Files
zeekay f5aaeb712e Hanzo Graph — the engine, on zapdb, ZAP-native
Derived from Dgraph (github.com/dgraph-io/dgraph) at commit 64804bd2, Apache-2.0.
See NOTICE.

WHAT THIS IS. The graph engine as a Go library: posting lists, the DQL parser,
the type and tokenizer system, the index and schema layers, and the wire types.
39,170 lines of the upstream's 166,337.

THE STORE is github.com/luxfi/zapdb, a Badger fork that kept the package name,
the subpackages (options, pb, y) and the API — Open, OpenManaged, DB, Options —
so the 74 import sites are aliased rather than rewritten.

THE CODEC is ZAP. zapdb serializes with ZAP, not protobuf: its pb package builds
the ZAP types by default and the protobuf ones only under `-tags grpc`, a path
that does not compile (table/builder.go calls pb.Marshal, which that tag
removes). One call site in posting needed converting; every other type here is
Hanzo's own protobuf and is untouched.

NO TRANSPORT. An embedded engine dials nothing, so nothing here imports
google.golang.org/grpc. Removed: 20 transport functions in x, the generated
service stubs for Raft, Zero and Worker (1,657 lines), and the JWT helper —
identity belongs to IAM. The core called none of them.

NOT KEPT: worker, conn, raftwal, the cluster commands, the GraphQL layer and the
test harnesses. `query`, the DQL execution engine, went with them because it
depends on worker; parsing DQL is available here, executing it is not.

The history of the upstream project lives at github.com/dgraph-io/dgraph. This
repository begins at the derivation because three quarters of that history
describes code this fork does not carry.
2026-08-20 21:26:27 -07:00

