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* init content for issues and cards Signed-off-by: Abigail Dawson <[email protected]> * Add relations, references and enums Signed-off-by: Abigail Dawson <[email protected]> * Replace images Signed-off-by: Abigail Dawson <[email protected]> * Fix inheritance from system types, minor fixes Signed-off-by: Anna Khismatullina <[email protected]> * Update quick start docs content Signed-off-by: Abigail Dawson <[email protected]> * Fix small issues Signed-off-by: Abigail Dawson <[email protected]> * More small fixes for links and images Signed-off-by: Abigail Dawson <[email protected]> * Fixes for labels and relations Signed-off-by: Abigail Dawson <[email protected]> * Fix link Signed-off-by: Abigail Dawson <[email protected]> * Minor fix in attribute name Signed-off-by: Anna Khismatullina <[email protected]> --------- Signed-off-by: Abigail Dawson <[email protected]> Signed-off-by: Anna Khismatullina <[email protected]> Co-authored-by: Abigail Dawson <[email protected]>
988 B
988 B
class, title, status, assignee
| class | title | status | assignee |
|---|---|---|---|
| tracker:class:Issue | Outline key story beats for main narrative | Backlog | New User |
Map out the overarching structure of the game’s narrative by identifying the key story beats that define the player’s journey. These should include major turning points such as the opening hook, inciting incident, rising tension, climax, and resolution.
Focus on the emotional pacing—how the player should feel at each point in the game—and how the story escalates and evolves. Keep it broad and flexible at this stage, but make sure there’s a clear narrative arc that aligns with the core gameplay loop and player progression.
This outline will guide the development of dialogue, cutscenes, quests, and world events.
See the following Cards: