Files
zooqueen 62bbc7766c skills: give each skill the directory its name declares
Every SKILL.md already declared the new name — name: frames, frames-cli,
frames-core, and so on — but the directories were never moved, so the tree
carried frames-* in content and hyperframes-* on disk. Everything that
resolves a skill by path missed: the core-skill list, the plugin marketplace
pin, and the docs the CLI reads at runtime. Eight tests failed on main because
the files they open do not exist.

The directories now match what the files say they are, and the guide the
claude-design contract reads takes the name that contract already used.
2026-08-13 18:17:24 -07:00

6.8 KiB

Variables and Media

Two separate concerns, grouped because both control "what flows in from outside the HTML": runtime parameters (variables) and external media files (video/audio).

Variables

Declare variables on the <html> element with data-composition-variables. Each declaration needs id, type, label, and default:

<html
  data-composition-variables='[
    {"id":"title","type":"string","label":"Title","default":"Hello"},
    {"id":"accent","type":"color","label":"Accent","default":"#66d9ef"}
  ]'
></html>

Prefer declarative bindings — no script needed for direct substitution:

<img class="clip" data-start="0" data-duration="5" data-var-src="heroImage" src="fallback.jpg" />
<h1 class="clip" data-start="0" data-duration="5" data-var-text="title">Fallback</h1>
<style>
  .card {
    color: var(--accent);
  }
</style>
  • data-var-src="id" substitutes the element's src (URL string or image {url}); the authored src is the fallback.
  • data-var-text="id" substitutes the element's own text; element children (nested clips, animated spans) are preserved.
  • Every scalar variable is applied automatically as a --{id} CSS custom property on the composition root, so var(--id) CSS responds to overrides — no setProperty boilerplate.
  • Bindings resolve identically in preview and render, and per-instance for sub-compositions.
  • Caveat: media with audio should keep a real fallback src — render audio extraction reads the authored attribute (lint: media_variable_src_no_fallback).

For logic beyond direct substitution (loops, conditionals, derived values), read values once during initialization:

const { title, accent } = window.__frames.getVariables();
document.getElementById("title").textContent = title;

Variable Rules

  • Supported types and their extra options (consumed by Studio's editing UI):
    • string — optional placeholder, maxLength
    • number — optional min, max, step, unit
    • color — none
    • boolean — none
    • enum — required options: [{ "value": "...", "label": "..." }, ...]
  • Always provide useful default values so preview works without CLI overrides.
  • Use data-variable-values='{"title":"Pro"}' on sub-composition hosts for per-instance overrides.
  • Use npx @hanzo/frames render --variables '{"title":"Q4 Report"}' or --variables-file for render-time overrides.
  • Add --strict-variables in CI: turns undeclared keys, type mismatches, and enum values not in options into errors instead of warnings.
  • Read values once during init, not on every animation tick — variables don't change mid-render.
  • Media color grading can use exact variable references inside data-color-grading JSON. Use $gradingPreset or ${gradingIntensity} as the whole field value; the runtime resolves it from the current composition's variables before applying shader adjustments, finishing details, blur/pixelate effects, and custom LUTs.

Two JSON Shapes (Easy to Confuse)

  • data-composition-variables is an array of declarations (the schema): [{id, type, label, default}, ...]
  • --variables and data-variable-values are objects keyed by id (the values): { title: "Q4", accent: "#fff" }

Media

<video>/<audio> work at any nesting depth, including inside a sub-composition <template> or a wrapper <div>. The runtime discovers media with a flat document.querySelectorAll("video, audio"), resolves each element's host composition via element.closest("[data-composition-id]"), and rebases its local data-start by the accumulated absolute start of every ancestor composition (packages/core/src/runtime/{media,startResolver}.ts). So a scene-specific clip can live in its scene's sub-comp with scene-local data-start, and it seeks/decodes correctly. If a panel renders blank after a render, that is a real bug: capture a per-frame snapshot and treat it as render-blocking.

The one real constraint is about timelines, not media placement: a sub-composition timeline cannot reach or animate host elements — neither document.querySelector("#host-id") nor a gsap selector string (tl.to("#host-id", …)) resolves across the boundary; a sub-comp timeline only drives its own subtree. So if a media element lives at the host root, its per-scene motion (scale/opacity/morph/tilt/breathing) must be authored on the MAIN timeline in index.html, at GLOBAL time (scene-local time + the scene slot's data-start). Keeping the media inside the scene sub-comp instead lets that sub-comp's own timeline animate it with scene-local time. For 3D tilt without a perspective parent, use gsap transformPerspective on the element. See composition-patterns.md archetype B.

Video elements must be muted and inline. Audio must be a separate <audio> element, even when it uses the same source file.

<video
  id="a-roll"
  class="clip"
  src="assets/demo.mp4"
  data-start="0"
  data-duration="12"
  data-track-index="0"
  muted
  playsinline
></video>

<audio
  id="a-roll-audio"
  src="assets/demo.mp4"
  data-start="0"
  data-duration="12"
  data-track-index="10"
  data-volume="1"
></audio>

Media Rules

  • Do not call video.play(), audio.play(), pause, or seek in composition code. Frames owns playback.
  • Do not drive host-root media from a sub-comp timeline: a sub-comp timeline cannot reach elements outside its subtree, so it has no effect. Drive host-root media from the main timeline at global time (or keep the media inside the sub-comp whose timeline animates it).
  • Do not animate timed media element dimensions; animate a non-timed wrapper instead.
  • Do not nest video inside a timed wrapper. Put timing on the media element or keep the wrapper untimed.
  • Add crossorigin="anonymous" for external media that needs canvas capture or pixel inspection.
  • Audio always lives on a separate <audio> element — even if its source file is the same as a <video>. The <video> is muted; the <audio> carries sound.
  • For volume fades/ducking, animate volume on the timeline (tl.to("#bgm", { volume: 0, duration: 1 }, "outro")) rather than swapping data-volume. The runtime probes the timeline's volume keyframes and applies them identically in preview and render; data-volume is the static baseline for elements no tween touches.

For media duration: <video> and <audio> can omit data-duration if the media's intrinsic length is known and you want the full clip. Otherwise provide data-duration explicitly.

Input codecs: render decodes video via FFmpeg (frames are pre-extracted and injected), so HEVC/H.265 assets (8/10-bit) render correctly everywhere; live preview auto-proxies any browser-hostile asset (transcodes and caches an H.264 copy on first use, opt out with --no-proxy or media.autoProxy: false), and lint emits an info-level hevc_preview_codec note naming affected assets.