562 lines
12 KiB
Go

/*
* SPDX-FileCopyrightText: © 2017-2026 Istari Digital, Inc.
* SPDX-License-Identifier: Apache-2.0
*/
package algo
import (
"container/heap"
"sort"
"sync"
"github.com/hanzoai/graph/codec"
"github.com/hanzoai/graph/protos/pb"
)
const jump = 32 // Jump size in InsersectWithJump.
const linVsBinRatio = 10 // When is linear search better than binary
// ApplyFilter applies a filter to our UIDList.
func ApplyFilter(u *pb.List, f func(uint64, int) bool) {
out := u.Uids[:0]
for i, uid := range u.Uids {
if f(uid, i) {
out = append(out, uid)
}
}
u.Uids = out
}
// IntersectCompressedWith intersects a packed list of UIDs with another list
// and writes the output to o.
func IntersectCompressedWith(pack *pb.UidPack, afterUID uint64, v, o *pb.List) {
if pack == nil {
return
}
dec := codec.Decoder{Pack: pack}
dec.Seek(afterUID, codec.SeekStart)
n := dec.ApproxLen()
m := len(v.Uids)
if n > m {
n, m = m, n
}
dst := o.Uids[:0]
// If n equals 0, set it to 1 to avoid division by zero.
if n == 0 {
n = 1
}
// Select appropriate function based on heuristics.
ratio := float64(m) / float64(n)
if ratio < linVsBinRatio {
IntersectCompressedWithLinJump(&dec, v.Uids, &dst)
} else {
IntersectCompressedWithBin(&dec, v.Uids, &dst)
}
o.Uids = dst
}
// IntersectCompressedWithLinJump performs the intersection linearly.
func IntersectCompressedWithLinJump(dec *codec.Decoder, v []uint64, o *[]uint64) {
m := len(v)
k := 0
_, off := IntersectWithLin(dec.Uids(), v[k:], o)
k += off
for k < m {
u := dec.LinearSeek(v[k])
if len(u) == 0 {
break
}
_, off := IntersectWithLin(u, v[k:], o)
if off == 0 {
off = 1 // If v[k] isn't in u, move forward.
}
k += off
}
}
// IntersectCompressedWithBin is based on the paper
// "Fast Intersection Algorithms for Sorted Sequences"
// https://link.springer.com/chapter/10.1007/978-3-642-12476-1_3
// Call seek on dec before calling this function
func IntersectCompressedWithBin(dec *codec.Decoder, q []uint64, o *[]uint64) {
ld := codec.ExactLen(dec.Pack)
lq := len(q)
if lq == 0 {
// Not checking whether ld == 0 because that is an approximate size.
// If the actual length of the list is zero, the for loop below will
// do nothing as expected.
return
}
// Pick the shorter list and do binary search
if ld <= lq {
for {
blockUids := dec.Uids()
if len(blockUids) == 0 {
break
}
_, off := IntersectWithJump(blockUids, q, o)
q = q[off:]
if len(q) == 0 {
return
}
dec.Next()
}
return
}
uids := dec.Uids()
qidx := 0
for {
if qidx >= len(q) {
return
}
u := q[qidx]
if len(uids) == 0 || u > uids[len(uids)-1] {
if lq*linVsBinRatio < ld {
uids = dec.LinearSeek(u)
} else {
uids = dec.SeekToBlock(u, codec.SeekCurrent)
}
if len(uids) == 0 {
return
}
}
_, off := IntersectWithJump(uids, q[qidx:], o)
if off == 0 {
off = 1 // if v[k] isn't in u, move forward
}
qidx += off
}
}
// IntersectWith intersects u with v. The update is made to o.
// u, v should be sorted.
func IntersectWith(u, v, o *pb.List) {
n := len(u.Uids)
m := len(v.Uids)
if n > m {
n, m = m, n
}
if o.Uids == nil {
o.Uids = make([]uint64, 0, n)
}
dst := o.Uids[:0]
if n == 0 {
n = 1
}
// Select appropriate function based on heuristics.
ratio := float64(m) / float64(n)
switch {
case ratio < 100:
IntersectWithLin(u.Uids, v.Uids, &dst)
case ratio < 500:
IntersectWithJump(u.Uids, v.Uids, &dst)
default:
IntersectWithBin(u.Uids, v.Uids, &dst)
}
o.Uids = dst
}
// IntersectWithLin performs the intersection linearly.
func IntersectWithLin(u, v []uint64, o *[]uint64) (int, int) {
n := len(u)
m := len(v)
i, k := 0, 0
for i < n && k < m {
uid := u[i]
vid := v[k]
switch {
case uid > vid:
for k = k + 1; k < m && v[k] < uid; k++ {
}
case uid == vid:
*o = append(*o, uid)
k++
i++
default:
for i = i + 1; i < n && u[i] < vid; i++ {
}
}
}
return i, k
