Files
zooqueen 62bbc7766c skills: give each skill the directory its name declares
Every SKILL.md already declared the new name — name: frames, frames-cli,
frames-core, and so on — but the directories were never moved, so the tree
carried frames-* in content and hyperframes-* on disk. Everything that
resolves a skill by path missed: the core-skill list, the plugin marketplace
pin, and the docs the CLI reads at runtime. Eight tests failed on main because
the files they open do not exist.

The directories now match what the files say they are, and the guide the
claude-design contract reads takes the name that contract already used.
2026-08-13 18:17:24 -07:00

6.4 KiB
Raw Permalink Blame History

name, description, metadata
name description metadata
ai-tracking-box Animated bounding box with L-shaped corner markers following an oscillating path — simulates AI object detection / tracking.
tags
ai, tracking, bounding-box, detection, corner, yellow, ml

AI Tracking Box

A bounding box of four L-bracket corners + a confidence label that follows a moving target, simulating real-time AI detection. Rendered in detection yellow (#facc15 family) on a dark background — the industry convention (AV HUDs, security CV, ML demos); red reads "warning", green "success", blue "info" — none read "detection."

How It Works

ONE ease: "none" driver tween advances a phase p; its onUpdate computes the TARGET's position from trig, then derives the box's position/size FROM the target — every frame, in that order. The box never gets its own position tween: if it trails the target it reads as a broken tracker, not a smart AI. Size jitters a few percent off-tempo (non-integer frequency multiple) to mimic continuous re-fitting, and the confidence label flickers inside [95, 99].

Recipe

<!-- inside a standard scene clip (frames-core) -->
<div class="bg-mascot" id="mascot">{targetGlyph}</div>
<div class="track-box" id="track-box">
  <div class="corner tl"></div>
  <div class="corner tr"></div>
  <div class="corner bl"></div>
  <div class="corner br"></div>
  <div class="label" id="label">{LABEL} · {confidence}%</div>
</div>
.track-box {
  position: absolute; /* position + size written by the driver's onUpdate */
  pointer-events: none;
  will-change: transform, width, height;
}
.corner {
  position: absolute;
  width: 48px;
  height: 48px;
}
/* Each corner draws only its two outer borders — .tr/.bl/.br mirror this: */
.corner.tl {
  top: -8px;
  left: -8px;
  border-top: 6px solid {detectionYellow};
  border-left: 6px solid {detectionYellow};
}
.label {
  position: absolute;
  top: -56px;
  left: -8px;
  background: {detectionYellow};
  color: {labelTextColor}; /* near-black on yellow */
  font-family: {monoFont}; /* mono = machine readout */
  white-space: nowrap;
}
const box = document.getElementById("track-box");
const mascot = document.getElementById("mascot");
const label = document.getElementById("label");
const C = { x: COMP_WIDTH / 2, y: COMP_HEIGHT / 2 };

// Entry — the AI "locks on"
gsap.set(box, { opacity: 0, scale: ENTRY_SCALE });
tl.to(
  box,
  { opacity: 1, scale: 1, duration: ENTRY_DUR, ease: `back.out(${ENTRY_BOUNCE})` },
  ENTRY_START,
);

// Tracking — target first, box derived from it, every frame
const tracking = { p: 0 };
tl.to(
  tracking,
  {
    p: Math.PI * 2 * CYCLES,
    duration: TRACK_DUR,
    ease: "none",
    onUpdate: () => {
      const mx = C.x + Math.cos(tracking.p) * DRIFT_X;
      const my = C.y + Math.sin(tracking.p) * DRIFT_Y;
      mascot.style.left = `${mx - MASCOT_SIZE / 2}px`;
      mascot.style.top = `${my - MASCOT_SIZE / 2}px`;

      const w = SIZE_BASE + Math.sin(tracking.p * SIZE_FREQ_MULT) * SIZE_VAR;
      const h = SIZE_BASE + Math.sin(tracking.p * SIZE_FREQ_MULT + Math.PI / 2) * SIZE_VAR;
      box.style.width = `${w}px`;
      box.style.height = `${h}px`;
      box.style.left = `${mx - w / 2}px`;
      box.style.top = `${my - h / 2}px`;

      const conf = Math.round(
        CONFIDENCE_MEAN + Math.sin(tracking.p * CONFIDENCE_FREQ_MULT) * CONFIDENCE_VAR,
      );
      label.textContent = `${LABEL_TEXT} · ${conf}%`;
    },
  },
  TRACK_START,
);

Variations

  • Multi-object: one driver per box/target pair, phases offset by π / N so they don't tick synchronously.
  • Lost-then-reacquired: fade the box to ~0.2–0.4 opacity, then re-snap with a harder back.out(1.8–2.5) and flash a "REACQUIRED · 99%" label via tl.set.
  • Tracking-then-zoom: hand off to viewport-change.md — "the AI found something, now show it."

Values

token range notes
ENTRY_SCALE 0.5–0.9 < 1 — the box snaps UP into focus
ENTRY_DUR / _BOUNCE 0.3–0.8s / 1.2–2.5 back.out only — elastic reads cartoonish, power reads flat
TRACK_START ≥ entry end a gap = pause for emphasis; none = seamless lock + follow
TRACK_DUR 2–8s ≥ one full cycle or the drift never reads as oscillation
CYCLES 0.5–3 keep effective rate < ~0.6 Hz or the motion blurs
DRIFT_X / DRIFT_Y 40–200px center ± drift must keep the target fully on screen
SIZE_BASE 200–500px must visibly enclose the target at all jitter sizes
SIZE_VAR 5–10% of SIZE_BASE more reads broken, none reads like a screenshot; keep < 0.15×
SIZE_FREQ_MULT 1.5–3, non-integer integer ratios pulse in lock-step with drift = mechanical
CONFIDENCE_MEAN/VAR 95–99 / 1–3 mean ± var ⊂ [95, 99]; < 95 "uncertain", 100 "fake-precise"; 97 is sweet
CONFIDENCE_FREQ_MULT 3–6 > SIZE_FREQ_MULT — label flickers faster than the box breathes
MASCOT_SIZE = rendered size mismatch drifts the target out of the box

Tokens: {detectionYellow} #facc15 family; {bgInner}/{bgOuter} dark low-chroma radial so the yellow pops; {labelTextColor} near-black; {monoFont} for the label.

Critical Constraints

  • ❗ Box recomputed per-frame FROM the target — one driver computes the target position, then the box derives from it in the same onUpdate. Never tween the box's position separately.
  • Corner L-brackets, not a full border — the genre signature; a full border reads as a generic UI box.
  • Yellow-on-dark — substituting another hue loses genre legibility.
  • Confidence flickers in a tight band inside [95, 99], in a mono font.
  • pointer-events: none on the box — it's a decorative overlay.

See also

viewport-change (zoom into the detection) · multi-phase-camera (wide during tracking, push-in on lock) · sine-wave-loop (the target idle-breathes inside the box).