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Every SKILL.md already declared the new name — name: frames, frames-cli, frames-core, and so on — but the directories were never moved, so the tree carried frames-* in content and hyperframes-* on disk. Everything that resolves a skill by path missed: the core-skill list, the plugin marketplace pin, and the docs the CLI reads at runtime. Eight tests failed on main because the files they open do not exist. The directories now match what the files say they are, and the guide the claude-design contract reads takes the name that contract already used.
4.5 KiB
4.5 KiB
name, description, metadata
| name | description | metadata | ||
|---|---|---|---|---|
| waterfall-entry | Staggered ARRIVAL cascade — words/elements whip in from below (one consistent direction), each starting before the previous settles, an accelerating wave that resolves into a composed layout. Title cards, segment openers, list/feature intros. Opacity is BINARY 0→1 via tl.set — never fade an arrival. |
|
Waterfall Entry
Staggered ARRIVAL cascade: words/elements whip in from below (one consistent direction), each starting before the previous settles — an accelerating wave that resolves into a composed layout. Title cards, segment openers, list/feature intros.
This is an in-scene arrival, not a seam. Its seam sibling is the waterfall CUT
(cut-the-curve doctrine skill, seams/waterfall-cut.md); do not mix their rules:
| Entry (this rule — arrival) | Waterfall Cut (seam) | |
|---|---|---|
| Opacity | BINARY 0→1 via tl.set at entry — never fade |
ignites at 0.35 mid-path — the fade IS the velocity trick |
| Axis default | Y, from below | X, riding the current |
| Outgoing side | none | words ramp out on mirrored power4.in |
Choreography
- Overlap, don't queue — next element starts within ±2 frames of the previous settling; gaps SHRINK across the cascade; the last element snaps.
- Velocity varies by weight — heavy/anchor elements travel further and longer; light words/punctuation snap in tight:
| Parameter | Anchor/heavy | Normal word | Light/punctuation |
|---|---|---|---|
| Y offset | 60–80px | 40–50px | 30–48px |
| Duration | 0.16–0.20s | 0.13–0.16s | 0.10–0.13s |
| Overlap | 0–2f gap | 1f overlap | 1–2f overlap |
- Ease
power4.out(expo.outfor extra snap); never.inOuton an entry. - One direction per cascade.
- Split the FINAL word into fragments to extend the climax; fragments travel further.
- Post-settle, the group usually slides to make room for the next beat — that's nudge-curve.md.
JS
Each element: tl.set (instant reveal + offset) then tl.to (whip to rest).
nextStart = prevStart + prevDuration − (overlapFrames × F); +overlap = cascade,
−overlap = deliberate gap. CSS: elements start opacity: 0; display: inline-block.
var F = 1 / 60;
var t0 = 0.1;
// anchor (heaviest): biggest travel, longest settle
tl.set("#el-1", { opacity: 1, y: 80 }, t0);
tl.to("#el-1", { y: 0, duration: 0.18, ease: "power4.out" }, t0);
// normal word: 2 frames after the anchor finishes
var t1 = t0 + 0.18 + 2 * F;
tl.set("#el-2", { opacity: 1, y: 45 }, t1);
tl.to("#el-2", { y: 0, duration: 0.15, ease: "power4.out" }, t1);
// light word: 1 frame BEFORE the previous finishes (overlap)
var t2 = t1 + 0.15 - F;
tl.set("#el-3", { opacity: 1, y: 40 }, t2);
tl.to("#el-3", { y: 0, duration: 0.14, ease: "power4.out" }, t2);
// split final-word fragments: tightest overlap, extra travel (lighter)
var t3 = t2 + 0.14 - F;
tl.set("#frag-a", { opacity: 1, y: 70 }, t3);
tl.to("#frag-a", { y: 0, duration: 0.16, ease: "power4.out" }, t3);
var t4 = t3 + 0.14 - F;
tl.set("#frag-b", { opacity: 1, y: 70 }, t4);
tl.to("#frag-b", { y: 0, duration: 0.15, ease: "power4.out" }, t4);
// punctuation: lightest, fastest
var t5 = t4 + 0.13 - 2 * F;
tl.set("#dot", { opacity: 1, y: 48 }, t5);
tl.to("#dot", { y: 0, duration: 0.12, ease: "power4.out" }, t5);
Anti-patterns
| Don't | Instead |
|---|---|
| Queued entries (each waits for the previous to settle) | Overlap ±1–2 frames — the cascade is a wave, not a queue |
| Same offset/duration for every cascade element | Vary by weight: anchors travel further, punctuation snaps |
| Gradual opacity fade on an arrival | Binary 0→1 via tl.set — fading fights the snap (seam cuts fade; arrivals don't) |