}
// IntersectWithJump performs the intersection linearly but jumping jump steps
// between iterations.
func IntersectWithJump(u, v []uint64, o *[]uint64) (int, int) {
n := len(u)
m := len(v)
i, k := 0, 0
for i < n && k < m {
uid := u[i]
vid := v[k]
switch {
case uid == vid:
*o = append(*o, uid)
k++
i++
case k+jump < m && uid > v[k+jump]:
k += jump
case i+jump < n && vid > u[i+jump]:
i += jump
case uid > vid:
for k = k + 1; k < m && v[k] < uid; k++ {
}
default:
for i = i + 1; i < n && u[i] < vid; i++ {
}
}
}
return i, k
}
// IntersectWithBin is based on the paper
// "Fast Intersection Algorithms for Sorted Sequences"
// https://link.springer.com/chapter/10.1007/978-3-642-12476-1_3
// Returns where to move the second array(q) to. O means not found
func IntersectWithBin(d, q []uint64, o *[]uint64) int {
ld := len(d)
lq := len(q)
if ld < lq {
ld, lq = lq, ld
d, q = q, d
}
if ld == 0 || lq == 0 || d[ld-1] < q[0] || q[lq-1] < d[0] {
return 0
}
val := d[0]
minq := sort.Search(len(q), func(i int) bool {
return q[i] >= val
})
val = d[len(d)-1]
maxq := sort.Search(len(q), func(i int) bool {
return q[i] > val
})
binIntersect(d, q[minq:maxq], o)
return maxq
}
// binIntersect is the recursive function used.
// NOTE: len(d) >= len(q) (Must hold)
func binIntersect(d, q []uint64, final *[]uint64) {
if len(d) == 0 || len(q) == 0 {
return
}
midq := len(q) / 2
qval := q[midq]
midd := sort.Search(len(d), func(i int) bool {
return d[i] >= qval
})
dd := d[0:midd]
qq := q[0:midq]
if len(dd) > len(qq) { // D > Q
binIntersect(dd, qq, final)
} else {
binIntersect(qq, dd, final)
}
if midd >= len(d) {
return
}
if d[midd] == qval {
*final = append(*final, qval)
} else {
midd--
}
dd = d[midd+1:]
qq = q[midq+1:]
if len(dd) > len(qq) { // D > Q
binIntersect(dd, qq, final)
} else {
binIntersect(qq, dd, final)
}
}
type listInfo struct {
l *pb.List
length int
}
// IntersectSorted calculates the intersection of multiple lists and performs
// the intersections from the smallest to the largest list.
func IntersectSorted(lists []*pb.List) *pb.List {
if len(lists) == 0 {
return &pb.List{}
}
ls := make([]listInfo, 0, len(lists))
for _, list := range lists {
ls = append(ls, listInfo{
l: list,
length: len(list.Uids),
})
}
// Sort the lists based on length.
sort.Slice(ls, func(i, j int) bool {
return ls[i].length < ls[j].length
})
out := &pb.List{Uids: make([]uint64, ls[0].length)}
if len(ls) == 1 {
copy(out.Uids, ls[0].l.Uids)
return out
}
IntersectWith(ls[0].l, ls[1].l, out)
// Intersect from smallest to largest.
for i := 2; i < len(ls); i++ {
IntersectWith(out, ls[i].l, out)
// Break if we reach size 0 as we can no longer
// add any element.
if len(out.Uids) == 0 {
break
}
}
return out
}
// Difference returns the difference of two lists.
func Difference(u, v *pb.List) *pb.List {
if u == nil || v == nil {
return &pb.List{Uids: make([]uint64, 0)}
}
n := len(u.Uids)
m := len(v.Uids)
out := make([]uint64, 0, n/2)
i, k := 0, 0
for i < n && k < m {
uid := u.Uids[i]
vid := v.Uids[k]
switch {
case uid < vid:
for i < n && u.Uids[i] < vid {
out = append(out, u.Uids[i])
i++
}
case uid == vid:
i++
k++
default:
for k = k + 1; k < m && v.Uids[k] < uid; k++ {
}
}
}
for i < n && k >= m {
out = append(out, u.Uids[i])
i++
}
return &pb.List{Uids: out}
}
func MergeSortedMoreMem(lists []*pb.List) *pb.List {
numThreads := 10
if len(lists) > numThreads*numThreads {
k := numThreads
res := []*pb.List{}
var wg sync.WaitGroup
var mutex sync.Mutex
wg.Add(k)
for i := 0; i < k; i++ {
go func() {
defer wg.Done()
end := (i + 1) * len(lists) / k
if end > len(lists) {
end = len(lists)
}
result := MergeSortedMoreMem(lists[i*len(lists)/k : end])
mutex.Lock()
res = append(res, result)
mutex.Unlock()
}()
}
wg.Wait()
return MergeSortedMoreMem(res)
