Every SKILL.md already declared the new name — name: frames, frames-cli, frames-core, and so on — but the directories were never moved, so the tree carried frames-* in content and hyperframes-* on disk. Everything that resolves a skill by path missed: the core-skill list, the plugin marketplace pin, and the docs the CLI reads at runtime. Eight tests failed on main because the files they open do not exist. The directories now match what the files say they are, and the guide the claude-design contract reads takes the name that contract already used.
6.3 KiB
name, description, metadata
| name | description | metadata | ||
|---|---|---|---|---|
| cursor-click-ripple | Animated mouse cursor moves to target, clicks with scale depression and expanding ripple rings. |
|
Cursor Click Ripple
An animated cursor moves to a target element, performs a click with visual depression, and emits expanding ripple rings from the click point. Three sequential phases on one timeline: move (eased translation to the target's center) → click (scale depression on cursor + target together, yoyo back) → ripple (1–3 staggered rings expand and fade from the click point). This is a point event at one location — a sustained hold across space is cursor-drag.md.
Recipe
<button class="target-button">{ctaLabel}</button>
<div class="cursor"><!-- arrow SVG, positioned at the entry corner --></div>
<!-- Rings live in DOM from t=0 at the click-target CENTER, scale 0 + opacity 0 -->
<div class="ripple ripple-1"></div>
<div class="ripple ripple-2"></div>
<div class="ripple ripple-3"></div>
.ripple {
position: absolute;
left: 50%;
top: 50%; /* click-target center */
width: 100px;
height: 100px;
border-radius: 50%;
border: 2px solid {rippleColor};
transform: translate(-50%, -50%) scale(0);
opacity: 0;
pointer-events: none;
}
// Phase 1 — Move: eased, not linear
tl.to(".cursor", { x: TARGET_X, y: TARGET_Y, duration: MOVE_DUR, ease: MOVE_EASE }, 0);
// Phase 2 — Click: cursor + target depress together, then return
tl.to(
".cursor",
{ scale: CURSOR_PRESS_SCALE, duration: PRESS_DUR, ease: "power2.in", yoyo: true, repeat: 1 },
CLICK_AT,
);
tl.to(
".target-button",
{ scale: TARGET_PRESS_SCALE, duration: PRESS_DUR, ease: "power2.in", yoyo: true, repeat: 1 },
CLICK_AT,
);
// Phase 3 — Ripple burst, N rings staggered from the click point
tl.set([".ripple-1", ".ripple-2", ".ripple-3"], { opacity: 1 }, RIPPLE_AT);
tl.to(
[".ripple-1", ".ripple-2", ".ripple-3"],
{
scale: RIPPLE_SCALE,
opacity: 0,
duration: RIPPLE_DUR,
ease: RIPPLE_EASE,
stagger: RIPPLE_STAGGER,
immediateRender: false, // holds scale 0 / opacity 0 until the click moment
},
RIPPLE_AT,
);
Variations
- Single ring — one
.ripple, no stagger; more elegant when the rest of the scene is busy. - Keyframed attack-decay — a
keyframesblock ramps opacity 0 → peak → 0 across the duration; a clearer "energy radiates and dissipates" envelope. - Multi-ring expanding pulse — 3 rings at 0.08 s stagger when the click is the scene's climactic moment.
Values
| token | range | notes |
|---|---|---|
| MOVE_DUR | 0.4–1.0 s | short darts; long reads as a "considered click." Must end before CLICK_AT or it reads as a misclick |
| MOVE_EASE | discrete choice | power2.inOut calm · power3.out decisive · back.out(1.2–1.4) settles onto the button with a tiny recoil (higher reads cartoonish) |
| CLICK_AT | MOVE_DUR + 0–0.3 s |
zero pause reads as autopilot; >0.3 s reads as hesitation |
| PRESS_DUR | 0.06–0.12 s (half; yoyo ×2) | short crisp, long mushy; must finish before the next phase needs normal scale |
| CURSOR / TARGET_PRESS_SCALE | 0.80–0.90 / 0.92–0.97 | cursor compresses MORE than the target — the cursor is the actor, the target the recipient |
| RIPPLE_AT | CLICK_AT + 0–0.08 s |
simultaneous feels causal; slight delay feels acoustic |
| RIPPLE_DUR | 0.5–1.0 s | sharp ping vs soft sonar; must complete before anything that needs the ring gone |
| RIPPLE_SCALE | 3–6 | 3 stays near the click site; if the ring would exit the frame before fading, lower it |
| RIPPLE_STAGGER | 0.06–0.12 s (or 0) | below ~0.06 s reads as one thick ring; above ~0.12 s as separate events |
| RIPPLE_EASE | discrete choice | power2.out standard ping · power3.out sharper attack · expo.out strong distant pulse |
| TARGET_X / TARGET_Y | layout-derived | must match the target's visual centroid — a 4 px miss reads as missing the button |
Reference values: ../../examples/cta-orbit-collapse.html — 0.5 s move on back.out(1.3), click +0.2 s, press 0.08 s at 0.85/0.95, single ring to 5× over 0.7 s power2.out.
Critical Constraints
- Move before click — trigger the click only after the move tween settles; clicking mid-motion reads as unintentional.
- Rings live in DOM from t=0 at the click-target center with
scale: 0+opacity: 0— never conditionally rendered;immediateRender: falseon the expand so they hold invisible until the trigger. - Ripple from the click point — the button's visual center, not any element's bounding-box origin.
- Synchronized depression — cursor + target depress at the same position with the same duration, and both yoyo back.
- Cursor above all content (high z-index) for the whole sequence;
pointer-events: noneon cursor + ripples.
See also
orbit-3d-entry (click as the pivot that collapses orbiters) · center-outward-expansion (click triggers an outward burst) · press-release-spring (stronger physical feel on the target) · scale-swap-transition (the button's post-click state change).