mirror of
https://github.com/hanzo-apps/hanzo.ai.git
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Every word the landing, the header menus, the phone sheet, the footer,
the help corner and the way in (sign-in, sign-up, the reset, the
invitation, the callback, onboarding, the 404) write goes through
@hanzo/i18n's t(): one sentence is one message, its figures, names and
links arguments; copy written as data is phrase('…') where written and
t(label) where drawn. Plans, the chart, the API states and the lines
lib/kai and lib/enso build for the landing do the same.
Right to left: <html lang dir> is set before the first paint (the
package's bootScript first in the head); a figure, clock, range or
price outside a sentence is isolated; sides are logical gui props, the
layout's [data-join] corners logical, a bar grows from the start;
arrows along the line mirror (Onward for "words ->" links). The repo
dates read in the reader's language.
Gates select by slot, never by an English label (rtl, help). New gate
translated.spec.ts: in Arabic the landing at 1440 and 390, every menu
open, the phone sheet, sign-in, sign-up and the app signed in hold no
authored English, nothing scrolls sideways, every range is isolated;
French the same for English's commonest words. What another package
draws with no words prop is listed by name (@hanzo/ui's Footer label,
@hanzo/build's composer row and suggestions).
@hanzo/i18n 0.5.3 (the catalogs: 1,443 keys, every offered locale
complete), @hanzo/app 0.2.1 (the app's words). The link gate imports
the terms versions from @hanzo/app, the one SDK main now resolves.
100 lines
3.4 KiB
TypeScript
100 lines
3.4 KiB
TypeScript
'use client'
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import { useEffect, useRef, useState } from 'react'
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import Link from 'next/link'
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import { useI18n } from '@hanzo/i18n/react'
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import { View, type GuiElement } from '@hanzo/ui'
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import { node, useStill } from './chrome'
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/** Conway's glider on a small torus: it walks off one edge and back on the other, forever. */
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const SIZE = 8
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const SEED = [
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[1, 0],
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[2, 1],
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[0, 2],
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[1, 2],
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[2, 2],
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]
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const step = (live: Set<number>) => {
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const next = new Set<number>()
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for (let y = 0; y < SIZE; y++)
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for (let x = 0; x < SIZE; x++) {
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let n = 0
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for (let dy = -1; dy <= 1; dy++)
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for (let dx = -1; dx <= 1; dx++) if ((dx || dy) && live.has(((y + dy + SIZE) % SIZE) * SIZE + ((x + dx + SIZE) % SIZE))) n++
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const i = y * SIZE + x
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if (n === 3 || (n === 2 && live.has(i))) next.add(i)
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}
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return next
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}
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/**
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* The glider, drawn as dots. It walks only while it is on screen and nobody is
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* pointing at it; a press on a cell turns that cell on or off, so a reader can
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* draw a pattern of their own and let it run, unless the board is a link
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* (`href`), when a press opens it. Still for reduced motion.
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*/
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export function Glider({ size = 96, href }: { size?: number; href?: string }) {
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const { t } = useI18n()
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const ref = useRef<GuiElement>(null)
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const still = useStill()
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const [held, setHeld] = useState(false)
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const [live, setLive] = useState(() => new Set(SEED.map(([x, y]) => y * SIZE + x)))
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const flip = (i: number) =>
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setLive((l) => {
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const next = new Set(l)
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if (next.has(i)) next.delete(i)
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else next.add(i)
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return next
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})
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// It walks only while it is on screen and not pointed at.
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useEffect(() => {
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const el = node(ref)
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if (!el || still || held || typeof IntersectionObserver === 'undefined') return
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let t = 0
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const io = new IntersectionObserver(([e]) => {
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window.clearInterval(t)
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if (e?.isIntersecting) t = window.setInterval(() => setLive((l) => step(l)), 320)
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})
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io.observe(el)
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return () => {
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io.disconnect()
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window.clearInterval(t)
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}
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}, [still, held])
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// With `href` the board is a link to it, and a press follows the link rather
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// than turning a cell.
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return (
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<View
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ref={ref}
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p={8}
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render={href ? <Link href={href} aria-label={t('The Next Frontier Will Be Synthesis')} /> : undefined}
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display="block"
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onPointerEnter={() => setHeld(true)}
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onPointerLeave={() => setHeld(false)}
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>
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<svg
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viewBox={`0 0 ${SIZE * 10} ${SIZE * 10}`}
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width={size}
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height={size}
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aria-hidden={href ? true : undefined}
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role={href ? undefined : 'group'}
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aria-label={href ? undefined : t("Conway's Game of Life: press a cell to turn it on or off")}
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>
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{Array.from({ length: SIZE * SIZE }, (_, i) => {
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const alive = live.has(i)
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const cx = (i % SIZE) * 10 + 5
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const cy = Math.floor(i / SIZE) * 10 + 5
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// The whole cell takes the press; the dot is what it draws.
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return (
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<g key={i} cursor="pointer" onClick={href ? undefined : () => flip(i)}>
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<circle cx={cx} cy={cy} r={5} fill="transparent" />
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<circle cx={cx} cy={cy} r={alive ? 3.5 : 1.5} fill={alive ? 'var(--foreground)' : 'var(--border)'} opacity={alive ? 1 : 0.4} pointerEvents="none" />
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</g>
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)
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})}
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</svg>
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</View>
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)
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}
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