Files
hanzo.ai/components/home/glider.tsx
zeekay 0f5536b707 hanzo.ai reads in the reader's language, and Arabic right to left
Every word the landing, the header menus, the phone sheet, the footer,
the help corner and the way in (sign-in, sign-up, the reset, the
invitation, the callback, onboarding, the 404) write goes through
@hanzo/i18n's t(): one sentence is one message, its figures, names and
links arguments; copy written as data is phrase('…') where written and
t(label) where drawn. Plans, the chart, the API states and the lines
lib/kai and lib/enso build for the landing do the same.

Right to left: <html lang dir> is set before the first paint (the
package's bootScript first in the head); a figure, clock, range or
price outside a sentence is isolated; sides are logical gui props, the
layout's [data-join] corners logical, a bar grows from the start;
arrows along the line mirror (Onward for "words ->" links). The repo
dates read in the reader's language.

Gates select by slot, never by an English label (rtl, help). New gate
translated.spec.ts: in Arabic the landing at 1440 and 390, every menu
open, the phone sheet, sign-in, sign-up and the app signed in hold no
authored English, nothing scrolls sideways, every range is isolated;
French the same for English's commonest words. What another package
draws with no words prop is listed by name (@hanzo/ui's Footer label,
@hanzo/build's composer row and suggestions).

@hanzo/i18n 0.5.3 (the catalogs: 1,443 keys, every offered locale
complete), @hanzo/app 0.2.1 (the app's words). The link gate imports
the terms versions from @hanzo/app, the one SDK main now resolves.
2026-10-22 19:54:31 -07:00

100 lines
3.4 KiB
TypeScript

'use client'
import { useEffect, useRef, useState } from 'react'
import Link from 'next/link'
import { useI18n } from '@hanzo/i18n/react'
import { View, type GuiElement } from '@hanzo/ui'
import { node, useStill } from './chrome'
/** Conway's glider on a small torus: it walks off one edge and back on the other, forever. */
const SIZE = 8
const SEED = [
[1, 0],
[2, 1],
[0, 2],
[1, 2],
[2, 2],
]
const step = (live: Set<number>) => {
const next = new Set<number>()
for (let y = 0; y < SIZE; y++)
for (let x = 0; x < SIZE; x++) {
let n = 0
for (let dy = -1; dy <= 1; dy++)
for (let dx = -1; dx <= 1; dx++) if ((dx || dy) && live.has(((y + dy + SIZE) % SIZE) * SIZE + ((x + dx + SIZE) % SIZE))) n++
const i = y * SIZE + x
if (n === 3 || (n === 2 && live.has(i))) next.add(i)
}
return next
}
/**
* The glider, drawn as dots. It walks only while it is on screen and nobody is
* pointing at it; a press on a cell turns that cell on or off, so a reader can
* draw a pattern of their own and let it run, unless the board is a link
* (`href`), when a press opens it. Still for reduced motion.
*/
export function Glider({ size = 96, href }: { size?: number; href?: string }) {
const { t } = useI18n()
const ref = useRef<GuiElement>(null)
const still = useStill()
const [held, setHeld] = useState(false)
const [live, setLive] = useState(() => new Set(SEED.map(([x, y]) => y * SIZE + x)))
const flip = (i: number) =>
setLive((l) => {
const next = new Set(l)
if (next.has(i)) next.delete(i)
else next.add(i)
return next
})
// It walks only while it is on screen and not pointed at.
useEffect(() => {
const el = node(ref)
if (!el || still || held || typeof IntersectionObserver === 'undefined') return
let t = 0
const io = new IntersectionObserver(([e]) => {
window.clearInterval(t)
if (e?.isIntersecting) t = window.setInterval(() => setLive((l) => step(l)), 320)
})
io.observe(el)
return () => {
io.disconnect()
window.clearInterval(t)
}
}, [still, held])
// With `href` the board is a link to it, and a press follows the link rather
// than turning a cell.
return (
<View
ref={ref}
p={8}
render={href ? <Link href={href} aria-label={t('The Next Frontier Will Be Synthesis')} /> : undefined}
display="block"
onPointerEnter={() => setHeld(true)}
onPointerLeave={() => setHeld(false)}
>
<svg
viewBox={`0 0 ${SIZE * 10} ${SIZE * 10}`}
width={size}
height={size}
aria-hidden={href ? true : undefined}
role={href ? undefined : 'group'}
aria-label={href ? undefined : t("Conway's Game of Life: press a cell to turn it on or off")}
>
{Array.from({ length: SIZE * SIZE }, (_, i) => {
const alive = live.has(i)
const cx = (i % SIZE) * 10 + 5
const cy = Math.floor(i / SIZE) * 10 + 5
// The whole cell takes the press; the dot is what it draws.
return (
<g key={i} cursor="pointer" onClick={href ? undefined : () => flip(i)}>
<circle cx={cx} cy={cy} r={5} fill="transparent" />
<circle cx={cx} cy={cy} r={alive ? 3.5 : 1.5} fill={alive ? 'var(--foreground)' : 'var(--border)'} opacity={alive ? 1 : 0.4} pointerEvents="none" />
</g>
)
})}
</svg>
</View>
)
}