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A request resolves to a preset on the fold. The GPQA list and the other runs are read from the leaderboard, and a short call is priced from the billed rate. Co-authored-by: Hanzo Dev <[email protected]>
62 lines
1.7 KiB
TypeScript
62 lines
1.7 KiB
TypeScript
'use client'
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import { useEffect, useState } from 'react'
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import { TIME } from './motion'
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/**
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* Advance a small set while its section is on screen.
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*
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* The index opens on `rest` and stays there when motion is reduced, so the
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* first paint and a reader who declines motion share one frame. Off screen,
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* or with the tab hidden, the clock waits. Nothing is hidden either way:
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* the caller draws every item, and this only says which one is current.
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*/
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export function useCycle(id: string, count: number, rest: number) {
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const [i, setI] = useState(rest)
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const [phase, setPhase] = useState<'weigh' | 'pick'>('pick')
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const [play, setPlay] = useState(false)
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useEffect(() => {
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if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) return
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let stop = false
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let timer = 0
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const shown = () => {
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if (document.hidden) return false
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const node = document.getElementById(id)
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if (!node) return false
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const r = node.getBoundingClientRect()
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return r.bottom > 64 && r.top < window.innerHeight - 32
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}
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const step = () => {
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if (stop) return
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if (!shown()) {
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timer = window.setTimeout(step, 400)
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return
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}
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setPlay(true)
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setI((n) => (n + 1) % count)
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setPhase('weigh')
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timer = window.setTimeout(() => {
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if (stop) return
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setPhase('pick')
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timer = window.setTimeout(step, TIME.hold)
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}, TIME.weigh)
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}
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const hold = window.setTimeout(step, TIME.open)
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return () => {
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stop = true
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window.clearTimeout(hold)
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window.clearTimeout(timer)
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}
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}, [id, count])
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return {
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i: play ? i : rest,
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phase: play ? phase : ('pick' as const),
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play,
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}
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}
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