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zooqueen 62bbc7766c skills: give each skill the directory its name declares
Every SKILL.md already declared the new name — name: frames, frames-cli,
frames-core, and so on — but the directories were never moved, so the tree
carried frames-* in content and hyperframes-* on disk. Everything that
resolves a skill by path missed: the core-skill list, the plugin marketplace
pin, and the docs the CLI reads at runtime. Eight tests failed on main because
the files they open do not exist.

The directories now match what the files say they are, and the guide the
claude-design contract reads takes the name that contract already used.
2026-08-13 18:17:24 -07:00

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name, description, metadata
name description metadata
vertical-spring-ticker Slot-machine style vertical scrolling using additive spring physics within a masked container — each spring contributes one "step" of scroll.
tags
text, ticker, spring, scroll, vertical, slot-machine, sequence

Vertical Spring Ticker (Slot Machine)

Multiple spring tweens are ADDED TOGETHER to produce total Y translation — each spring contributes one discrete "step", so instead of a single linear scroll you get the slot-machine "click click click" rhythm with natural settling. Distinct from a continuous marquee: this rule's semantics are discrete steps that land; for endless linear motion see sine-wave-loop.md.

How It Works

A masked window of fixed height ITEM_HEIGHT (overflow: hidden) holds a vertical stack of items, each exactly ITEM_HEIGHT tall. Each spring holds a 0→1 progress; a shared onUpdate sums them and applies translateY(-sum × ITEM_HEIGHT). Springs fire sequentially with overlap (STEP_SPACING ≤ STEP_DUR), so each step snaps in while the previous is still settling — that overlap is what makes them additive, and the back.out overshoot is what makes each step read as a "click".

Recipe

<!-- inside a standard scene clip (frames-core) -->
<div class="ticker" id="ticker">
  <div class="stack-inner" id="stack-inner">
    <div class="item">{item0}</div>
    <div class="item">{item1}</div>
    <div class="item">{itemN}</div>
  </div>
</div>
.ticker {
  width: TICKER_WIDTH;
  height: ITEM_HEIGHT; /* MUST match .item height exactly */
  overflow: hidden; /* the mask is the window */
}
.stack-inner {
  display: flex;
  flex-direction: column; /* mandatory — vertical stacking */
}
.item {
  height: ITEM_HEIGHT; /* MUST equal .ticker height */
  display: flex;
  align-items: center;
  justify-content: center;
  /* font-variant-numeric: tabular-nums; — for numeric tickers */
}
const innerEl = document.getElementById("stack-inner");
const springs = Array.from({ length: STEPS }, () => ({ p: 0 }));

function applyTransform() {
  const sumP = springs.reduce((acc, s) => acc + s.p, 0);
  innerEl.style.transform = `translateY(${-sumP * ITEM_HEIGHT}px)`;
}
applyTransform(); // initial state

springs.forEach((spring, i) => {
  tl.to(
    spring,
    {
      p: 1,
      duration: STEP_DUR,
      ease: `back.out(${BOUNCE_FACTOR})`,
      onUpdate: applyTransform,
    },
    STEP_START + i * STEP_SPACING,
  );
});

Variations

  • Numeric ticker (price / counter rolling) — items are the digit sequence; run the same spring-step pattern per decimal position. font-variant-numeric: tabular-nums required.
  • Reverse direction (countdown) — flip the sign (translateY(${sumP * ITEM_HEIGHT}px)) and arrange items in reverse order.
  • Pause between groups — several fast steps (small STEP_SPACING), a long pause, then one dramatic final step with a bigger BOUNCE_FACTOR. The pause is where the eye locks in.
  • Continuous infinite ticker — NOT this rule (this rule is discrete steps); a looping news ticker is a single linear tween with duplicated items — see sine-wave-loop.md for continuous-motion semantics.

Values

token range notes
ITEM_HEIGHT ~fontSize × 1.25 must hold capital descenders; .ticker height MUST equal it exactly
TICKER_WIDTH 30–60% viewport width wide enough for the longest item without ellipsis
STEPS 1–4 number of transitions, not items; STEPS ≤ itemCount − 1
STEP_DUR 0.3–0.7s under 0.3 the overshoot is invisible; over 0.7 the click reads as a slide
STEP_SPACING 0.3–0.5s ≤ STEP_DUR so springs overlap (additive); wider gaps read as a lazy linear scroll
BOUNCE_FACTOR 1.4–2.5 1.4 gentle click / 2.0 firm / 2.5+ casino spin-and-land for a climax step

Reference: ../../examples/proof-logo-chain.html (204px, 1 step, 0.45s).

Critical Constraints

  • Container height = item height, pixel-exact, all items equal — mismatches show partial item edges above/below the mask and accumulate drift across steps.
  • overflow: hidden on the container, not the inner stack; flex-direction: column on the stack.
  • Sum the springs in onUpdate — never tween the final position directly. Each spring contributing its OWN snap is the slot-machine pacing.
  • Overlap steps and keep back.out per step — non-overlapping steps or an out-only ease collapse into a linear scroll.
  • Never update items via innerHTML between steps — the ticker moves the SAME items via translate; swapping content shows the previous item AS the new one (broken illusion).
  • Climax dwell ≥1s after the final step (SKILL universal constraint).
  • tabular-nums for numeric tickers — variable digit widths break alignment.

See also

reactive-displacement (ticker pushed by an incoming element) · scale-swap-transition (ticker scales out after settling) · press-release-spring (button press triggers the spin).