
install produced no working command.
The paths that name a package to fetch were pointing elsewhere. The update
check read registry.npmjs.org/frames, a different author's package, and the
npm, bun and pnpm installers would have pulled it over the CLI; the render
image installed the upstream hyperframes; scaffolded projects and the docs
pinned the unscoped name. All of them now name @hanzo/frames.
The npm scope becomes @hanzo: the CLI is @hanzo/frame, every library is
@hanzo/frame-<name>. Versions go to 0.7.82.
Credentials come from Hanzo IAM. `hanzo login` runs the IAM device flow and
writes ~/.hanzo/credentials.json; unattended runs read HANZO_API_KEY delivered
from Hanzo KMS. src/api.ts is the one place that knows the base URL and the
credential, replacing the OAuth client, PKCE flow, loopback server, token
store, and ~/.heygen credential file. `frames auth` keeps only `status`, since
this CLI no longer issues credentials.
Publish and feedback post to api.hanzo.ai/v1 without the HeyGen routing header.
The HeyGen-hosted `frames cloud` render target is gone; local, AWS Lambda, and
Google Cloud Run remain. Voice resolves to Hanzo speech (POST /v1/audio/speech)
before local Kokoro; music resolves to local MusicGen.
No analytics project is configured, so the CLI and studio send no events —
they previously reported to HeyGen's. Drops the HeyGen wordmark from the studio
header and the HeyGen promo render fixture with its brand assets and fonts.
Forked from HyperFrames (Apache-2.0), full history preserved.
Hosts are mapped explicitly and BEFORE the identifier rename, because
hyperframes.heygen.com is not decoration: 175 of its occurrences are $schema
identifiers that a validator dereferences. A blind rename would have left them
naming a host that never serves them. The schema files are in this repo under
docs/schema, so the mapped host is one we can actually serve -- that is the
condition that makes the rewrite safe, and serving them is a deploy task, not
an edit. docs/schema/hyperframes.json is renamed to frames.json to match the
identifier it is now published under.
api.heygen.com and the CLI auth against heygen.com are left UNRENAMED on
purpose. They are a dependency on HeyGen's SaaS, not a name of ours to take,
and the right move is to remove that integration rather than rebrand it.
LICENSE and CREDITS.md are untouched; NOTICE records the lineage.
Co-authored-by: Hanzo Dev <[email protected]>
Three review findings on the win32 drawElement PR:
1. gpu_renderer shipped the raw UNMASKED_RENDERER_WEBGL string — unbounded,
driver-authored, GPU-model-specific, and |-joined across parallel
sessions, i.e. high cardinality by construction, against this file's own
convention of sanitizing engine-sourced strings (deGateReason is a
bucket; error messages go through redactTelemetryString). Now bucketed at
the source by classifyGpuRenderer to <backend>/<vendor>
(metal/apple, d3d11/nvidia, swiftshader/other, ...), which is the whole
analytic signal the win32 rollout needs and nothing else. The raw string
never leaves the engine.
2. gpu_renderer reached render_complete only, so a crashed render — the
cohort the field exists to attribute — carried no backend. It now rides
RenderCaptureObservability (deGpuRenderer, sourced from the live probe
session like the de_* counters), so both render_complete and
render_error carry it and a hard failure still reports its GPU backend.
On render_complete the perfSummary value still wins by spread order.
3. Restore the fallow-ignore-next-line suppression above
__resetDeParallelRouterTrialStateForTests: CLI test files are not fallow
entry points, so removing it fails the CI dead-code audit (local
pre-commit passed only because of its changed-file scope).
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Widen the default-on drawElement clamp from darwin-only to darwin|win32
(still requiring a non-software-GPU browser). The darwin restriction was a
validation envelope, not an architectural limit — the CanvasDrawElement
Chrome flag ships on every platform, and every safety layer that made the
macOS default-on release (v0.7.38) survivable is platform-neutral:
compile-time gates, the SwiftShader init gate, per-render worker-encode
self-verification with screenshot fallback, and the blank guard. Worst case
on an unvalidated D3D11 backend is the same as on Metal: verify catches a
bad frame and the render re-runs on the screenshot baseline.
Why now: 30-day telemetry shows ~206k non-CI hardware-GPU Windows renders
(~78% of the win32 fleet, 18k installs) held on the slow screenshot path by
the clamp — the second-largest perf population after macOS, carrying ~1,550
capture-hours/month in the DE-eligible >=700-frame band alone at a measured
~2x speedup opportunity.
Instrumentation for the new cohort: drawElement session init now records the
raw WebGL UNMASKED_RENDERER_WEBGL string (detectSwiftShader generalized to
detectGpuBackend — same single evaluate, the string was previously read and
discarded) and threads it session -> CapturePerfSummary -> RenderPerfSummary
-> render_complete as `gpu_renderer`. drawElement damage proved
compositor-backend-specific throughout the macOS rollout, so D3D11-cohort
failures must cluster by ANGLE backend + GPU vendor (NVIDIA/AMD/Intel), not
just `os`.
The two DE clamp branches are extracted into a pure, unit-tested
`resolveDefaultDrawElement` (platform + GPU mode + worker-encode + explicit
opt-in), which also drops resolveConfig's cyclomatic complexity. The win32
streaming-encode compound tests collapse onto one shared helper.
Linux stays excluded: that fleet is headless/Docker SwiftShader, where DE
has no speedup and known rendering defects. Kill switches unchanged:
PRODUCER_EXPERIMENTAL_FAST_CAPTURE=false, --experimental-fast-capture=false.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
* fix(producer): accept partial color metadata in plan v2
* test(engine): make partial color probe hermetic
* fix(producer): validate plan v2 sentinels in fallback mode