} else {
return internalMergeSort(lists)
}
}
func internalMergeSortWithBuffer(lists []*pb.List, buffer []uint64) *pb.List {
if len(lists) == 0 {
return &pb.List{Uids: buffer[:0]}
}
h := &uint64Heap{}
heap.Init(h)
for i, l := range lists {
if l == nil || len(l.Uids) == 0 {
continue
}
heap.Push(h, elem{
val: l.Uids[0],
listIdx: i,
})
}
// Use the provided buffer
output := buffer[:0]
idx := make([]int, len(lists))
var last uint64
for h.Len() > 0 {
me := (*h)[0]
if len(output) == 0 || me.val != last {
output = append(output, me.val)
last = me.val
}
l := lists[me.listIdx]
if idx[me.listIdx] >= len(l.Uids)-1 {
heap.Pop(h)
} else {
idx[me.listIdx]++
val := l.Uids[idx[me.listIdx]]
(*h)[0].val = val
heap.Fix(h, 0)
}
}
return &pb.List{Uids: output}
}
// MergeSorted merges sorted lists.
func internalMergeSort(lists []*pb.List) *pb.List {
sz := 0
for _, l := range lists {
if l == nil || len(l.Uids) == 0 {
continue
}
sz += len(l.Uids)
}
buffer := make([]uint64, 0, sz)
return internalMergeSortWithBuffer(lists, buffer)
}
func MergeSorted(lists []*pb.List) *pb.List {
// Calculate total capacity needed
totalCap := 0
for _, l := range lists {
if l != nil {
totalCap += len(l.Uids)
}
}
// Pre-allocate one big buffer
bigBuffer := make([]uint64, totalCap)
return mergeSortedWithBuffer(lists, bigBuffer)
}
const numThreads = 10
const numListPerThread = 10
func mergeSortedWithBuffer(lists []*pb.List, buffer []uint64) *pb.List {
if len(lists) < numThreads*numListPerThread {
return internalMergeSort(lists)
}
// Calculate how much buffer each goroutine needs
chunkSizes := make([]int, numThreads)
totalNeeded := 0
chunkSize := (len(lists) + numThreads - 1) / numThreads
for i := 0; i < numThreads; i++ {
start := i * chunkSize
end := (i + 1) * chunkSize
if end > len(lists) {
end = len(lists)
}
if start > len(lists) {
continue
}
chunkCap := 0
for j := start; j < end; j++ {
if lists[j] != nil {
chunkCap += len(lists[j].Uids)
}
}
chunkSizes[i] = chunkCap
totalNeeded += chunkCap
}
// Calculate buffer offsets for each goroutine
bufferOffsets := make([]int, numThreads)
bufferOffsets[0] = 0
for i := 1; i < numThreads; i++ {
bufferOffsets[i] = bufferOffsets[i-1] + chunkSizes[i-1]
}
// Distribute buffer slices to each goroutine
intermediateResults := make([]*pb.List, numThreads)
var wg sync.WaitGroup
wg.Add(numThreads)
for i := 0; i < numThreads; i++ {
go func(idx int) {
defer wg.Done()
start := idx * chunkSize
end := (idx + 1) * chunkSize
if end > len(lists) {
end = len(lists)
}
if start > len(lists) {
return
}
// Give this goroutine its slice of the big buffer
bufferStart := bufferOffsets[idx]
bufferEnd := bufferStart + chunkSizes[idx]
goroutineBuffer := buffer[bufferStart:bufferEnd:bufferEnd][:0]
result := internalMergeSortWithBuffer(lists[start:end], goroutineBuffer)
intermediateResults[idx] = result
}(i)
}
wg.Wait()
// Filter out nil results
validResults := make([]*pb.List, 0, numThreads)
for _, result := range intermediateResults {
if result != nil && len(result.Uids) > 0 {
validResults = append(validResults, result)
}
}
// Use the remaining part of buffer for final merge
finalBuffer := make([]uint64, 0, totalNeeded)
return internalMergeSortWithBuffer(validResults, finalBuffer)
}
// IndexOf performs a binary search on the uids slice and returns the index at
// which it finds the uid, else returns -1
func IndexOf(u *pb.List, uid uint64) int {
i := sort.Search(len(u.Uids), func(i int) bool { return u.Uids[i] >= uid })
if i < len(u.Uids) && u.Uids[i] == uid {
return i
}
return -1
}
// ToUintsListForTest converts to list of uints for testing purpose only.
func ToUintsListForTest(ul []*pb.List) [][]uint64 {
out := make([][]uint64, 0, len(ul))
for _, u := range ul {
out = append(out, u.Uids)
}
return out
}