Files
graph/types/sharded_map.go
zeekay f5aaeb712e Hanzo Graph — the engine, on zapdb, ZAP-native
Derived from Dgraph (github.com/dgraph-io/dgraph) at commit 64804bd2, Apache-2.0.
See NOTICE.

WHAT THIS IS. The graph engine as a Go library: posting lists, the DQL parser,
the type and tokenizer system, the index and schema layers, and the wire types.
39,170 lines of the upstream's 166,337.

THE STORE is github.com/luxfi/zapdb, a Badger fork that kept the package name,
the subpackages (options, pb, y) and the API — Open, OpenManaged, DB, Options —
so the 74 import sites are aliased rather than rewritten.

THE CODEC is ZAP. zapdb serializes with ZAP, not protobuf: its pb package builds
the ZAP types by default and the protobuf ones only under `-tags grpc`, a path
that does not compile (table/builder.go calls pb.Marshal, which that tag
removes). One call site in posting needed converting; every other type here is
Hanzo's own protobuf and is untouched.

NO TRANSPORT. An embedded engine dials nothing, so nothing here imports
google.golang.org/grpc. Removed: 20 transport functions in x, the generated
service stubs for Raft, Zero and Worker (1,657 lines), and the JWT helper —
identity belongs to IAM. The core called none of them.

NOT KEPT: worker, conn, raftwal, the cluster commands, the GraphQL layer and the
test harnesses. `query`, the DQL execution engine, went with them because it
depends on worker; parsing DQL is available here, executing it is not.

The history of the upstream project lives at github.com/dgraph-io/dgraph. This
repository begins at the derivation because three quarters of that history
describes code this fork does not carry.
2026-08-20 21:26:27 -07:00

113 lines
2.0 KiB
Go

/*
* SPDX-FileCopyrightText: © 2017-2026 Istari Digital, Inc.
* SPDX-License-Identifier: Apache-2.0
*/
// Package types contains some very common utilities used by Dgraph. These utilities
// are of "miscellaneous" nature, e.g., error checking.
package types
import (
"sync"
)
type ShardedMap struct {
shards []map[uint64]Val
}
const NumShards = 30
func NewShardedMap() *ShardedMap {
shards := make([]map[uint64]Val, NumShards)
for i := range shards {
shards[i] = make(map[uint64]Val)
}
return &ShardedMap{shards: shards}
}
func (s *ShardedMap) Merge(other *ShardedMap, ag func(a, b Val) Val) {
// TODO: ideally othermap should be the one which is smaller in size.
var wg sync.WaitGroup
for i := range s.shards {
wg.Add(1)
go func(i int) {
for k, v := range other.shards[i] {
if _, ok := s.shards[i][k]; ok {
s.shards[i][k] = ag(s.shards[i][k], v)
} else {
s.shards[i][k] = v
}
}
wg.Done()
}(i)
}
wg.Wait()
}
func (s *ShardedMap) IsEmpty() bool {
if s == nil {
return true
}
return len(s.shards) == 0
}
func (s *ShardedMap) GetShardOrNil(key int) map[uint64]Val {
if s == nil {
return make(map[uint64]Val)
}
return s.shards[key]
}
func (s *ShardedMap) init() {
if s == nil {
*s = *NewShardedMap()
}
}
func (s *ShardedMap) getShard(key uint64) map[uint64]Val {
return s.shards[key%NumShards]
}
func (s *ShardedMap) Set(key uint64, value Val) {
if s == nil {
s.init()
}
shard := s.getShard(key)
shard[key] = value
}
func (s *ShardedMap) Get(key uint64) (Val, bool) {
if s == nil {
return Val{}, false
}
shard := s.getShard(key)
val, ok := shard[key]
return val, ok
}
func (s *ShardedMap) Len() int {
if s == nil {
return 0
}
var count int
for _, shard := range s.shards {
count += len(shard)
}
return count
}
func (s *ShardedMap) Iterate(f func(uint64, Val) error) error {
if s == nil {
return nil
}
for _, shard := range s.shards {
for k, v := range shard {
if err := f(k, v); err != nil {
return err
}
}
}
return nil
}